sk-client/Assets/LuaFramework/Editor/GameObjectActive.cs

46 lines
1.0 KiB
C#

using UnityEngine;
//引入unity编辑器命名空间
using UnityEditor;
using System.Collections;
public class GameObjectActive : ScriptableObject {
public const string KeyName = "Tools/DisableSelectGameObect %l";
//根据当前有没有选中物体来判断可否用快捷键
[MenuItem(KeyName, true)]
static bool ValidateSelectEnableDisable()
{
GameObject[] go = GetSelectedGameObjects() as GameObject[];
if (go == null || go.Length == 0)
return false;
return true;
}
[MenuItem(KeyName)]
static void SeletEnable()
{
bool enable = false;
GameObject[] gos = GetSelectedGameObjects() as GameObject[];
foreach (GameObject go in gos)
{
enable = !go.activeInHierarchy;
EnableGameObject(go,enable);
}
}
//获得选中的物体
static GameObject[] GetSelectedGameObjects()
{
return Selection.gameObjects;
}
//激活或关闭当前选中物体
public static void EnableGameObject(GameObject parent, bool enable)
{
parent.gameObject.SetActive(enable);
}
}