sk-client/Assets/Source/Generate/AniEventWrap.cs

87 lines
2.0 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class AniEventWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(AniEvent), typeof(UnityEngine.MonoBehaviour));
L.RegFunction("SetAniDelegate", SetAniDelegate);
L.RegFunction("AniEventCallBack", AniEventCallBack);
L.RegFunction("SetAniValue", SetAniValue);
L.RegFunction("__eq", op_Equality);
L.RegFunction("__tostring", ToLua.op_ToString);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetAniDelegate(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
AniEvent obj = (AniEvent)ToLua.CheckObject<AniEvent>(L, 1);
LuaFunction arg0 = ToLua.CheckLuaFunction(L, 2);
obj.SetAniDelegate(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int AniEventCallBack(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
AniEvent obj = (AniEvent)ToLua.CheckObject<AniEvent>(L, 1);
obj.AniEventCallBack();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetAniValue(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
AniEvent obj = (AniEvent)ToLua.CheckObject<AniEvent>(L, 1);
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
obj.SetAniValue(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int op_Equality(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
bool o = arg0 == arg1;
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
}