中文表导出提交

dev_chengFeng
zhangqiang 2020-08-25 15:46:38 +08:00
parent 1efd100e31
commit 4d19e7ce98
684 changed files with 1025 additions and 840 deletions

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@ -1,4 +1,4 @@
--[[
--[[
* @ClassName GlobalDefine
* @Description
* @Date 2019/5/9 13:56
@ -2044,8 +2044,8 @@ rankKingList={ [1] = { bgImage = "r_zjm_paihangbang_banner04", name = Language[1
[4] = { bgImage = "r_zjm_paihangbang_banner01", name = Language[12167] ,rankType = RANK_TYPE.MONSTER_RANK,activiteId = 0,isRankingMainPanelShow = true},
[5] = { bgImage = "r_zjm_paihangbang_banner01", name = Language[12168] ,rankType = RANK_TYPE.GOLD_EXPER,activiteId = ActivityTypeDef.GoldExper,isRankingMainPanelShow = false},
[6] = { bgImage = "r_zjm_paihangbang_banner01", name = Language[12240] ,rankType = RANK_TYPE.ARENA_RANK,activiteId = 0,isRankingMainPanelShow = false},
[7] = { bgImage = "r_zjm_paihangbang_banner01", name = "极速排名" ,rankType = RANK_TYPE.GOLD_EXPER,activiteId = ActivityTypeDef.FastExplore,isRankingMainPanelShow = false},
[8] = { bgImage = "r_zjm_paihangbang_banner01", name = "军团副本" ,rankType = RANK_TYPE.GUILDTRANSCRIPT,activiteId = 0,isRankingMainPanelShow = false},
[7] = { bgImage = "r_zjm_paihangbang_banner01", name = Language[12386] ,rankType = RANK_TYPE.GOLD_EXPER,activiteId = ActivityTypeDef.FastExplore,isRankingMainPanelShow = false},
[8] = { bgImage = "r_zjm_paihangbang_banner01", name = Language[12387] ,rankType = RANK_TYPE.GUILDTRANSCRIPT,activiteId = 0,isRankingMainPanelShow = false},
}
SoulPrintSpriteByQuantity={

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@ -1,4 +1,4 @@
Language = {
Language = {
[10001] = "没有ActivityTypeDef为%s任务Id为%s的数据",
[10002] = "没有ActivityTypeDef为%s任务",
[10003] = "活动关闭 ",
@ -2286,11 +2286,104 @@ Language = {
[12285] = "无可归元的法宝!",
[12286] = "法宝归元成功!",
[12287] = "确定归元",
[12288] = "<color=#6DFA55>%s</color>的法宝会重置为<color=#6DFA55>1</color>,并返还进阶时消耗的金币和陨铁,是否确认归元?\n\n\t\t\t\t\t\t\t归元后获得:",
[12289] = "请选择一个需要归元法宝神将!",
[12288] = "<color=#6DFA55>%s</color>的法宝会重置为<color=#6DFA55>1</color>,并返还进阶时消耗的金币和陨铁,是否确认归元?\n\n\t\t\t\t\t\t\t归元后获得:",
[12289] = "请选择一个需要归元法宝神将!",
[12290] = "前往化虚坛",
[12291] = "请选择需要合成的神将",
[12292] = "%s星同阵营神将",
[12293] = "完成上方任务即可免费领取神将",
[12294] = "若宝物已强化或精炼分解后将清空强化和精炼等级并100%返还养成材料。",
[12295] = "暂无可上报的日志!",
[12296] = "日志上报成功,感谢您的支持!",
[12297] = "玩家等级达到%s级开启",
[12298] = "森罗幻境重置前5分钟无法进入",
[12299] = "人杰宝境",
[12300] = "佛禅宝境",
[12301] = "妖灵宝境",
[12302] = "道玄宝境",
[12303] = "",
[12304] = "、周",
[12305] = "",
[12306] = "未开启!",
[12307] = "后关闭",
[12308] = "寂灭",
[12309] = "已重置!",
[12310] = "已关闭!",
[12311] = "%s发起了集结号角请全体公会成员前往挑战副本首领",
[12312] = "%s元",
[12313] = "神将合成",
[12314] = "神将置换",
[12315] = "请选择想要置换的神将!",
[12316] = "置换玉不足!",
[12317] = "该神将在",
[12318] = "中已上阵",
[12319] = "目标神将已被锁定,无法置换!",
[12320] = "活动已结束",
[12321] = "剩余时间:",
[12322] = "奖励已全部领取",
[12323] = "编队不能为空",
[12324] = "公会副本",
[12325] = "还未有人挑战过此首领",
[12326] = "今日已无剩余次数!",
[12327] = "是否花费%s%s购买1次挑战次数并发起挑战",
[12328] = "成功购买1次挑战次数",
[12329] = "是否花费%s%s购买1次扫荡次数本次扫荡伤害为%s",
[12330] = "成功购买1次扫荡次数",
[12331] = "确定以上次挑战的%s伤害进行扫荡吗",
[12332] = "是否花费%s%s购买1次挑战次数",
[12333] = "只有会长和副会长才可使用此功能!",
[12334] = "该首领已被击败!",
[12335] = "%s后才可再次使用此功能",
[12336] = "强攻效果已到达最高!",
[12337] = "是否消耗%s%s购买一次强攻效果购买后攻击力加成提升至%s",
[12338] = "强攻效果已到达最高",
[12339] = "击败前一个首领方可解锁!",
[12340] = "已通关",
[12341] = "剩余次数:",
[12342] = "剩余购买次数:",
[12343] = "<color=#ADADAD>全公会成员攻击力+0%</color><color=#FF0000>(未激活)</color> ",
[12344] = "<color=#FFDAB6>全公会成员攻击力+ %s ",
[12345] = "(%s:%s:%s:后失效)",
[12346] = "已击败【%s】",
[12347] = "即可再抽取",
[12348] = "青龙秘宝",
[12349] = "秘宝试炼",
[12350] = "完成日常任务和秘宝试炼以提升秘宝等级,领取对应奖励,解锁秘宝可领取额外奖励",
[12351] = "最大等级",
[12352] = "解锁秘宝",
[12353] = "已解锁",
[12354] = "购买等级",
[12355] = "成功领取额外积分包",
[12356] = "再次领取",
[12357] = "/次",
[12358] = "成功领取",
[12359] = "",
[12360] = "",
[12361] = "连续签到",
[12362] = "天获得:",
[12363] = "即可<color=#C94943>激活30天月卡</color>",
[12364] = "是否消耗<color=#0BE102>%s</color>%s购买一次挑战次数",
[12365] = "天宫秘宝",
[12366] = "<color=#95523B>解锁秘宝可以领取额外专属奖励并直接获得200积分</color>",
[12367] = "<color=#60A22C>解锁高阶战令,激活进阶</color><color=#95523B>专属奖励+直升15级</color>",
[12368] = "等级购买成功",
[12369] = "购买%s级升至%s级",
[12370] = "升至%s级可立即解锁%s件奖励",
[12371] = "需要充值",
[12372] = "以上才可打开",
[12373] = "确认花费%s妖晶进行1次神将召唤",
[12374] = "确认花费%s妖晶抽取1次乾坤宝盒",
[12375] = "确认花费%s妖晶进行1次限时召唤",
[12376] = "确认花费%s妖晶进行10次神将召唤",
[12377] = "确认花费%s妖晶抽取10次乾坤宝盒",
[12378] = "确认花费%s妖晶进行10次限时召唤",
[12379] = "奖励层不可使用炸弹~",
[12380] = "炸弹使用已达最大次数~",
[12381] = "点金次数",
[12382] = "极速次数",
[12383] = "法宝归元",
[12384] = "等级礼包",
[12385] = "五星成长礼",
[12386] = "极速排名",
[12387] = "军团副本",
}

