399 lines
12 KiB
Bash
399 lines
12 KiB
Bash
#!/bin/bash
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# 删除命令乱码解决
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stty erase ^h
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# 文字颜色
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red='\033[31m'
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green='\033[32m'
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yellow='\033[33m'
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blue='\033[34m'
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# shellcheck disable=SC2034
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purple='\033[35m'
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# shellcheck disable=SC2034
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cyan='\033[36m'
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# shellcheck disable=SC2034
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white='\033[37m'
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NC='\033[0m' # 恢复默认颜色
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# 判断一个字符串是否是合法的IP地址
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is_valid_ip() {
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local ip=$1
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local pattern="^([0-9]{1,3}\.){3}[0-9]{1,3}$"
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if [[ $ip =~ $pattern ]]; then
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# 检查每个数字是否在0到255之间
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local IFS='.'
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read -ra octets <<< "$ip"
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for octet in "${octets[@]}"; do
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if (( octet < 0 || octet > 255 )); then
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return 1
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fi
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done
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return 0
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else
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return 1
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fi
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}
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# 显示指定目录下的文件或目录
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show_file(){
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filer=$1
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find /data/update/"$filer" -maxdepth 1 \( -type f -o -type d \) -printf "%T@\t%-20f\n" | sort -n | awk '{print strftime("%Y-%m-%d %H:%M:%S", $1)"\t"$2}'
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}
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# 获取当前时间,精确到秒,格式年月日时分秒
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get_current_time() {
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local current_time
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current_time=$(date +"%Y%m%d_%H%M%S")
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echo "$current_time"
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}
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# 发包并解压缩
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unzip_package(){
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# 服务器地址
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local ip=${1}
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# tar 包名
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local package=${2}.tar.gz
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# 源服务器上的tar压缩包路径
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local source_tar=${3}
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# 游戏服目标服务器上的目标目录路径
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local destination_dir=${4}
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if [ -e $source_tar ]; then
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echo "正在处理服务器 $ip"
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scp "$source_tar/$package" "$ip:$destination_dir" || { echo "SCP 失败"; exit 1; }
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ssh "$ip" "tar -zxvf $destination_dir/$package -C $destination_dir"
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ssh "$ip" "rm -f $destination_dir/$package"
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echo "处理完成服务器 $ip "
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else
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echo "$source_tar/$package 不存在,请先去打包!"
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return
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fi
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}
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# 通用的重启函数
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restart_server() {
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local server_name=$1
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local ip=$2
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local restart_script=""
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case $server_name in
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"tomcat")
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restart_script="bash /usr/local/apache-tomcat-7.0.79/login_reboot.sh"
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;;
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"delivery")
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restart_script="bash /data/jieling/delivery-server/pay_reboot.sh"
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;;
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"sensitive")
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restart_script="bash /data/jieling/sensitiveWordFilter/bin/mingan_reboot.sh"
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;;
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"admin")
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restart_script="bash /data/jieling/gm/gm_reboot.sh"
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;;
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"super")
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server_name=core
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restart_script="supervisorctl restart all"
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;;
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"coreStop")
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server_name=core1
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restart_script="bash /data/jieling/server/bin/stop.sh core1"
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;;
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"coreStart")
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server_name=core1
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restart_script="bash /data/jieling/server/bin/start.sh core1"
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;;
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"coreRestart")
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server_name=core
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restart_script="bash /data/jieling/server/bin/reboot_all.sh"
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;;
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*)
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echo -e "${red}无效的服务器名称${NC}"
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exit 1
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;;
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esac
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ssh "$ip" "$restart_script"
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ssh "$ip" "ps -ef | grep $server_name"
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echo "${server_name} ${ip} 重启完成"
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}
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# 游戏代码发送包并重启
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game_send_package() {
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local channel=${1} # ip还是文本更新
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local package=${2} # 包名
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local reboot=${3} # 是否重启(分辨热更)
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local source_tar="/data/update/package/"
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local destination_dir="/data/jieling/server"
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if is_valid_ip "$channel"; then
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unzip_package $channel $package $source_tar $destination_dir
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case $reboot in
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[yY][eE][sS]|[yY])
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restart_server "coreRestart" "$channel"
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;;
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*)
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echo "over..."
