sk-client/Assets/ManagedResources/~Lua/Modules/Operating/OperatingTokenGiftPackPage.lua

362 lines
13 KiB
Lua

local OperatingTokenGiftPackPage = quick_class("OperatingTokenGiftPackPage")
local rechargeCommodityConfig = ConfigManager.GetConfig(ConfigName.RechargeCommodityConfig)
local sortingOrder = 0
local extra = nil--判断周、月礼包
local weekSprite = "N1_bg_fuli_zhouhui"
local monthSprite = "N1_bg_fuli_yuehui"
local weekSpriteText = GetPictureFont("X1_fuli_banner_02")
local monthSpriteText = GetPictureFont("X1_fuli_banner_03")
local isFirstOn = true--是否首次打开页面
local showType=54
function OperatingTokenGiftPackPage:ctor(mainPanel, gameObject)
self.mainPanel = mainPanel
self.gameObject = gameObject
self:InitComponent(gameObject)
self:BindEvent()
self.ItemList = {}
self.scrollList = {}
self.newItemList = {}
end
function OperatingTokenGiftPackPage:InitComponent(gameObject)
self.itemPre = Util.GetGameObject(gameObject, "rzyBg/ItemPre")
--self.bg = Util.GetGameObject(gameObject, "rzyBg")
self.titleBg = Util.GetGameObject(gameObject, "rzyBg/bg"):GetComponent("Image")
self.titleTxt = Util.GetGameObject(gameObject,"rzyBg/bg/title"):GetComponent("Image")
self.redPoint = Util.GetGameObject(gameObject,"rzyBg/freeBtn/redPoint")
self.endTime = Util.GetGameObject(gameObject, "rzyBg/bg/endTime"):GetComponent("Text")
--self.endTimeBg = Util.GetGameObject(gameObject, "rzyBg/Image")
self.scrollItem = Util.GetGameObject(gameObject, "rzyBg/scrollItem")
-- self.tip1 = Util.GetGameObject(gameObject, "rzyBg/tip1")
-- self.tip2 = Util.GetGameObject(gameObject, "rzyBg/tip2")
local rootHight = self.scrollItem.transform.rect.height
local width = self.scrollItem.transform.rect.width
self.scrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, self.scrollItem.transform,
self.itemPre, nil, Vector2.New(width, rootHight), 1, 1, Vector2.New(0, 0))
self.scrollView.moveTween.MomentumAmount = 1
self.scrollView.moveTween.Strength = 2
local devalue = ConfigManager.GetConfigDataByKey(ConfigName.DeValueShow, "LuaName", "WeekMonthGiftPackPage")
Util.GetGameObject(self.gameObject, "DeValusTip"):SetActive(devalue and devalue.IsShow == 1)
end
function OperatingTokenGiftPackPage:BindEvent()
end
function OperatingTokenGiftPackPage:OnShow(_sortingOrder,extraTab)
isFirstOn = true
sortingOrder = _sortingOrder
extra = extraTab
self:RefreshData()
self.gameObject:SetActive(true)
end
function OperatingTokenGiftPackPage:RefreshData()
-- 刷新商品数据
self:RefreshGiftData()
-- 刷新剩余时间
self:GetRemainTime()
end
function OperatingTokenGiftPackPage:RefreshGiftData()
local shopData = {}
if extra == 1 then--周礼包
-- self.titleBg.sprite = Util.LoadSprite(weekSprite)
self.titleTxt.sprite = Util.LoadSprite(weekSpriteText)
-- self.tip1:SetActive(true)
-- self.tip2:SetActive(false)
elseif extra == 2 then--月礼包
-- self.titleBg.sprite = Util.LoadSprite(monthSprite)
self.titleTxt.sprite = Util.LoadSprite(monthSpriteText)
-- self.tip1:SetActive(false)
-- self.tip2:SetActive(true)
end
shopData = self:ResetShopData(OperatingManager.GetGiftGoodsInfoList(GoodsTypeDef.DirectPurchaseGift))
--#OperatingManager.GetGiftGoodsInfoList(GoodsTypeDef.DirectPurchaseGift == 27
table.sort(shopData,function(a,b)
if a.sortId == b.sortId then
if a.Sequence == b.Sequence then
return a.data.goodsId < b.data.goodsId
else
return a.Sequence < b.Sequence
end
else
return a.sortId > b.sortId
end
end)
-- local itemList = {}
local callBack = function(index, item)
if index == #shopData then
item:SetActive(false)
return
end
item:SetActive(true)
self:RefreshShowData(item, shopData[index].data)
-- itemList[index] = item
end
shopData[#shopData + 1] = {}
self.scrollView:SetData(shopData, callBack)
CheckRedPointStatus(RedPointType.EveryWeekPreference)
CheckRedPointStatus(RedPointType.EveryMonthPreference)
-- if isFirstOn then
-- isFirstOn = false
