46 lines
1.0 KiB
C#
46 lines
1.0 KiB
C#
using UnityEngine;
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//引入unity编辑器命名空间
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using UnityEditor;
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using System.Collections;
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public class GameObjectActive : ScriptableObject {
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public const string KeyName = "Tools/DisableSelectGameObect %l";
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//根据当前有没有选中物体来判断可否用快捷键
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[MenuItem(KeyName, true)]
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static bool ValidateSelectEnableDisable()
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{
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GameObject[] go = GetSelectedGameObjects() as GameObject[];
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if (go == null || go.Length == 0)
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return false;
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return true;
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}
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[MenuItem(KeyName)]
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static void SeletEnable()
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{
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bool enable = false;
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GameObject[] gos = GetSelectedGameObjects() as GameObject[];
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foreach (GameObject go in gos)
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{
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enable = !go.activeInHierarchy;
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EnableGameObject(go,enable);
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}
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}
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//获得选中的物体
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static GameObject[] GetSelectedGameObjects()
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{
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return Selection.gameObjects;
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}
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//激活或关闭当前选中物体
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public static void EnableGameObject(GameObject parent, bool enable)
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{
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parent.gameObject.SetActive(enable);
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}
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}
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