385 lines
18 KiB
Lua
385 lines
18 KiB
Lua
local TimeLimitedCall = quick_class("TimeLimitedCall")
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local ActivityDetail = require("Modules/Operating/ActivityDetail")--活动详情
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local RewardPreview = require("Modules/Operating/RewardPreview")--奖励预览
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local sortingOrder = 0
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local lotterySetting = ConfigManager.GetConfig(ConfigName.LotterySetting)
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local privilegeConfig = ConfigManager.GetConfig(ConfigName.PrivilegeTypeConfig)
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local artResourcesConfig = ConfigManager.GetConfig(ConfigName.ArtResourcesConfig)
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local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
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local heroConfig = ConfigManager.GetConfig(ConfigName.HeroConfig)
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--按钮类型
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local bType = {
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Btn1 = 1,
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Btn10 = 2
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}
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--type与lotterySetting表中的id对应
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local btns = {[bType.Btn1]={name="btngroup/once",isInfo=GetLanguageStrById(10644),type=RecruitType.TimeLimitSingle}, [bType.Btn10]={name="btngroup/ten",isInfo=GetLanguageStrById(12182),type=RecruitType.TimeLimitTen}}
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local tabs = {"btngroup/activity","btngroup/reward"}
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local secectTab =-1
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local hero = {[1]={name="Bg/hero1",id=10001,hero="x_xianshizaohuan_fx"},[2]={name="Bg/hero3",id=10041,hero="x_xianshizaohuan_ttjz"},[3]={name="Bg/hero2",id=10089,hero="x_xianshizaohuan_rd"}}
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local curLv = 0 --当前阶段id
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local itemView
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function TimeLimitedCall:ctor(mainPanel, gameObject)
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self.mainPanel = mainPanel
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self.gameObject = gameObject
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self:InitComponent(gameObject)
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self:BindEvent()
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end
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function TimeLimitedCall:InitComponent(gameObject)
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self.helpBtn = Util.GetGameObject(self.gameObject,"btngroup/help")
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self.helpPosition = self.helpBtn:GetComponent("RectTransform").localPosition
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self.activityBtn = Util.GetGameObject(self.gameObject,"btngroup/activity")
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self.rewardBtn = Util.GetGameObject(self.gameObject,"btngroup/reward")
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self.timeupdate = Util.GetGameObject(self.gameObject,"timeupdate"):GetComponent("Text") --剩余时间
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self.upper = Util.GetGameObject(self.gameObject,"maxtimes/times"):GetComponent("Text") ---召唤上限
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self.slider = Util.GetGameObject(self.gameObject, "nextlevel/Slider"):GetComponent("Slider")
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self.sliderText=Util.GetGameObject(self.gameObject,"nextlevel/Text"):GetComponent("Text")
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self.curtext = Util.GetGameObject(self.gameObject, "curvalue/Text"):GetComponent("Text")
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self.frame = Util.GetGameObject(self.gameObject, "curvalue/frame"):GetComponent("Image")
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self.nextReward = Util.GetGameObject(self.gameObject, "nextlevel/reward")
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self.icon = Util.GetGameObject(self.frame.gameObject, "icon"):GetComponent("Image")
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self.detail = Util.GetGameObject(self.gameObject, "detail")
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self.detail.gameObject:SetActive(false)
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self.reward = Util.GetGameObject(self.gameObject, "reward")
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self.reward.gameObject:SetActive(false)
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self.getBtn = Util.GetGameObject(self.gameObject,"nextlevel")
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self.effect = Util.GetGameObject(self.gameObject,"juneng_chenggong")
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self.hero1 = Util.GetGameObject(self.gameObject,"Bg/hero1")
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self.hero2 = Util.GetGameObject(self.gameObject,"Bg/hero2")
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self.hero3 = Util.GetGameObject(self.gameObject,"Bg/hero3")
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self.recruitTimeUpdate = Util.GetGameObject(self.gameObject,"recruitTimesUpdate/Text1"):GetComponent("Text") --时间
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self.recruitTimesUpdate = Util.GetGameObject(self.gameObject,"recruitTimesUpdate/Text"):GetComponent("Text") --剩余次数
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end
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function TimeLimitedCall:BindEvent()
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Util.AddClick(self.helpBtn, function()
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UIManager.OpenPanel(UIName.HelpPopup,HELP_TYPE.TimeLimitedCall,self.helpPosition.x,self.helpPosition.y)
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--UIManager.OpenPanel(UIName.HelpPopup,HELP_TYPE.TimeLimitedCall,self.helpPosition.x,self.helpPosition.y)
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end)
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Util.AddClick(self.activityBtn, function()
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secectTab = 1
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self:RefreshTabBtn()