-- DelayCreation(itemList)
-- end
end
function OperatingTokenGiftPackPage:RefreshShowData(item, data)
local grid = Util.GetGameObject(item, "scrollview/Viewport/grid")
local btnBuy = Util.GetGameObject(item, "btnBuy")
local icon = Util.GetGameObject(btnBuy, "icon")
local price = Util.GetGameObject(btnBuy, "price"):GetComponent("Text")
local redPoint = Util.GetGameObject(btnBuy, "redPoint")
local buyInfo = Util.GetGameObject(item, "buyInfo"):GetComponent("Text")
local shadow = Util.GetGameObject(item,"shadow")
local scrollview = Util.GetGameObject(item, "scrollview")
local itemRoot = Util.GetGameObject(item, "scrollview/itemRoot")
-- 物品Item
local shows
local shopItemData
local boughtNum = 0
local limitNum = 0
local costId, finalNum, oriCostNum
shopItemData = rechargeCommodityConfig[data.goodsId]
shows = shopItemData.RewardShow
--name.text = shopItemData.Name
boughtNum = OperatingManager.GetGoodsBuyTime(GoodsTypeDef.DirectPurchaseGift, data.goodsId)
limitNum = shopItemData.Limit
--limitNum = OperatingManager.GetLeftBuyTime(GoodsTypeDef.DirectPurchaseGift,data.goodsId)
costId, finalNum, oriCostNum = nil,shopItemData.Price,nil
if extra == 1 then
if finalNum == 0 then
BindRedPointObject(RedPointType.EveryWeekPreference, redPoint)
else
redPoint:SetActive(false)
end
else
if finalNum == 0 then
BindRedPointObject(RedPointType.EveryMonthPreference,redPoint)
else
redPoint:SetActive(false)
end
end
--滚动条复用重设itemview
if self.ItemList[item] then
for i = 1, 6 do
self.ItemList[item][i].gameObject:SetActive(false)
end
for i = 1, #shows do
if self.ItemList[item][i] then
self.ItemList[item][i]:OnOpen(false, {shows[i][1],shows[i][2]}, 1,false,false,false,self.mainPanel.sortingOrder)
self.ItemList[item][i].gameObject:SetActive(true)
end
end
else
self.ItemList[item] = {}
for i = 1, 6 do
self.ItemList[item][i] = SubUIManager.Open(SubUIConfig.ItemView, grid.transform)
self.ItemList[item][i].gameObject:SetActive(false)
local obj = newObjToParent(shadow,self.ItemList[item][i].transform)
obj.transform:SetAsFirstSibling()
obj.transform:DOAnchorPos(Vector3(0,-3,0),0)
obj:GetComponent("RectTransform").transform.localScale = Vector3.one*1.1
obj.gameObject:SetActive(true)
end
for i = 1, #shows do
self.ItemList[item][i]:OnOpen(false, {shows[i][1],shows[i][2]}, 1,false,false,false,self.mainPanel.sortingOrder)
self.ItemList[item][i].gameObject:SetActive(true)
end
end
-- if self.scrollList[item] then
-- else
-- local rootHight = scrollview.transform.rect.height
-- local width = scrollview.transform.rect.width
-- self.scrollList[item] = SubUIManager.Open(SubUIConfig.ScrollCycleView, scrollview.transform,
-- itemRoot, nil, Vector2.New(width, rootHight), 2, 1, Vector2.New(0, 5), nil, nil, self.scrollView)
-- self.scrollList[item].moveTween.MomentumAmount = 1
-- self.scrollList[item].moveTween.Strength = 2
-- end
-- self.scrollList[item]:SetData(shows, function(index, item)
-- self:RefreshItem(item, shows[index])
-- end)
-- 设置按钮状态
local isCanBuy = limitNum - boughtNum > 0
btnBuy:GetComponent("Button").interactable = isCanBuy
Util.SetGray(btnBuy,not isCanBuy)
icon:GetComponent("Image").enabled = isCanBuy
if isCanBuy then
--> price.text = finalNum..GetLanguageStrById(10538)
price.text = MoneyUtil.GetMoney(finalNum)
buyInfo.text = GetLanguageStrById(10535)..limitNum - boughtNum --.. "/" .. limitNum..GetLanguageStrById(11455) --limitNum == -1 and "" or limitNum - boughtNum .. "/" .. limitNum
else
price.alignment = "MiddleCenter"
price.text = GetLanguageStrById(10526)
buyInfo.text = GetLanguageStrById(10535).."<color=red>"..limitNum - boughtNum.."</color>"--.. "/" .. limitNum..GetLanguageStrById(11455)
end
Util.AddOnceClick(btnBuy, function()
if not isCanBuy then
PopupTipPanel.ShowTipByLanguageId(10540)
else
PayManager.Pay({ Id = data.goodsId }, function()
