239 lines
8.8 KiB
Lua
239 lines
8.8 KiB
Lua
require("Base/BasePanel")
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BattleFailPopup = Inherit(BasePanel)
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local this = BattleFailPopup
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local m_battlePanel
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local m_showRecord = true
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local m_backPanel
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-- local orginLayer
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local fightType
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local drop
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local leftPlayerHeadList
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local rightPlayerHeadList
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--初始化组件(用于子类重写)
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function BattleFailPopup:InitComponent()
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-- orginLayer = 0
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this.btnClose = Util.GetGameObject(self.gameObject, "bg/closeBtn")
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-- this.closeBtn = Util.GetGameObject(self.gameObject,"Lose/closeBtn")
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end
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--绑定事件(用于子类重写)
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function BattleFailPopup:BindEvent()
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Util.AddClick(this.btnClose, function ()
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if m_battlePanel then
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m_battlePanel:ClosePanel()
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end
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self:ClosePanel()
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if m_backPanel then
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UIManager.OpenPanel(m_backPanel)
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end
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this.ClosePanelRefreshData()
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if fightType ==BATTLE_TYPE.Ladders_Challenge then
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UIManager.ClosePanel(UIName.PlayerInfoPopup)
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end
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end)
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-- Util.AddClick(this.closeBtn, function ()
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-- if m_battlePanel then
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-- m_battlePanel:ClosePanel()
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-- end
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-- self:ClosePanel()
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-- if m_backPanel then
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-- UIManager.OpenPanel(m_backPanel)
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-- end
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-- this.ClosePanelRefreshData()
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-- end)
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if fightType == BATTLE_TYPE.Ladders_Challenge then
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UIManager.ClosePanel(UIName.PlayerInfoPopup)
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end
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Util.AddClick(Util.GetGameObject(this.gameObject, "Lose/tip/zhaomu"), function ()
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FightManager.curIsInFightArea = 0
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this:LoseJump(1001)
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this.ClosePanelRefreshData()
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end)
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Util.AddClick(Util.GetGameObject(this.gameObject, "Lose/tip/peiyang"), function ()
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FightManager.curIsInFightArea = 0
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this:LoseJump(22001)
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this.ClosePanelRefreshData()
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end)
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Util.AddClick(Util.GetGameObject(this.gameObject, "Lose/tip/zhuangbei"), function ()
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FightManager.curIsInFightArea = 0
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this:LoseJump(23001)
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this.ClosePanelRefreshData()
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end)
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Util.AddClick(Util.GetGameObject(this.gameObject, "Lose/tip/shouhu"), function ()
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FightManager.curIsInFightArea = 0
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this:LoseJump(7901)
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this.ClosePanelRefreshData()
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end)
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Util.AddClick(Util.GetGameObject(this.gameObject, "Lose/beStrongBtn"), function ()
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UIManager.OpenPanel(UIName.GiveMePowerPanel)
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end)
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Util.AddClick(Util.GetGameObject(this.gameObject, "Lose/record"), function ()
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UIManager.OpenPanel(UIName.DamageResultPanel, 0)
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--this.ClosePanelRefreshData()
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end)
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end
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--添加事件监听(用于子类重写)
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function BattleFailPopup:AddListener()
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end
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--移除事件监听(用于子类重写)
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function BattleFailPopup:RemoveListener()
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end
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function BattleFailPopup:OnSortingOrderChange()
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-- Util.AddParticleSortLayer(this.btnClose, self.sortingOrder - orginLayer)
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-- orginLayer = self.sortingOrder
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end
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--界面打开时调用(用于子类重写)
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function BattleFailPopup:OnOpen(battlePanel, showRecord, backPanel,_fightType)
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if battlePanel then
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m_battlePanel = battlePanel
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end
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m_showRecord = true -- 默认显示
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if showRecord == false then
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m_showRecord = showRecord
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end
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m_backPanel = nil
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if backPanel then
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m_backPanel = backPanel
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end
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if _fightType then
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fightType = _fightType
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end
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FightPointPassManager.FightBattleEnd()
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Util.GetGameObject(this.gameObject, "Lose/record"):SetActive(m_showRecord)
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-- Util.GetGameObject(this.btnClose,"tip"):SetActive(not fightType == 12)--副本内无法点击招募
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-- Util.GetGameObject(this.btnClose,"Image/fail"):SetActive(not (fightType == BATTLE_TYPE.Ladders_Challenge))
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-- Util.GetGameObject(this.btnClose,"Image/laddersChallenge"):SetActive(fightType == BATTLE_TYPE.Ladders_Challenge)
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-- Util.GetGameObject(this.btnClose,"Image/Viewport"):SetActive(fightType == BATTLE_TYPE.Ladders_Challenge)
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if fightType == BATTLE_TYPE.Ladders_Challenge then
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UIManager.OpenPanel(UIName.RewardItemPopup, LaddersArenaManager.drop, 1,function()
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UIManager.ClosePanel(UIName.BattlePanel)
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UIManager.ClosePanel(UIName.PlayerInfoPopup)
