sk-client/Assets/Plugins/iOS/SDK.mm

247 lines
7.0 KiB
Plaintext

#import "SDK.h"
extern UIViewController *UnityGetGLViewController();
//NSString转char*
#define MakeStringCopy( _x_ ) ( _x_ != NULL && [_x_ isKindOfClass:[NSString class]] ) ? strdup( [_x_ UTF8String] ) : NULL
//日志打印
#define DLOG(...) NSLog(__VA_ARGS__);
extern "C"{
void m_SDK_Init(){
[[SDK Instance] Init];
}
void m_SDK_Login(){
[[SDK Instance] Login];
}
void m_SDK_Logout(){
[[SDK Instance] Logout];
}
bool m_SDK_IsSupportExit(){
return [[SDK Instance] IsSupportExit];
}
void m_SDK_Exit(){
[[SDK Instance] ExitGame];
}
void m_SDK_SubmitExtraData(int dataType,int serverId,char* serverName, char* zoneID, char* zoneName, char* roleID, char* roleName, char* roleLevel, char* guildlD, char* Vip, int moneyNum, char* roleCreateTime, char* roleLevelUpTime){
[[SDK Instance] SubmitExtraData:dataType
serverId:serverId
serverName:[NSString stringWithUTF8String:serverName]
zoneID:[NSString stringWithUTF8String:zoneID]
zoneName:[NSString stringWithUTF8String:zoneName]
roleID:[NSString stringWithUTF8String:roleID]
roleName:[NSString stringWithUTF8String:roleName]
roleLevel:[NSString stringWithUTF8String:roleLevel]
guildlD:[NSString stringWithUTF8String:guildlD]
Vip:[NSString stringWithUTF8String:Vip]
moneyNum:moneyNum
roleCreateTime:[NSString stringWithUTF8String:roleCreateTime]
roleLevelUpTime:[NSString stringWithUTF8String:roleLevelUpTime]];
}
void m_SDK_Pay(char* rechargeId,int showType, int productId, char* productName, char* productDesc,char* price,char* currencyType,int ratio,int buyNum,int coinNum, char* zoneId, char* serverID, char* serverName, char* accounted, char* roleID, char* roleName,int roleLevel, char* Vip, char* guildlD, char* payNotifyUrl, char* extension, char* orderID){
[[SDK Instance] Pay:[NSString stringWithUTF8String:rechargeId]
showType:showType
productId:productId
productName:[NSString stringWithUTF8String:productName]
productDesc:[NSString stringWithUTF8String:productDesc]
price:[NSString stringWithUTF8String:price]
currencyType:[NSString stringWithUTF8String:currencyType]
ratio:ratio
buyNum:buyNum
coinNum:coinNum
zoneId:[NSString stringWithUTF8String:zoneId]
serverID:[NSString stringWithUTF8String:serverID]
serverName:[NSString stringWithUTF8String:serverName]
accounted:[NSString stringWithUTF8String:accounted]
roleID:[NSString stringWithUTF8String:roleID]
roleName:[NSString stringWithUTF8String:roleName]
roleLevel:roleLevel
Vip:[NSString stringWithUTF8String:Vip]
guildlD:[NSString stringWithUTF8String:guildlD]
payNotifyUrl:[NSString stringWithUTF8String:payNotifyUrl]
extension:[NSString stringWithUTF8String:extension]
orderID:[NSString stringWithUTF8String:orderID]];
}
void m_SDK_Bind(){
[[SDK Instance] Bind];
}
void m_SDK_Community(){
[[SDK Instance] Community];
}
void m_SDK_CustomerService(){
}
void m_SDK_Relation(char* type){
}
void m_SDK_Cancellation(){
}
bool m_SDK_IsCDKey(){
return false;
}
void m_SDK_CDKey(char* cdkey, char* serverID, char* roleID){
}
void m_SDK_LoginPanel_Btn1(){
}
void m_SDK_LoginPanel_Btn2(){
}
void m_SDK_CustomEvent(int type, char* param){
[[SDK Instance] CustomEvent:type param:[NSString stringWithUTF8String:param]];
}
}
@implementation SDK
NSString* callUnityTargetGameObjectName = @"SDK.SDKManager";
static SDK * instance = nil;
+(SDK*)Instance {
if(instance == nil){
instance =[[SDK alloc] init];
}
return instance;
}
-(void)Init{
DLOG(@"Init");
}
-(void)Login{
DLOG(@"Login");
}
-(void)SwitchLogin{
DLOG(@"SwitchLogin");
}
-(void)Logout{
DLOG(@"Logout");
}
-(bool)IsSupportExit{
DLOG(@"IsSupportExit");
return false;
}
-(void)ExitGame{
DLOG(@"ExitGame");
}
-(void)SubmitExtraData:(int) dataType
serverId :(int) serverId
serverName :(NSString *) serverName
zoneID :(NSString *) zoneID
zoneName :(NSString *) zoneName
roleID :(NSString *) roleID
roleName :(NSString *) roleName
roleLevel :(NSString *) roleLevel
guildlD :(NSString *) guildlD
Vip :(NSString *) Vip
moneyNum :(int) moneyNum
roleCreateTime :(NSString *) roleCreateTime
roleLevelUpTime :(NSString *) roleLevelUpTime{
DLOG(@"SubmitExtraData");
}
-(void)Pay:(NSString *) rechargeId
showType :(int)showType
productId :(int) productId
productName :(NSString *) productName
productDesc :(NSString *) productDesc
price :(NSString *) price
currencyType :(NSString *) currencyType
ratio :(int) ratio
buyNum :(int) buyNum
coinNum :(int) coinNum
zoneId :(NSString *) zoneId
serverID :(NSString *) serverID
serverName :(NSString *) serverName
accounted :(NSString *) accounted
roleID :(NSString *) roleID
roleName :(NSString *) roleName
roleLevel :(int) roleLevel
Vip :(NSString *) Vip
guildlD :(NSString *) guildlD
payNotifyUrl :(NSString *) payNotifyUrl
extension :(NSString *) extension
orderID :(NSString *) orderID{
DLOG(@"Pay");
}
-(void)Bind{
DLOG(@"Bind");
}
-(void)Community{
DLOG(@"Community");
}
-(void)CustomerService{
DLOG(@"CustomerService");
}
-(void)Relation:(NSString *) type{
DLOG(@"Relation");
}
-(void)Cancellation{
DLOG(@"Cancellation");
}
-(bool)IsCDKey{
DLOG(@"IsCDKey");
return false;
}
-(void)CDKey:(NSString *) cdkey
serverID :(NSString *)serverID
roleID :(NSString *)roleID{
DLOG(@"CDKey");
}
-(void)LoginPanel_Btn1{
DLOG(@"LoginPanel_Btn1");
}
-(void)LoginPanel_Btn2{
DLOG(@"LoginPanel_Btn2");
}
-(void)CustomEvent:(int) type
param :(NSString *) param{
DLOG(@"CustomEvent");
}
//调用Unity方法
-(void)callUnityFunc:(NSString*)funcName{
UnitySendMessage(MakeStringCopy(callUnityTargetGameObjectName), MakeStringCopy(funcName), "");
}
//调用Unity方法
-(void)callUnityFuncParam:(NSString*)funcName param:(NSString*)param{
UnitySendMessage(MakeStringCopy(callUnityTargetGameObjectName), MakeStringCopy(funcName), MakeStringCopy(param));
}
@end