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ActivityDetail.new(self.detail,1,nil, self.sortingOrder)
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end)
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Util.AddClick(self.rewardBtn, function()
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secectTab = 2
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self:RefreshTabBtn()
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UIManager.OpenPanel(UIName.BattleStartPopup, function ()
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local fb = ConfigManager.GetConfigData(ConfigName.FakeBattle, 1001)
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local testFightData = {
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fightData = loadstring("return "..fb.FightData)(),
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fightSeed = fb.TimeSeed,
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fightType = 0,
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maxRound = 20
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}
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UIManager.OpenPanel(UIName.BattlePanel, testFightData, BATTLE_TYPE.Test)
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end)
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end)
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Util.AddClick(self.hero1, function()
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UIManager.OpenPanel(UIName.RoleGetInfoPopup, false, 10001, 5)
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end)
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Util.AddClick(self.hero2, function()
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UIManager.OpenPanel(UIName.RoleGetInfoPopup, false, 10089, 5)
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end)
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Util.AddClick(self.hero3, function()
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UIManager.OpenPanel(UIName.RoleGetInfoPopup, false, 10041, 5)
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end)
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end
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function TimeLimitedCall:OnShow(_sortingOrder)
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sortingOrder = _sortingOrder
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self.gameObject:SetActive(true)
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local UpHero = RecruitManager.GetRewardPreviewData(PRE_REWARD_POOL_TYPE.TIME_LIMITED_UP)
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table.sort(UpHero,function(a,b) return a.Reward[1] < b.Reward[1] end)
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for n,m in ipairs(hero) do
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Util.GetGameObject(self.gameObject,m.name.."/hero"):GetComponent("Image").sprite = Util.LoadSprite(m.hero)
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local configinfo = ConfigManager.GetConfigDataByKey(ConfigName.HeroConfig, "Id", UpHero[n].Reward[1])
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Util.GetGameObject(self.gameObject,m.name.."/icon"):GetComponent("Image").sprite = Util.LoadSprite(GetJobSpriteStrByJobNum(configinfo.PropertyName))
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Util.GetGameObject(self.gameObject,m.name.."/name"):GetComponent("Text").text = GetLanguageStrById(configinfo.ReadingName)
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--SetHeroStars(Util.GetGameObject(self.gameObject,m.name.."/starlayout"),5)
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end
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secectTab=-1
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self:RefreshTabBtn()
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self:RefreshGetHeroTimes()
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self:TimeCountDown()
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self:RefreshNextLevelReward()
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self.sortingOrder = _sortingOrder
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end
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function TimeLimitedCall:RefreshTabBtn()
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for n, m in pairs(tabs) do
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if n ~= secectTab then
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Util.GetGameObject(self.gameObject,tabs[n].."/select").gameObject:SetActive(false)
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else
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Util.GetGameObject(self.gameObject,tabs[n].."/select").gameObject:SetActive(true)
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end
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end
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end
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function TimeLimitedCall:RefreshNextLevelReward()
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local curActivityId=0
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local curLvstate = 0
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local curTimes = 0
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curActivityId = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.FindFairy)
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local data1 = ConfigManager.GetAllConfigsDataByKey(ConfigName.ActivityRewardConfig,"ActivityId",curActivityId) --通过活动id获取阶段任务
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local rewarditem
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for n,m in ipairs(data1) do
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curTimes,curLvstate = self:GetMissionStateById(m.Id,curActivityId)
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if(curTimes >= m.Values[1][1]) then
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if curLvstate == 0 then
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curLvstate = 0
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curLv = m.Id
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rewarditem = m
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break
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end
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else
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curLvstate = 2
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curLv = m.Id
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rewarditem = m
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break