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;;
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esac
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else
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for ip in $(awk '{print $2}' "txt/$channel.txt")
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do
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unzip_package $ip $package $source_tar $destination_dir
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case $reboot in
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[yY][eE][sS]|[yY])
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restart_server "super" "$ip"
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;;
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*)
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echo "over..."
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;;
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esac
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done
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fi
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}
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# 通用的更新函数
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update_code() {
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local server_name=$1
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local update_script=$2
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echo -e "${yellow}${server_name}更新${NC}"
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read -rp "请输入${server_name}的ip地址: " ip
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read -r -p "是否需要重启(Y/N): " input
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echo -e "开始更新${server_name},ip:$ip"
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bash "${update_script}" "$ip"
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case $input in
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[yY][eE][sS]|[yY])
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restart_server "$server_name" "$ip"
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;;
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*)
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echo "over..."
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exit 0
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;;
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esac
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}
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# 通用的重启判断函数
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restart_bol() {
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local server_name=$1
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echo -e "${yellow}${server_name}重启${NC}"
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read -rp "请输入${server_name}的ip地址: " ip
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echo -e "开始重启${server_name},ip:$ip"
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restart_server "$server_name" "$ip"
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}
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# 退出脚本
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exit_script() {
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echo -e "${red}谢谢使用,再见!${NC}"
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exit 0
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}
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# 游戏服更新
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update_game(){
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while true; do
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echo -e "${blue}************************************${NC}"
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echo -e "${purple}开始更新游戏服...${NC}"
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echo -e "1.打更新包"
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echo -e "2.打热更包"
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echo -e "3.更新"
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echo -e "0.返回主菜单"
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echo -e "*.${red}其他任意键退出程序${NC}"
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echo -e "${blue}************************************${NC}"
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read -rp "请输入选项编号: " choice
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case $choice in
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1) game_code_build "update" "update_game.sh" ;; # 游戏服更新:打更新包
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2) game_code_build "hotfix" "hotfix_game.sh" ;; # 游戏服更新:正式服停服更新
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3) game_code_official "update" ;; # 游戏服更新:测试服停服更新
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0) return ;;
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*) exit_script ;;
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esac
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done
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}
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# 游戏代码打包
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game_code_build(){
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local type=$1
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local script=$2
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# shellcheck disable=SC2155
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local current_time=$(get_current_time)
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show_file project | grep master
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read -rp "请输入项目地址: " project
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local package="${project}_${type}_${current_time}"
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echo -e "包名: $package"
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bash "${script}" "${project}" "${package}"
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}
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# 游戏代码正式更新
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game_code_official(){
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local type=$1
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show_file package | grep "${type}"
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read -rp "请输入包名(不需要带文件后缀):" package
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show_file script/txt
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read -rp "请输入ip地址或文件名称(不需要带文件后缀): " channel
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read -rp "是否需要重启(Y/N):" reboot
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echo -e "开始发送 包名:$package, 渠道:$channel"
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game_send_package "$channel" "$package" "$reboot"
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}
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# 更新gm
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gm_send_package() {
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local channel=${1}
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local package=${2}
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local source_tar="/data/update/package"
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local destination_dir="/data/jieling/gm"
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if is_valid_ip "$channel"; then
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unzip_package "$channel" $package $source_tar $destination_dir
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restart_server "admin" "$channel"
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else
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# shellcheck disable=SC2013
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for ip in $(awk '{print $2}' "txt/$channel.txt")
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do
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unzip_package "$ip" $package $source_tar $destination_dir
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restart_server "admin" "$ip"
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done
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fi
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}
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# 通用GM更新函数
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gm_option() {
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local action=$1
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# shellcheck disable=SC2155
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local current_time=$(get_current_time)
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case $action in
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"package")
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show_file project | grep "master"
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read -rp "请输入表所在游戏项目地址: " project
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local package="gm_${project}_${current_time}"
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bash "update_gm.sh" "$project" "$package"
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echo -e "gm打包完成 $package"