FirstRechargeManager.RefreshAccumRechargeValue(data.goodsId)
CheckRedPointStatus(RedPointType.EveryWeekPreference)
CheckRedPointStatus(RedPointType.EveryMonthPreference)
self:RefreshGiftData()
CheckRedPointStatus(RedPointType.DailyGift)
end)
end
end)
end
function OperatingTokenGiftPackPage:RefreshItem(go, data)
if self.newItemList[go] then
else
self.newItemList[go] = SubUIManager.Open(SubUIConfig.ItemView, go.transform)
end
self.newItemList[go]:OnOpen(false, {data[1],data[2]}, 1,false,false,false,self.mainPanel.sortingOrder)
self.newItemList[go].gameObject:SetActive(true)
end
--数据重组
function OperatingTokenGiftPackPage:ResetShopData(shopData)
local newData = {}
local boughtNum = 0
local limitNum = 0
if extra == 1 then
showType=54
elseif extra == 2 then
showType=55
elseif extra == 3 then
showType=56
elseif extra == 4 then
showType=57
elseif extra == 5 then
showType=58
end
--LogError("rechargeCommodityConfig[shopData[i].goodsId].ShowType=========="..rechargeCommodityConfig[540001].ShowType)
for i = 1, #shopData do
--LogError("rechargeCommodityConfig[shopData[i].goodsId].ShowType=="..rechargeCommodityConfig[shopData[i].goodsId].ShowType)
if rechargeCommodityConfig[shopData[i].goodsId].ShowType == showType then
boughtNum = OperatingManager.GetGoodsBuyTime(GoodsTypeDef.DirectPurchaseGift, shopData[i].goodsId)
limitNum = rechargeCommodityConfig[ shopData[i].goodsId].Limit
local curSortId = 0--临时一个数值 只用做排序用
if limitNum == -1 then
curSortId = 2
elseif limitNum - boughtNum > 0 then
curSortId = 1
end
newData[#newData + 1] = {data = shopData[i],sortId = curSortId,sequence=rechargeCommodityConfig[shopData[i].goodsId].Sequence}
end
end
return newData
end
--每种礼包的剩余时间
function OperatingTokenGiftPackPage:GetRemainTime()
local localSelf = self
local freshTime = 0
--所有直购在一起 取相应类型直购第一个时间显示倒计时
local datalist = OperatingManager.GetGiftGoodsInfoList(GoodsTypeDef.DirectPurchaseGift)
for i = 1, #datalist do
if rechargeCommodityConfig[datalist[i].goodsId].ShowType == showType then
if freshTime <= 0 then
freshTime = datalist[i].endTime
end
end
end
if freshTime and freshTime > 0 then
else
return
end
local UpDate = function()
if not localSelf.localTimer then
return
end
local showfreshTime = freshTime - GetTimeStamp()
if showfreshTime > 0 then
-- 剩余小时
local formatTime, leftHour = TimeToHMS(showfreshTime)
if leftHour > 24 then
self.endTime.text = GetLanguageStrById(10028)..TimeToDH(showfreshTime)
else
self.endTime.text = GetLanguageStrById(10028)..TimeToMS(showfreshTime)
end
elseif showfreshTime <= 0 then
-- 时间到刷一下数据
self:RefreshGiftData(self.choooseTab)
self.endTime.text = ""
end
end
if self.localTimer then
self.localTimer:Stop()
self.localTimer = nil
end
if not self.localTimer then
self.localTimer = Timer.New(UpDate, 1, -1, true)
self.localTimer:Start()
end
UpDate()
end
function OperatingTokenGiftPackPage:OnHide()
if self.localTimer then
self.localTimer:Stop()
self.localTimer = nil
end
self.gameObject:SetActive(false)
end
function OperatingTokenGiftPackPage:OnDestroy()
self.scrollView = nil
self.scrollView2 = nil
ClearRedPointObject(RedPointType.EveryWeekPreference)
ClearRedPointObject(RedPointType.EveryMonthPreference)
if self.localTimer then
self.localTimer:Stop()
self.localTimer = nil
end
end
---------------------
function OperatingTokenGiftPackPage:OnSortingOrderChange(cursortingOrder)
for i, v in pairs(self.ItemList) do
for j = 1, #self.ItemList[i] do
self.ItemList[i][j]:SetEffectLayer(cursortingOrder)
end
end
end
-----------本模块特殊使用-----------
function OperatingTokenGiftPackPage:TimeToHMS(t)
if not t or t < 0 then
return GetLanguageStrById(11463)
end
local _sec = t % 60
local allMin = math.floor(t / 60)
local _min = allMin % 60
local _hour = math.floor(allMin / 60)
return string.format(GetLanguageStrById(10503), _hour, _min, _sec), _hour, _min, _sec
end
return OperatingTokenGiftPackPage