miduo_client/Assets/ManagedResources/~Lua/Modules/Player/AutoRecoverManager.lua

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AutoRecoverManager = {}
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local this = AutoRecoverManager
--- 注册物品及其获取恢复时间的方法
local _TimeCheckFunc = {
[UpViewRechargeType.EliteCarbonTicket] = function()
local ownNumber = BagManager.GetItemCountById(UpViewRechargeType.EliteCarbonTicket)
if ownNumber < CarbonManager.gameSetting[1].HeroTimes then
return CarbonManager.remainTime
else -- 数量已满返回 -1
return -1
end
end,
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-- [UpViewRechargeType.MonsterCampTicket] = function()
-- if MonsterCampManager.IsNeedSupply() then
-- local nextFreshTime = BagManager.bagDatas[UpViewRechargeType.MonsterCampTicket].nextFlushTime
-- local remationTime = nextFreshTime - PlayerManager.serverTime
-- return remationTime
-- else -- 数量已满返回 -1
-- return -1
-- end
-- end,
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[UpViewRechargeType.AdventureAlianInvasionTicket] = function()
local curCount = BagManager.GetItemCountById(UpViewRechargeType.AdventureAlianInvasionTicket)
local maxCount = PrivilegeManager.GetPrivilegeNumber(9)
if curCount < maxCount then
local nextFreshTime = BagManager.bagDatas[UpViewRechargeType.AdventureAlianInvasionTicket].nextFlushTime
local remationTime = nextFreshTime - PlayerManager.serverTime
return remationTime
else -- 数量已满返回 -1
return -1
end
end,
[UpViewRechargeType.ActPower] = function()
local curCount = EndLessMapManager.GetLeftMapEnergy()
local maxCount = PrivilegeManager.GetPrivilegeNumber(20)
if curCount < maxCount then
local nextFreshTime = BagManager.bagDatas[UpViewRechargeType.ActPower].nextFlushTime
local remationTime = nextFreshTime - PlayerManager.serverTime
return remationTime
else -- 数量已满返回 -1
return -1
end
end,
[UpViewRechargeType.Energy] = function()
local curCount = BagManager.GetItemCountById(UpViewRechargeType.Energy)
local maxCount = PlayerManager.userLevelData[PlayerManager.level].MaxEnergy
if curCount < maxCount then
local nextFreshTime = BagManager.bagDatas[UpViewRechargeType.Energy].nextFlushTime
local remationTime = nextFreshTime - PlayerManager.serverTime -- 下一次刷新的时间
-- 计算从下一次刷新到恢复满得时间
local gameSetting = ConfigManager.GetConfigData(ConfigName.GameSetting, 1)
local recoverNum = gameSetting.EnergyRecoverSpeed[1]
local recoverTime = gameSetting.EnergyRecoverSpeed[2]
local fullTime = math.floor((maxCount - curCount) / recoverNum - 1) * recoverTime * 60
return remationTime + fullTime
else -- 数量已满返回 -1
return -1
end
end,
}
function this.Initialize()
end
-- 获取道具是否自动恢复
function AutoRecoverManager.IsAutoRecover(itemId)
if not _TimeCheckFunc[itemId] then
return false
end
return true
end
-- 获取道具恢复时间
function AutoRecoverManager.GetRecoverTime(itemId)
if not _TimeCheckFunc[itemId] then
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assert(false, Language[11499].. itemId)
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end
return _TimeCheckFunc[itemId]()
end
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return this