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end
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end
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--所有任务都已完成
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if not rewarditem then
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curLvstate = -1
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rewarditem = data1[#data1]
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curLv = data1[#data1].Id
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end
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OperatingManager.TimeLimitedTimes = curTimes
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if not itemView then
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itemView = SubUIManager.Open(SubUIConfig.ItemView,self.nextReward.transform)
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end
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itemView:OnOpen(false, {rewarditem.Reward[1][1],rewarditem.Reward[1][2]}, 0.73, false)
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itemView.gameObject:SetActive(true)
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Util.GetGameObject(itemView.gameObject,"item/frame"):GetComponent("Button").enabled = false
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if (curLvstate == 0) then
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-- self.slider.gameObject:SetActive(false)\
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local temp = curTimes <= rewarditem.Values[1][1] and curTimes or rewarditem.Values[1][1]
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Util.GetGameObject(self.slider.gameObject,"Text"):GetComponent("Text").text = temp.."/"..rewarditem.Values[1][1]
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self.slider.value = temp /rewarditem.Values[1][1]
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local vec = self.sliderText.transform:GetComponent("RectTransform").anchoredPosition3D
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vec.y = 22.4
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self.sliderText.transform:GetComponent("RectTransform").anchoredPosition3D = vec
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self.sliderText.text = GetLanguageStrById(12183)
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self.sliderText.fontSize = 26
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Util.AddOnceClick(self.getBtn,function()
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NetManager.GetActivityRewardRequest(curLv, curActivityId,
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function(respond)
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UIManager.OpenPanel(UIName.RewardItemPopup, respond, 1)
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self:RefreshNextLevelReward()
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self:RefreshGetHeroTimes()
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end)
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end)
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self.effect.gameObject:SetActive(true)
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elseif (curLvstate == -1) then
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-- self.slider.gameObject:SetActive(false)
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-- self.sliderText.gameObject:SetActive(false)
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self.slider.value = 1
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Util.GetGameObject(self.slider.gameObject,"Text"):GetComponent("Text").text = "300/300"
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self.sliderText.text = GetLanguageStrById(12254)
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Util.AddOnceClick(self.getBtn,function()
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RewardPreview.new(self.reward, sortingOrder)
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end)
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else
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self.slider.gameObject:SetActive(true)
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Util.GetGameObject(self.slider.gameObject,"Text"):GetComponent("Text").text = curTimes.."/"..rewarditem.Values[1][1]
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local vec = self.sliderText.transform:GetComponent("RectTransform").anchoredPosition3D
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vec.y = 22.4
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self.sliderText.transform:GetComponent("RectTransform").anchoredPosition3D = vec
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self.sliderText.text = GetLanguageStrById(12184)..curTimes.."/"..rewarditem.Values[1][1]
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self.sliderText.fontSize = 26
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self.slider.value = curTimes / rewarditem.Values[1][1]
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self.effect.gameObject:SetActive(false)
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Util.AddOnceClick(self.getBtn,function()
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RewardPreview.new(self.reward, sortingOrder)
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end)
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end
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local reMaintimes = ActivityGiftManager.GetActivityValueInfo(curActivityId)
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reMaintimes = ConfigManager.GetConfigData(ConfigName.LotterySpecialConfig,18).Count - reMaintimes
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if reMaintimes == 0 then
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reMaintimes = ConfigManager.GetConfigData(ConfigName.LotterySpecialConfig,18).Count
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end
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self.recruitTimesUpdate.text = string.format(GetLanguageStrById(12229),reMaintimes)
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local info= ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.FindFairy)
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info = info.endTime - PlayerManager.serverTime
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info = self:TimeToDHMS(info)
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self.recruitTimeUpdate.text = string.format(GetLanguageStrById(12230)..info)
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end
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--- 将一段时间转换为天时分秒
