127 lines
3.7 KiB
Lua
127 lines
3.7 KiB
Lua
local RandomName = ConfigManager.GetConfig(ConfigName.RandomName)
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local LanguageType = ConfigManager.GetConfig(ConfigName.MultiLanguage)
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local this = {
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roleName = "",
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roleSex = ROLE_SEX.BOY
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}
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local function readonly(t,k,v)
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end
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local function indexer(t,k)
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if not this[k] then
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end
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return this[k]
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end
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function this.Initialize()
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end
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function this.SetRoleName(name)
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this.roleName = name
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end
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function this.SetRoleSex(sex)
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this.roleSex = sex
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end
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--玩家最小最大字符数
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function this.GetNameLimit()
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local curLan =GetCurLanguage()
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local _min = LanguageType[curLan].NameLimit[1]
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-- LogError("name min".._min)
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if _min == nil or _min==0 then
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_min =2
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end
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local _max = LanguageType[curLan].NameLimit[2]
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-- LogError("name max".._max)
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if _max == nil or _max==0 then
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_max = 12
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end
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return _min,_max
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end
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--玩家工会最小最大字符数
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function this.GetGuildNameLimit()
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local curLan =GetCurLanguage()
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local _min = LanguageType[curLan].GuildNameLimit[1]
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-- LogError("GetGuildNameLimit min".._min)
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if _min == nil or _min == 0 then
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_min =2
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end
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local _max = LanguageType[curLan].GuildNameLimit[2]
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-- LogError("GetGuildNameLimit max".._max)
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if _max == nil or _max==0 then
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_max = 12
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end
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return _min,_max
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end
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function this.GetLocalRandomName()
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local random1 = math.random(1, RandomName.__count)
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local random2 = math.random(1, RandomName.__count)
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return RandomName[random1].Sur_name .. RandomName[random2].Name
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end
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--得到任意名字数据
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function this.GetRandomNameData(sex)
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NetManager.GetRandomNameRequest(sex, function(randomsurname, randomname)
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local lan = GetLan()
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local surname
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local name
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if lan == 0 then
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surname = G_RandomName[randomsurname].Sur_name
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name = G_RandomName[randomname].Name
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elseif lan == 1 then
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surname = G_RandomName[randomsurname].Sur_name_en
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name = G_RandomName[randomname].Name_en
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elseif lan == 2 then
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surname = G_RandomName[randomsurname].Sur_name_jp
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name = G_RandomName[randomname].Name_jp
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elseif lan == 3 then
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surname = G_RandomName[randomsurname].Sur_name_kr
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name = G_RandomName[randomname].Name_kr
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elseif lan == 4 then
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surname = G_RandomName[randomsurname].Sur_name_tw
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name = G_RandomName[randomname].Name_tw
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elseif lan == 5 then
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surname = G_RandomName[randomsurname].Sur_name_vn
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name = G_RandomName[randomname].Name_vn
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else
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surname = G_RandomName[randomsurname].Sur_name
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name = G_RandomName[randomname].Name
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end
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Game.GlobalEvent:DispatchEvent(GameEvent.Player.OnNameChange, surname .. name)
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end)
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end
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--更改玩家姓名
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function this.ChangeUserName(type, name, teamPosId, sex, callBack)
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NetManager.ChangeUserNameRequest(type, name, teamPosId, sex, function()
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this.roleSex = sex
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this.roleName = name
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PlayerManager.nickName = name
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-- 打点静态数据修改
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-- ThinkingAnalyticsManager.SetSuperProperties({
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-- role_name = PlayerManager.nickName,
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-- })
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-- 创建角色时保存一下头像数据
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if type == 1 then
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local config = ConfigManager.GetConfigDataByKey(ConfigName.PlayerRole, "Role", sex)
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PlayerManager.head = config.RolePic
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end
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Game.GlobalEvent:DispatchEvent(GameEvent.Player.OnChangeName)
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if callBack then callBack() end
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end)
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end
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NameManager = {}
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setmetatable(NameManager, { __index = indexer, __newindex = readonly })
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return NameManager |