sk-client/Assets/Source/Generate/UnityEngine_UI_ShadowWrap.cs

184 lines
4.7 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class UnityEngine_UI_ShadowWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(UnityEngine.UI.Shadow), typeof(UnityEngine.UI.BaseMeshEffect));
L.RegFunction("ModifyMesh", ModifyMesh);
L.RegFunction("__eq", op_Equality);
L.RegFunction("__tostring", ToLua.op_ToString);
L.RegVar("effectColor", get_effectColor, set_effectColor);
L.RegVar("effectDistance", get_effectDistance, set_effectDistance);
L.RegVar("useGraphicAlpha", get_useGraphicAlpha, set_useGraphicAlpha);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int ModifyMesh(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2 && TypeChecker.CheckTypes<UnityEngine.Mesh>(L, 2))
{
UnityEngine.UI.Shadow obj = (UnityEngine.UI.Shadow)ToLua.CheckObject<UnityEngine.UI.Shadow>(L, 1);
UnityEngine.Mesh arg0 = (UnityEngine.Mesh)ToLua.ToObject(L, 2);
obj.ModifyMesh(arg0);
return 0;
}
else if (count == 2 && TypeChecker.CheckTypes<UnityEngine.UI.VertexHelper>(L, 2))
{
UnityEngine.UI.Shadow obj = (UnityEngine.UI.Shadow)ToLua.CheckObject<UnityEngine.UI.Shadow>(L, 1);
UnityEngine.UI.VertexHelper arg0 = (UnityEngine.UI.VertexHelper)ToLua.ToObject(L, 2);
obj.ModifyMesh(arg0);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.UI.Shadow.ModifyMesh");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int op_Equality(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
bool o = arg0 == arg1;
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_effectColor(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Shadow obj = (UnityEngine.UI.Shadow)o;
UnityEngine.Color ret = obj.effectColor;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index effectColor on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_effectDistance(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Shadow obj = (UnityEngine.UI.Shadow)o;
UnityEngine.Vector2 ret = obj.effectDistance;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index effectDistance on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_useGraphicAlpha(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Shadow obj = (UnityEngine.UI.Shadow)o;
bool ret = obj.useGraphicAlpha;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index useGraphicAlpha on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_effectColor(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Shadow obj = (UnityEngine.UI.Shadow)o;
UnityEngine.Color arg0 = ToLua.ToColor(L, 2);
obj.effectColor = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index effectColor on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_effectDistance(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Shadow obj = (UnityEngine.UI.Shadow)o;
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
obj.effectDistance = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index effectDistance on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_useGraphicAlpha(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.Shadow obj = (UnityEngine.UI.Shadow)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.useGraphicAlpha = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index useGraphicAlpha on a nil value");
}
}
}