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function TimeLimitedCall:TimeToDHMS(second)
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local day = math.floor(second / (24 * 3600))
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local minute = math.floor(second / 60) % 60
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local sec = second % 60
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local hour = math.floor(math.floor(second - day * 24 * 3600 - sec - minute * 60) / 3600)
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if day <= 0 and hour <= 0 then
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return string.format(GetLanguageStrById(12231),minute, sec)
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else
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return string.format(GetLanguageStrById(12232),day, hour)
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end
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end
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function TimeLimitedCall:GetMissionStateById(num,activityId)
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local mission = ActivityGiftManager.GetActivityInfo(activityId,num) --从后端获取到的阶段数据
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return mission.progress,mission.state
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end
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--刷新剩余次数
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function TimeLimitedCall:RefreshGetHeroTimes()
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local freeTimesId = lotterySetting[RecruitType.TimeLimitSingle].FreeTimes
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local maxtimesId = lotterySetting[RecruitType.TimeLimitSingle].MaxTimes --lotterySetting表中的MaxTimes对应privilegeConfig表中的id
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local curTimes = PrivilegeManager.GetPrivilegeUsedTimes(maxtimesId)
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self.curtext.text = curTimes
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self.upper.text = GetLanguageStrById(12225)..curTimes.."/"..privilegeConfig[maxtimesId].Condition[1][2]--特权上限
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self.timeupdate.gameObject:SetActive(true)
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local freeTime = 0
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if freeTimesId > 0 then
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freeTime = PrivilegeManager.GetPrivilegeRemainValue(freeTimesId)
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RecruitManager.freeUseTimeList[freeTimesId] = freeTime
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end
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--按钮赋值
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for n, m in ipairs(btns) do
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local btn=Util.GetGameObject(self.gameObject,m.name)
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local redPot=Util.GetGameObject(btn.gameObject,"redPoint")
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local info=Util.GetGameObject(btn.gameObject,"layout/Text"):GetComponent("Text")
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local icon=Util.GetGameObject(btn.gameObject,"layout/icon"):GetComponent("Image")
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local num=Util.GetGameObject(btn.gameObject,"layout/num"):GetComponent("Text")
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--存在免费次数 并且 免费>=1 并且是1按钮
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local isFree = freeTime and freeTime >= 1 and n == bType.Btn1
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redPot.gameObject:SetActive(isFree)
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icon.gameObject:SetActive(not isFree)
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num.gameObject:SetActive(not isFree)
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if n == bType.Btn1 and isFree then
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self.timeupdate.gameObject:SetActive(false)
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end
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local itemId=0
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local itemNum=0
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local d,v1=RecruitManager.GetExpendData(m.type)
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if(isFree) then
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info.text = GetLanguageStrById(11759)
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else
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itemId = d[1]
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itemNum = d[2]
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icon.sprite = Util.LoadSprite(artResourcesConfig[itemConfig[itemId].ResourceID].Name)
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info.text = m.isInfo
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num.text = tostring(itemNum)
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end
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Util.AddOnceClick(btn,function()
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if not isFree then
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if BagManager.GetItemCountById(itemId) < d[2] then
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PopupTipPanel.ShowTip(GetLanguageStrById(itemConfig[itemId].Name)..GetLanguageStrById(10492))
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return
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end
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end
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local state = PlayerPrefs.GetInt(PlayerManager.uid.."GeneralPopup_RecruitConfirm"..RecruitType.TimeLimitTen)
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if n == bType.Btn1 then
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if PrivilegeManager.GetPrivilegeUsedTimes(maxtimesId) + 1 > privilegeConfig[maxtimesId].Condition[1][2] then
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PopupTipPanel.ShowTipByLanguageId(11760)
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return
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end
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local recruitOne = function()
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RecruitManager.RecruitRequest(m.type, function(msg)
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PrivilegeManager.RefreshPrivilegeUsedTimes(maxtimesId,1)--记录抽卡次数
