sk-client/ChannelBackup/iOS_BaiDu_Test/XCode/Libraries/Plugins/iOS/SDK.mm

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#import "SDK.h"
#import <BDGameSDK/BDPublishSDK.h>
extern UIViewController *UnityGetGLViewController();
//NSString转char*
#define MakeStringCopy( _x_ ) ( _x_ != NULL && [_x_ isKindOfClass:[NSString class]] ) ? strdup( [_x_ UTF8String] ) : NULL
//日志打印
#define DLOG(...) NSLog(__VA_ARGS__);
extern "C"{
void m_SDK_Init(){
[[SDK Instance] Init];
}
void m_SDK_Login(){
[[SDK Instance] Login];
}
void m_SDK_Logout(){
[[SDK Instance] Logout];
}
bool m_SDK_IsSupportExit(){
return [[SDK Instance] IsSupportExit];
}
void m_SDK_Exit(){
[[SDK Instance] ExitGame];
}
void m_SDK_SubmitExtraData(int dataType,int serverId,char* serverName, char* zoneID, char* zoneName, char* roleID, char* roleName, char* roleLevel, char* guildlD, char* Vip, int moneyNum, char* roleCreateTime, char* roleLevelUpTime){
[[SDK Instance] SubmitExtraData:dataType
serverId:serverId
serverName:[NSString stringWithUTF8String:serverName]
zoneID:[NSString stringWithUTF8String:zoneID]
zoneName:[NSString stringWithUTF8String:zoneName]
roleID:[NSString stringWithUTF8String:roleID]
roleName:[NSString stringWithUTF8String:roleName]
roleLevel:[NSString stringWithUTF8String:roleLevel]
guildlD:[NSString stringWithUTF8String:guildlD]
Vip:[NSString stringWithUTF8String:Vip]
moneyNum:moneyNum
roleCreateTime:[NSString stringWithUTF8String:roleCreateTime]
roleLevelUpTime:[NSString stringWithUTF8String:roleLevelUpTime]];
}
void m_SDK_Pay(char* rechargeId,int showType, int productId, char* productName, char* productDesc,char* price,char* currencyType,int ratio,int buyNum,int coinNum, char* zoneId, char* serverID, char* serverName, char* accounted, char* roleID, char* roleName,int roleLevel, char* Vip, char* guildlD, char* payNotifyUrl, char* extension, char* orderID){
[[SDK Instance] Pay:[NSString stringWithUTF8String:rechargeId]
showType:showType
productId:productId
productName:[NSString stringWithUTF8String:productName]
productDesc:[NSString stringWithUTF8String:productDesc]
price:[NSString stringWithUTF8String:price]
currencyType:[NSString stringWithUTF8String:currencyType]
ratio:ratio
buyNum:buyNum
coinNum:coinNum
zoneId:[NSString stringWithUTF8String:zoneId]
serverID:[NSString stringWithUTF8String:serverID]
serverName:[NSString stringWithUTF8String:serverName]
accounted:[NSString stringWithUTF8String:accounted]
roleID:[NSString stringWithUTF8String:roleID]
roleName:[NSString stringWithUTF8String:roleName]
roleLevel:roleLevel
Vip:[NSString stringWithUTF8String:Vip]
guildlD:[NSString stringWithUTF8String:guildlD]
payNotifyUrl:[NSString stringWithUTF8String:payNotifyUrl]
extension:[NSString stringWithUTF8String:extension]
orderID:[NSString stringWithUTF8String:orderID]];
}
void m_SDK_Bind(){
[[SDK Instance] Bind];
}
void m_SDK_Community(){
[[SDK Instance] Community];
}
void m_SDK_HelpConversation(){
[[SDK Instance] HelpConversation];
}
void m_SDK_FAQ(){
[[SDK Instance] FAQ];
}
void m_SDK_Operation(){
[[SDK Instance] Operation];
}
void m_SDK_CustomEvent(int type, char* param){
[[SDK Instance] CustomEvent:type param:[NSString stringWithUTF8String:param]];
}
}