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;;
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"update")
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show_file script/txt
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read -rp "请输入ip地址或文件名称(不需要带文件后缀): " channel
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show_file package | grep "gm"
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read -rp "请输入包名(不需要带文件后缀):" package
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echo -e "开始更新gm $channel $package"
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gm_send_package "$channel" "$package"
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;;
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*)
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echo -e "${red}无效的选项,请重新输入${NC}"
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handle_menu
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return
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;;
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esac
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}
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# gm更新
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update_gm(){
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while true; do
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echo -e "${blue}************************************${NC}"
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echo -e "${purple}开始更新GM后台...${NC}"
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echo -e "1.打包"
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echo -e "2.更新"
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echo -e "0.返回主菜单"
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echo -e "*.${red}其他任意键退出程序${NC}"
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echo -e "${blue}************************************${NC}"
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read -rp "请输入选项编号: " choice
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case $choice in
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1) gm_option "package" ;; # GM更新:打包
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2) gm_option "update" ;; # GM更新:更新
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0) return ;;
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*) exit_script ;;
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esac
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done
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}
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# 登陆服更新
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update_login(){
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while true; do
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echo -e "${blue}************************************${NC}"
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echo -e "${purple}开始更新登陆服...${NC}"
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echo -e "1.更新登陆服代码"
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echo -e "2.重启登陆服"
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echo -e "0.返回主菜单"
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echo -e "*.${red}其他任意键退出程序${NC}"
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echo -e "${blue}************************************${NC}"
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read -rp "请输入选项编号: " choice
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case $choice in
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1) update_code "tomcat" "update_login.sh" ;;
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2) restart_bol "tomcat" ;;
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0) return ;;
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*) exit_script ;;
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esac
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done
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}
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# 支付服更新
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update_pay(){
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while true; do
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echo -e "${blue}************************************${NC}"
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echo -e "${purple}开始更新支付服...${NC}"
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echo -e "1.更新支付服代码"
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echo -e "2.重启支付服"
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echo -e "0.返回主菜单"
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echo -e "*.${red}其他任意键退出程序${NC}"
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echo -e "${blue}************************************${NC}"
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read -rp "请输入选项编号: " choice
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case $choice in
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1) update_code "delivery" "update_delivery.sh" ;;
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2) restart_bol "delivery" ;;
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0) return ;;
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*) exit_script ;;
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esac
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done
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}
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# 敏感词服更新
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update_mingan(){
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while true; do
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echo -e "${blue}************************************${NC}"
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echo -e "${purple}开始更新敏感词服...${NC}"
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echo -e "1.更新敏感词服代码"
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echo -e "2.重启敏感词服"
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echo -e "0.返回主菜单"
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echo -e "*.${red}其他任意键退出程序${NC}"
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echo -e "${blue}************************************${NC}"
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read -rp "请输入选项编号: " choice
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case $choice in
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1) update_code "sensitive" "update_sensitive.sh" ;;
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2) restart_bol "sensitive" ;;
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0) return ;;
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*) exit_script ;;
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esac
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done
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}
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# 处理用户输入
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handle_menu() {
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local current_time
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current_time=$(get_current_time)
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echo -e "${blue}************************************${NC}"
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echo -e "${purple}欢迎使用戒灵更新脚本...${current_time}${NC}"
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echo -e "1.游戏服更新"
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echo -e "2.gm后台更新"
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echo -e "3.登陆服更新"
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echo -e "4.支付服更新"
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echo -e "5.敏感词更新"
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echo -e "0.${red}退出${NC}"
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echo -e "${blue}************************************${NC}"
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read -rp "请输入选项编号: " choice
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case $choice in
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1) update_game ;;
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2) update_gm ;;
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3) update_login ;;
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4) update_pay ;;
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5) update_mingan ;;
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0) exit_script ;;
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*) echo -e "${red}无效的选项,请重新输入${NC}" ;;
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esac
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}
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# 主程序入口
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main() {
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while true; do
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handle_menu
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done
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}
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# 脚本开始执行
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main |