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-- if m_battlePanel then
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-- m_battlePanel:ClosePanel()
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-- end
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self:ClosePanel()
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end, 8, true, true,nil,false)
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-- BattleFailPopup:SetLaddersData(drop)
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elseif fightType == BATTLE_TYPE.Climb_Tower then
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NetManager.VirtualBattleGetInfo()
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elseif fightType == BATTLE_TYPE.Climb_Tower_Advance then
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NetManager.VirtualElitBattleGetInfo()
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end
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end
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function this:LoseJump(id)
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-- if not MapManager.isInMap then
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if JumpManager.CheckJump(id) then
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if m_battlePanel then
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m_battlePanel:ClosePanel()
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end
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self:ClosePanel()
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JumpManager.GoJumpWithoutTip(id)
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end
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-- else
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-- PopupTipPanel.ShowTipByLanguageId(10250)
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-- end
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end
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function this.ClosePanelRefreshData()
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if fightType then
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if fightType == 8 then--远征
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local GetCurNodeInfo = ExpeditionManager.curAttackNodeInfo
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if GetCurNodeInfo.type == ExpeditionNodeType.Greed then--贪婪节点
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Game.GlobalEvent:DispatchEvent(GameEvent.Expedition.RefreshMainPanel)--刷新界面
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PopupTipPanel.ShowTip( GetLanguageStrById(12194))
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else
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MsgPanel.ShowTwo(GetLanguageStrById(11540), function()
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end, function()
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NetManager.EndConfirmExpeditionBattleRequest(GetCurNodeInfo.sortId, function (msg)
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end)
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end,GetLanguageStrById(10719),GetLanguageStrById(12201))
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Game.GlobalEvent:DispatchEvent(GameEvent.Expedition.RefreshMainPanel)--刷新界面
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end
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elseif fightType == 10 then--车迟
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--车迟抢夺cd计时
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GuildCarDelayManager.SetCdTime(GuildCarDelayProType.Loot)
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elseif fightType == BATTLE_TYPE.DefenseTraining then
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NetManager.DefTrainingGetInfo(function(msg) --拉数据
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end)
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end
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end
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end
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--界面关闭时调用(用于子类重写)
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function BattleFailPopup:OnClose()
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end
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--界面销毁时调用(用于子类重写)
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function BattleFailPopup:OnDestroy()
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end
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function BattleFailPopup:SetLaddersData(drop)
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this.laddersChallenge = Util.GetGameObject(self.gameObject,"Lose/Image/laddersChallenge")
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this.laddersLeftIcon = Util.GetGameObject(this.laddersChallenge,"leftIcon")
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this.laddersRightIcon = Util.GetGameObject(this.laddersChallenge,"rightIcon")
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local LeftName = Util.GetGameObject(this.laddersLeftIcon,"name")
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-- local LeftFlag = Util.GetGameObject(this.laddersLeftIcon,"flag")
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-- local LeftFlagScore = Util.GetGameObject(this.laddersLeftIcon,"flag/score")
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local LeftIntegral = Util.GetGameObject(this.laddersLeftIcon,"integral")
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local RightName = Util.GetGameObject(this.laddersRightIcon,"name")
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-- local RightFlag = Util.GetGameObject(this.laddersRightIcon,"flag")
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-- local RightFlagScore = Util.GetGameObject(this.laddersRightIcon,"flag/score")
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local RightIntegral = Util.GetGameObject(this.laddersRightIcon,"integral")
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--攻方
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if not leftPlayerHeadList then
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leftPlayerHeadList = SubUIManager.Open(SubUIConfig.PlayerHeadView, this.laddersLeftIcon.transform)
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end
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leftPlayerHeadList:Reset()
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leftPlayerHeadList:SetScale(Vector3.one * 0.8)
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leftPlayerHeadList:SetHead(PlayerManager.head)
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leftPlayerHeadList:SetFrame(PlayerManager.frame)
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local newScore = LaddersArenaManager.newScore
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local score = LaddersArenaManager.GetMyRank()-newScore
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LeftName:GetComponent("Text").text = PlayerManager.nickName
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LeftIntegral:GetComponent("Text").text = GetLanguageStrById(12394)..LaddersArenaManager.GetMyRank()
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local defchange = LaddersArenaManager.defchange
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local data = LaddersArenaManager.enemy
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--守方
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if not rightPlayerHeadList then
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rightPlayerHeadList = SubUIManager.Open(SubUIConfig.PlayerHeadView, this.laddersRightIcon.transform)
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end
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rightPlayerHeadList:Reset()
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rightPlayerHeadList:SetScale(Vector3.one * 0.8)
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rightPlayerHeadList:SetHead(data.personInfo.head)
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rightPlayerHeadList:SetFrame(data.personInfo.headFrame)
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RightName:GetComponent("Text").text = data.personInfo.name
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RightIntegral:GetComponent("Text").text = GetLanguageStrById(12394)..data.personInfo.rank
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this.dropGrid= Util.GetGameObject(self.gameObject, "Lose/Image/Viewport/Content")
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for i = 1, #drop.itemlist do
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local view = SubUIManager.Open(SubUIConfig.ItemView, this.dropGrid.transform)
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local data = {}
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table.insert(data,drop.itemlist[i].itemId)
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table.insert(data,drop.itemlist[i].itemNum)
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view:OnOpen(false, data, 0.9)
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end
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end
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return BattleFailPopup |