@interface SDK ()<BDPublishSDKDelegate,UITableViewDelegate>//, UITableViewDataSource>
@end
@implementation SDK
NSString* callUnityTargetGameObjectName = @"SDK.SDKManager";
NSString* accountID;
static SDK * instance = nil;
+(SDK*)Instance {
if(instance == nil){
instance =[[SDK alloc] init];
}
return instance;
}
-(void)Init{
DLOG(@"Init");
[self callUnityFuncParam:@"InitCallback" param:@"1"];
}
- (void)bd_didLogin:(BDPublishSDK *)publishSDK user:(nullable BDSDKUser *)user error:(nullable NSError *)error {
if (error) {
switch (error.code) {
case 70001:
{
NSLog(@"取消登录===%@", error.domain);
}
break;
default:
break;
}
} else {
NSLog(@"登录成功");
accountID = user.AccountID;
NSString *acceesToken = user.AccessToken;
NSString *uid = user.Uid;
NSLog(@"accessToken=%@", acceesToken);
NSLog(@"uid=%@", uid);
NSString* rel = [NSString stringWithFormat:@"%@#%@#%@#%@",@"1",uid,@"",acceesToken];
[self callUnityFuncParam:@"LoginCallback" param:rel];
}
}
-(void)Login{
[BDPublishSDK sharedInstance].delegate = self;
[[BDPublishSDK sharedInstance] bd_login];
DLOG(@"Login");
}
-(void)SwitchLogin{
DLOG(@"SwitchLogin");
}
-(void)Logout{
[self callUnityFuncParam:@"LogoutCallback" param:@"1"];
DLOG(@"Logout");
}
-(bool)IsSupportExit{
DLOG(@"IsSupportExit");
return false;
}
-(void)ExitGame{
DLOG(@"ExitGame");
}
-(void)SubmitExtraData:(int) dataType
serverId :(int) serverId
serverName :(NSString *) serverName
zoneID :(NSString *) zoneID
zoneName :(NSString *) zoneName
roleID :(NSString *) roleID
roleName :(NSString *) roleName
roleLevel :(NSString *) roleLevel
guildlD :(NSString *) guildlD
Vip :(NSString *) Vip
moneyNum :(int) moneyNum
roleCreateTime :(NSString *) roleCreateTime
roleLevelUpTime :(NSString *) roleLevelUpTime{
NSDictionary *dict = @{
@"account_id":accountID,
@"game_region":serverName,
@"game_region_id":[NSString stringWithFormat:@"%d",serverId],
@"game_role_name":roleName,
@"game_role_id":roleID,
@"game_role_level":roleLevel,
@"game_vip":Vip,
};
[[BDPublishSDK sharedInstance] bd_reportPlayerInfo:dict isFirstCreate:dataType==2];
DLOG(@"SubmitExtraData");
}
NSString* payParams = nil;
- (void)bd_didPay:(BDPublishSDK *)publishSDK payResult:(nonnull BDPulishPayModel *)payResult {
switch (publishSDK.payStatus) {
case BDPublishPaySuccess:
NSLog(@"支付成功");
[self callUnityFuncParam:@"PayCallback" param:@"1#"];
if(payParams == nil){
NSLog(@"参数有问题");
}else{
[self CustomEvent:99 param:@"调出支付请求接口成功"];
}
break;
case BDPublishPayFail:
NSLog(@"支付失败");
[self callUnityFuncParam:@"PayCallback" param:@"0#"];
[self CustomEvent:99 param:@"支付失败"];
break;
case BDPublishPayCancel:
NSLog(@"支付取消");
[self CustomEvent:99 param:@"取消支付"];
break;
case BDPublishPayOrderFail:
NSLog(@"下单失败");
break;
case BDPublishPayUnkown:
NSLog(@"支付未知");
break;
default:
break;
}
}
-(void)Pay:(NSString *) rechargeId
showType :(int)showType
productId :(int) productId
productName :(NSString *) productName
productDesc :(NSString *) productDesc
price :(NSString *) price
currencyType :(NSString *) currencyType
ratio :(int) ratio
buyNum :(int) buyNum
coinNum :(int) coinNum
zoneId :(NSString *) zoneId
serverID :(NSString *) serverID
serverName :(NSString *) serverName
accounted :(NSString *) accounted
