85 lines
2.4 KiB
Lua
85 lines
2.4 KiB
Lua
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----- --家园特权 -----
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local this = {}
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local HomeLand = ConfigManager.GetConfig(ConfigName.HomeLand)
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local HomeLandLevel = ConfigManager.GetConfig(ConfigName.HomeLandLevel)
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local HomeLandTask = ConfigManager.GetConfig(ConfigName.HomeLandTask)
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--传入父脚本模块
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local parent
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--传入特效层级
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local sortingOrder=0
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local data=nil
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function this:InitComponent(gameObject)
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this.spLoader = SpriteLoader.New()
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this.cancelBtn = Util.GetGameObject(gameObject,"BtnCancel")
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this.leftTime = Util.GetGameObject(gameObject,"leftTime"):GetComponent("Text")
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this.btn = Util.GetGameObject(gameObject,"Content/BtnDo")
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this.btnText = Util.GetGameObject(gameObject,"Content/BtnDo/Text"):GetComponent("Text")
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end
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function this:BindEvent()
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Util.AddClick(this.cancelBtn,function()
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parent:ClosePanel()
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end)
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Util.AddClick(this.btn,function()
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PayManager.Pay(1120, function()
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HomeLandManager.CheckPrivilege(function ()
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this:Refresh()
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end)
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end)
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end)
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end
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function this:AddListener()
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end
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function this:RemoveListener()
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end
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function this:OnShow(_parent,_args)
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data = _args
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parent=_parent
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sortingOrder =_parent.sortingOrder
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parent.contents:GetComponent("Image").enabled = false
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this:Refresh()
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end
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function this:Refresh()
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this.leftTime.text = "(有效时间30天)"
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this.btnText = "激活特权"
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Util.SetGray(this.btn,false)
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this.btn:GetComponent("Button").enabled = true
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local data = PrivilegeManager.GetSerData(4022)
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if data and data.endTime > GetTimeStamp() then
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this.leftTime.text = "(有效时间30天)"
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this.btnText = "已激活"
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Util.SetGray(this.btn,true)
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this.btn:GetComponent("Button").enabled = false
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if this.timer then
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this.timer:Stop()
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this.timer = nil
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end
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local leftTime = data.endTime - GetTimeStamp()
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this.leftTime.text = string.format("(剩余时间%s)",TimeToFelaxible(leftTime))
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this.timer = Timer.New(function ()
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leftTime = leftTime - 1
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this.leftTime.text = string.format("(剩余时间%s)",TimeToFelaxible(leftTime))
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end,1,-1)
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this.timer:Start()
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end
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end
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function this:OnClose()
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data=nil
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if parent then
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parent.contents:GetComponent("Image").enabled = true
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end
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end
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function this:OnDestroy()
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this.spLoader:Destroy()
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end
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return this
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