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UIManager.OpenPanel(UIName.SingleRecruitPanel, msg.drop.Hero[1],m.type,bType.Btn1)
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CheckRedPointStatus(RedPointType.TimeLimited)
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end,freeTimesId)
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end
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if state == 0 and d[1] == 16 and not isFree then
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UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.RecruitConfirm,RecruitType.TimeLimitSingle,recruitOne)
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else
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recruitOne()
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end
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elseif n==bType.Btn10 then
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local lotterySettingConfig=G_LotterySetting[m.type]
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local count=BagManager.GetItemCountById(lotterySettingConfig.CostItem[1][1])
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local singleCost=lotterySettingConfig.CostItem[2][2]/lotterySettingConfig.PerCount
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if count>lotterySettingConfig.PerCount then
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count=lotterySettingConfig.PerCount
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end
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local deficiencyCount=lotterySettingConfig.PerCount-count
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if BagManager.GetItemCountById(d[1])<deficiencyCount*singleCost then
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PopupTipPanel.ShowTip(GetLanguageStrById(itemConfig[d[1]].Name)..GetLanguageStrById(10492))
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return
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end
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if PrivilegeManager.GetPrivilegeUsedTimes(maxtimesId)+10>privilegeConfig[maxtimesId].Condition[1][2] then
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PopupTipPanel.ShowTip(GetLanguageStrById(11760))
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return
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end
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local recruitTen = function()
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RecruitManager.RecruitRequest(m.type, function(msg)
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PrivilegeManager.RefreshPrivilegeUsedTimes(maxtimesId,10)--记录抽卡次数
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UIManager.OpenPanel(UIName.SingleRecruitPanel, msg.drop.Hero, m.type,bType.Btn10)
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CheckRedPointStatus(RedPointType.TimeLimited)
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end,freeTimesId)
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end
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if state==0 and d[1] ==16 and not isFree and BagManager.GetItemCountById(v1)>0 then
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UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.RecruitConfirm,RecruitType.TimeLimitTen,recruitTen)
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elseif state==0 and d[1] ==16 and not isFree and BagManager.GetItemCountById(v1)<= 0 then
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UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.RecruitConfirm,RecruitType.TimeLimitTen,recruitTen)
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else
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recruitTen()
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end
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end
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end)
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end
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end
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--刷新时间
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function TimeLimitedCall:TimeCountDown()
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if self.timer then
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self.timer:Stop()
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self.timer = nil
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end
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local timeDown=CalculateSecondsNowTo_N_OClock(5)--ActivityGiftManager.GetTaskRemainTime(ActivityTypeDef.FindFairy)
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self.timeupdate.text = TimeToHMS(timeDown)..GetLanguageStrById(12200)
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self.timer = Timer.New(function()
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if timeDown < 1 then
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self.timer:Stop()
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self.timer = nil
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return
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end
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timeDown = timeDown - 1
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self.timeupdate.text = TimeToHMS(timeDown)..GetLanguageStrById(12200)
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end, 1, -1, true)
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self.timer:Start()
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end
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function TimeLimitedCall:OnHide()
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self.gameObject:SetActive(false)
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self.detail.gameObject:SetActive(false)
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self.reward.gameObject:SetActive(false)
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if self.timer then
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self.timer:Stop()
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self.timer = nil
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end
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end
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function TimeLimitedCall:OnDestroy()
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ActivityDetail.OnDestroy()
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RewardPreview.OnDestroy()
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itemView = nil
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end
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return TimeLimitedCall |