roleID :(NSString *) roleID
roleName :(NSString *) roleName
roleLevel :(int) roleLevel
Vip :(NSString *) Vip
guildlD :(NSString *) guildlD
payNotifyUrl :(NSString *) payNotifyUrl
extension :(NSString *) extension
orderID :(NSString *) orderID{
payParams = [NSString stringWithFormat:@"%d-%d-%@-%@",showType,productId,price,currencyType];
BDPulishPayModel *model = [[BDPulishPayModel alloc] init];
model.productId = rechargeId; //商品id
model.cooperatorOrderSerial = orderID; // 订单号
NSDictionary *exInfo = @{
@"GameRegion":serverName,
@"GameRegionId":serverID,
@"GameRoleId":roleID,
@"GameRoleLevel":[NSString stringWithFormat:@"%d",roleLevel],
};
NSData *jsonData = [NSJSONSerialization dataWithJSONObject:exInfo options:0 error:0];
model.gameInfo = [[NSString alloc] initWithData:jsonData encoding:NSUTF8StringEncoding]; // 角色信息
[BDPublishSDK sharedInstance].delegate = self;
[self CustomEvent:99 param:@"调出支付请求接口成功"];
[[BDPublishSDK sharedInstance] bd_payWithPayModel:model];
DLOG(@"Pay");
}
-(void)Bind{
[[BDPublishSDK sharedInstance] bd_bindAccount];
DLOG(@"Bind");
}
-(void)Community{
[[UIApplication sharedApplication] openURL:[NSURL URLWithString:@"https://www.facebook.com/Error-City-SEA-100923279044170/?ref=page_internal"]];
DLOG(@"Community");
}
-(void)HelpConversation{
[[BDPublishSDK sharedInstance] bd_showHelpConversation];
DLOG(@"HelpConversation");
}
-(void)FAQ{
[[BDPublishSDK sharedInstance] bd_showFAQ];
DLOG(@"FAQ");
}
-(void)Operation{
[[BDPublishSDK sharedInstance] bd_showOperation];
DLOG(@"Operation");
}
-(void)CustomEvent:(int) type
param :(NSString *) param{
NSString* eventName = @"";
NSDictionary* eventVelue = @{};
switch (type)
{
case 0://通用
{
if([param isEqualToString:@"游戏激活"]){
eventName = @"first_open";
}
else if([param isEqualToString:@"开始热更"]){
eventName = @"hot_update_click";
}
else if([param isEqualToString:@"热更结束"]){
eventName = @"hot_update_suc";
}
else if([param isEqualToString:@"热更失败"]){
eventName = @"hot_update_failed";
}
else if([param isEqualToString:@"登录页面弹出"]){
eventName = @"login_page";//sdk这边加
}
else if([param isEqualToString:@"登录成功"]){
eventName = @"login";//sdk这边加
}
else if([param isEqualToString:@"进入服务器"]){
eventName = @"ACTION_ENTER_SERVER";
}
else if([param isEqualToString:@"创建角色"]){
eventName = @"role_created";
}
else if([param isEqualToString:@"新手引导开始"]){
eventName = @"tutorial_begin";
}
else if([param isEqualToString:@"新手引导结束"]){
eventName = @"tutorial_complete";
}
}
break;
case 1://解锁功能
{
if([param isEqualToString: @"79"]){
eventName = @"unlock_guardian";//守护
}
else if([param isEqualToString: @"85"]){
eventName = @"unlock_tower";//神之塔
}
else if([param isEqualToString: @"8"]){
eventName = @"unlock_arena";//地下竞技
}
else if([param isEqualToString: @"66"]){
eventName = @"unlock_research";//研究所
}
else if([param isEqualToString: @"75"]){
eventName = @"unlock_laboratory";//实验室
}
else if([param isEqualToString: @"20"]){
eventName = @"unlock_market";//超市
}
else if([param isEqualToString: @"67"]){
eventName = @"unlock_Trial";//试炼
}
}
break;
case 2://好友数量
if([param isEqualToString: @"3"]){
eventName = @"task_friend3";
}
break;
case 3://英雄数量
if([param isEqualToString: @"3"] or [param isEqualToString: @"10"] or [param isEqualToString: @"30"]){
