sk-client/Assets/Source/Generate/UnityEngine_Rendering_Sorti...

192 lines
4.8 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class UnityEngine_Rendering_SortingGroupWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(UnityEngine.Rendering.SortingGroup), typeof(UnityEngine.Behaviour));
L.RegFunction("UpdateAllSortingGroups", UpdateAllSortingGroups);
L.RegFunction("New", _CreateUnityEngine_Rendering_SortingGroup);
L.RegFunction("__eq", op_Equality);
L.RegFunction("__tostring", ToLua.op_ToString);
L.RegVar("sortingLayerName", get_sortingLayerName, set_sortingLayerName);
L.RegVar("sortingLayerID", get_sortingLayerID, set_sortingLayerID);
L.RegVar("sortingOrder", get_sortingOrder, set_sortingOrder);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _CreateUnityEngine_Rendering_SortingGroup(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 0)
{
UnityEngine.Rendering.SortingGroup obj = new UnityEngine.Rendering.SortingGroup();
ToLua.PushSealed(L, obj);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.Rendering.SortingGroup.New");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int UpdateAllSortingGroups(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 0);
UnityEngine.Rendering.SortingGroup.UpdateAllSortingGroups();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int op_Equality(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
bool o = arg0 == arg1;
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_sortingLayerName(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rendering.SortingGroup obj = (UnityEngine.Rendering.SortingGroup)o;
string ret = obj.sortingLayerName;
LuaDLL.lua_pushstring(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index sortingLayerName on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_sortingLayerID(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rendering.SortingGroup obj = (UnityEngine.Rendering.SortingGroup)o;
int ret = obj.sortingLayerID;
LuaDLL.lua_pushinteger(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index sortingLayerID on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_sortingOrder(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rendering.SortingGroup obj = (UnityEngine.Rendering.SortingGroup)o;
int ret = obj.sortingOrder;
LuaDLL.lua_pushinteger(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index sortingOrder on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_sortingLayerName(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rendering.SortingGroup obj = (UnityEngine.Rendering.SortingGroup)o;
string arg0 = ToLua.CheckString(L, 2);
obj.sortingLayerName = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index sortingLayerName on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_sortingLayerID(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rendering.SortingGroup obj = (UnityEngine.Rendering.SortingGroup)o;
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
obj.sortingLayerID = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index sortingLayerID on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_sortingOrder(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Rendering.SortingGroup obj = (UnityEngine.Rendering.SortingGroup)o;
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
obj.sortingOrder = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index sortingOrder on a nil value");
}
}
}