sk-client/Assets/Source/Generate/UnrealM_SpriteAnimationWrap.cs

447 lines
11 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class UnrealM_SpriteAnimationWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(UnrealM.SpriteAnimation), typeof(UnityEngine.MonoBehaviour));
L.RegFunction("Stop", Stop);
L.RegFunction("Update", Update);
L.RegFunction("Play", Play);
L.RegFunction("PlayClamp", PlayClamp);
L.RegFunction("OnFrame", OnFrame);
L.RegFunction("OnComplete", OnComplete);
L.RegFunction("__eq", op_Equality);
L.RegFunction("__tostring", ToLua.op_ToString);
L.RegVar("frameAnimation", get_frameAnimation, set_frameAnimation);
L.RegVar("autoPlay", get_autoPlay, set_autoPlay);
L.RegVar("isHiddenAtAwake", get_isHiddenAtAwake, set_isHiddenAtAwake);
L.RegVar("endMode", get_endMode, set_endMode);
L.RegVar("onComplete", get_onComplete, set_onComplete);
L.RegVar("nCurClipIndex", get_nCurClipIndex, set_nCurClipIndex);
L.RegVar("clips", get_clips, set_clips);
L.RegVar("isPlaying", get_isPlaying, null);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Stop(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnrealM.SpriteAnimation obj = (UnrealM.SpriteAnimation)ToLua.CheckObject<UnrealM.SpriteAnimation>(L, 1);
obj.Stop();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Update(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnrealM.SpriteAnimation obj = (UnrealM.SpriteAnimation)ToLua.CheckObject<UnrealM.SpriteAnimation>(L, 1);
obj.Update();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Play(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1)
{
UnrealM.SpriteAnimation obj = (UnrealM.SpriteAnimation)ToLua.CheckObject<UnrealM.SpriteAnimation>(L, 1);
obj.Play();
return 0;
}
else if (count == 2)
{
UnrealM.SpriteAnimation obj = (UnrealM.SpriteAnimation)ToLua.CheckObject<UnrealM.SpriteAnimation>(L, 1);
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
obj.Play(arg0);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnrealM.SpriteAnimation.Play");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int PlayClamp(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 3);
UnrealM.SpriteAnimation obj = (UnrealM.SpriteAnimation)ToLua.CheckObject<UnrealM.SpriteAnimation>(L, 1);
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
int arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
obj.PlayClamp(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int OnFrame(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnrealM.SpriteAnimation obj = (UnrealM.SpriteAnimation)ToLua.CheckObject<UnrealM.SpriteAnimation>(L, 1);
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
obj.OnFrame(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int OnComplete(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnrealM.SpriteAnimation obj = (UnrealM.SpriteAnimation)ToLua.CheckObject<UnrealM.SpriteAnimation>(L, 1);
obj.OnComplete();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int op_Equality(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
bool o = arg0 == arg1;
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_frameAnimation(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnrealM.SpriteAnimation obj = (UnrealM.SpriteAnimation)o;
UnrealM.FrameAnimation ret = obj.frameAnimation;
ToLua.PushObject(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index frameAnimation on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_autoPlay(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnrealM.SpriteAnimation obj = (UnrealM.SpriteAnimation)o;
bool ret = obj.autoPlay;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index autoPlay on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_isHiddenAtAwake(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnrealM.SpriteAnimation obj = (UnrealM.SpriteAnimation)o;
bool ret = obj.isHiddenAtAwake;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index isHiddenAtAwake on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_endMode(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnrealM.SpriteAnimation obj = (UnrealM.SpriteAnimation)o;
UnrealM.SpriteAnimation.EndMode ret = obj.endMode;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index endMode on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_onComplete(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnrealM.SpriteAnimation obj = (UnrealM.SpriteAnimation)o;
System.Action ret = obj.onComplete;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index onComplete on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_nCurClipIndex(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnrealM.SpriteAnimation obj = (UnrealM.SpriteAnimation)o;
int ret = obj.nCurClipIndex;
LuaDLL.lua_pushinteger(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index nCurClipIndex on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_clips(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnrealM.SpriteAnimation obj = (UnrealM.SpriteAnimation)o;
UnrealM.SpriteAnimationClip ret = obj.clips;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index clips on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_isPlaying(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnrealM.SpriteAnimation obj = (UnrealM.SpriteAnimation)o;
bool ret = obj.isPlaying;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index isPlaying on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_frameAnimation(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnrealM.SpriteAnimation obj = (UnrealM.SpriteAnimation)o;
UnrealM.FrameAnimation arg0 = (UnrealM.FrameAnimation)ToLua.CheckObject<UnrealM.FrameAnimation>(L, 2);
obj.frameAnimation = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index frameAnimation on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_autoPlay(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnrealM.SpriteAnimation obj = (UnrealM.SpriteAnimation)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.autoPlay = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index autoPlay on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_isHiddenAtAwake(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnrealM.SpriteAnimation obj = (UnrealM.SpriteAnimation)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.isHiddenAtAwake = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index isHiddenAtAwake on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_endMode(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnrealM.SpriteAnimation obj = (UnrealM.SpriteAnimation)o;
UnrealM.SpriteAnimation.EndMode arg0 = (UnrealM.SpriteAnimation.EndMode)ToLua.CheckObject(L, 2, typeof(UnrealM.SpriteAnimation.EndMode));
obj.endMode = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index endMode on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_onComplete(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnrealM.SpriteAnimation obj = (UnrealM.SpriteAnimation)o;
System.Action arg0 = (System.Action)ToLua.CheckDelegate<System.Action>(L, 2);
obj.onComplete = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index onComplete on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_nCurClipIndex(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnrealM.SpriteAnimation obj = (UnrealM.SpriteAnimation)o;
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
obj.nCurClipIndex = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index nCurClipIndex on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_clips(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnrealM.SpriteAnimation obj = (UnrealM.SpriteAnimation)o;
UnrealM.SpriteAnimationClip arg0 = (UnrealM.SpriteAnimationClip)ToLua.CheckObject<UnrealM.SpriteAnimationClip>(L, 2);
obj.clips = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index clips on a nil value");
}
}
}