192 lines
4.8 KiB
C#
192 lines
4.8 KiB
C#
//this source code was auto-generated by tolua#, do not modify it
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using System;
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using LuaInterface;
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public class UnityEngine_Rendering_SortingGroupWrap
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{
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public static void Register(LuaState L)
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{
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L.BeginClass(typeof(UnityEngine.Rendering.SortingGroup), typeof(UnityEngine.Behaviour));
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L.RegFunction("UpdateAllSortingGroups", UpdateAllSortingGroups);
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L.RegFunction("New", _CreateUnityEngine_Rendering_SortingGroup);
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L.RegFunction("__eq", op_Equality);
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L.RegFunction("__tostring", ToLua.op_ToString);
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L.RegVar("sortingLayerName", get_sortingLayerName, set_sortingLayerName);
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L.RegVar("sortingLayerID", get_sortingLayerID, set_sortingLayerID);
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L.RegVar("sortingOrder", get_sortingOrder, set_sortingOrder);
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L.EndClass();
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _CreateUnityEngine_Rendering_SortingGroup(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 0)
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{
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UnityEngine.Rendering.SortingGroup obj = new UnityEngine.Rendering.SortingGroup();
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ToLua.PushSealed(L, obj);
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return 1;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.Rendering.SortingGroup.New");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int UpdateAllSortingGroups(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 0);
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UnityEngine.Rendering.SortingGroup.UpdateAllSortingGroups();
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int op_Equality(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
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UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
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bool o = arg0 == arg1;
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_sortingLayerName(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.Rendering.SortingGroup obj = (UnityEngine.Rendering.SortingGroup)o;
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string ret = obj.sortingLayerName;
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LuaDLL.lua_pushstring(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index sortingLayerName on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_sortingLayerID(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.Rendering.SortingGroup obj = (UnityEngine.Rendering.SortingGroup)o;
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int ret = obj.sortingLayerID;
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LuaDLL.lua_pushinteger(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index sortingLayerID on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_sortingOrder(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.Rendering.SortingGroup obj = (UnityEngine.Rendering.SortingGroup)o;
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int ret = obj.sortingOrder;
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LuaDLL.lua_pushinteger(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index sortingOrder on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_sortingLayerName(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.Rendering.SortingGroup obj = (UnityEngine.Rendering.SortingGroup)o;
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string arg0 = ToLua.CheckString(L, 2);
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obj.sortingLayerName = arg0;
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return 0;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index sortingLayerName on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_sortingLayerID(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.Rendering.SortingGroup obj = (UnityEngine.Rendering.SortingGroup)o;
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int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
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obj.sortingLayerID = arg0;
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return 0;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index sortingLayerID on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_sortingOrder(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.Rendering.SortingGroup obj = (UnityEngine.Rendering.SortingGroup)o;
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int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
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obj.sortingOrder = arg0;
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return 0;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index sortingOrder on a nil value");
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}
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}
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}
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