sk-client/proto/protos/DefTrainingProto.proto

58 lines
1.3 KiB
Protocol Buffer

package com.ljsd.jieling.protocols;
option optimize_for = SPEED;
import "CommonProto.proto";
message DefTrainingGetInfoRequest{
}
message DefTrainingGetInfoResponse{
optional int32 fightId = 1;
optional int32 fightIdMax = 2;//历史最大通关数
optional int32 todayPassCount = 3;//今日通关次数
optional int32 firstAwardedProgress = 4;//首通奖励进度
optional string useFriendTankId = 5;
optional Hero shareTank = 6;
optional int32 teamLock = 7;//是否可改变阵形
optional int32 curBuffId = 8;//当前选择的buffid
repeated int32 randomBuff = 9;//随机三个buff
optional int32 todayStartFightId = 10;//今天开始的ID
}
message DefTrainingShareTankToFriendRequest{
optional string heroId = 1;
}
message DefTrainingShareTankToFriendResponse{
optional int32 result = 1;
}
message DefTrainingUseTankFromFriendRequest{
optional int32 friendId = 1;
optional string heroId = 2;
}
message DefTrainingUseTankFromFriendResponse{
optional int32 result = 1;
}
message DefTrainingGetFirstAwardRequest{
optional int32 fightId = 1;
}
message DefTrainingGetFirstAwardResponse{
optional Drop drop = 1;
}
message DefTrainingHandRestRequest{
}
message DefTrainingHandRestResponse{
}