eventName = [NSString stringWithFormat:@"%@%@", @"task_hero",param];
}
break;
case 4://玩家升级
if([param isEqualToString: @"5"]
or [param isEqualToString: @"10"]
or [param isEqualToString: @"15"]
or [param isEqualToString: @"20"]
or [param isEqualToString: @"50"]
or [param isEqualToString: @"70"]){
eventName = [NSString stringWithFormat:@"%@%@", @"role_level",param];
}
break;
case 5://vip升级
if([param isEqualToString: @"1"]
or [param isEqualToString: @"2"]
or [param isEqualToString: @"3"]
or [param isEqualToString: @"4"]
or [param isEqualToString: @"5"]
or [param isEqualToString: @"6"]
or [param isEqualToString: @"7"]
or [param isEqualToString: @"8"]
or [param isEqualToString: @"9"]
or [param isEqualToString: @"10"]
or [param isEqualToString: @"11"]
or [param isEqualToString: @"12"]
or [param isEqualToString: @"13"]
or [param isEqualToString: @"14"]
or [param isEqualToString: @"15"]){
eventName = [NSString stringWithFormat:@"%@%@", @"VIP_",param];
}
break;
case 6://战斗力提升
{
int maxPower = [param intValue];
if (maxPower >= 1000000) {
eventName = @"power_100w";
} else if (maxPower >= 500000) {
eventName = @"power_50w";
} else if (maxPower >= 100000) {
eventName = @"power_10w";
}
}
break;
case 7://加入公会
{
eventName = @"first_guild";
}
break;
case 99://充值成功
{
if([param isEqualToString: @"取消支付"]){
eventName = @"cancellation_payment";
} else if([param isEqualToString:@"支付失败"]) {
eventName = @"payment_failed";
}else if([param isEqualToString:@"调出支付请求接口成功"]){
eventName = @"payment_request";
}else if([param isEqualToString:@"限时特惠购买页面弹出"]){
eventName = @"firstspecialbuyui_displayed";
}else {
[[BDPublishSDK sharedInstance] bd_logEvent:@"finish_first_top-up" withValues:eventVelue];
NSArray* strArr = [param componentsSeparatedByString:NSLocalizedString(@"-", nil)];
int showType = [strArr[0] intValue];
int proId = [strArr[1] intValue];
NSString* price = strArr[2];
NSString* currencyType = strArr[3];
if (showType == 3) {
if (proId == 1) {
eventName = @"iap_0.99buy";
} else if (proId == 2) {
eventName = @"iap_4.99buy";
} else if (proId == 3) {
eventName = @"iap_14.99buy";
} else if (proId == 4) {
eventName = @"iap_29.99buy";
} else if (proId == 5) {
eventName = @"iap_49.99buy";
} else if (proId == 6) {
eventName = @"iap_99.99buy";
}
} else if (showType == 4){//成长基金
eventName = @"iap_upgradefund";
} else if (showType == 14 || showType == 999) {//每日礼包
eventName = @"iap_daily";
} else if (showType == 15) {
if (proId != 2000) {//周礼包
eventName = @"iap_week";
}
}
[[BDPublishSDK sharedInstance] bd_logEvent:@"purchase_success" withValues:@{
@"af_revenue":price,
@"af_currency":currencyType,
}];
}
}
break;
default:
break;
}
if([eventName isEqualToString:@""]) {
}
else{
[[BDPublishSDK sharedInstance] bd_logEvent:eventName withValues:eventVelue];
}
DLOG(@"CustomEvent");
}
//调用Unity方法
-(void)callUnityFunc:(NSString*)funcName{
UnitySendMessage(MakeStringCopy(callUnityTargetGameObjectName), MakeStringCopy(funcName), "");
}
//调用Unity方法
-(void)callUnityFuncParam:(NSString*)funcName param:(NSString*)param{
UnitySendMessage(MakeStringCopy(callUnityTargetGameObjectName), MakeStringCopy(funcName), MakeStringCopy(param));
}
@end