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@ -1,4 +1,4 @@
-- Lua中的继承
-- Lua中的继承
function Inherit(tbParent, tbChild)
if not tbParent then
local o = tbChild or {}
@ -1150,7 +1150,7 @@ function TimeToH(second)
local minute = math.floor(second / 60) % 60
local sec = second % 60
local hour = math.floor(math.floor(second - day * 24 * 3600 - sec - minute * 60) / 3600)
return string.format("%02d时", hour)
return string.format(Language[11751], hour)
end
--- 将一段时间转换为时分秒

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@ -1,4 +1,4 @@
require("Base/BasePanel")
require("Base/BasePanel")
AchievementPanel = Inherit(BasePanel)
local this = AchievementPanel
local redPointGrid = {}--红点

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@ -1,4 +1,4 @@
ActivityGiftManager = {};
ActivityGiftManager = {};
local this = ActivityGiftManager
local ActivityRewardConfig = ConfigManager.GetConfig(ConfigName.ActivityRewardConfig)
local GlobalActivity = ConfigManager.GetConfig(ConfigName.GlobalActivity)

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@ -1,4 +1,4 @@
require("Base/BasePanel")
require("Base/BasePanel")
CourtesyDressPanel = Inherit(BasePanel)
local this = CourtesyDressPanel
local chapterList = { Language[10005], Language[10006], Language[10007], Language[10008], Language[10009], Language[10010], Language[10011], Language[10012], Language[10013], Language[10014], Language[10015], Language[10016], Language[10017], Language[10018], Language[10019] }

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@ -1,4 +1,4 @@
require("Base/BasePanel")
require("Base/BasePanel")
OpenSeverWelfarePanel = Inherit(BasePanel)
local this = OpenSeverWelfarePanel
local activityRewardConfig = ConfigManager.GetConfig(ConfigName.ActivityRewardConfig)

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@ -1,4 +1,4 @@
local SevenDayGift = quick_class("SevenDayGift")
local SevenDayGift = quick_class("SevenDayGift")
local this = SevenDayGift
local selectIndex = 0
local jumpNeedBtn = 0

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@ -1,4 +1,4 @@
require("Base/BasePanel")
require("Base/BasePanel")
WarPowerSortPanel = Inherit(BasePanel)
local activityRewardGrid = {}
local activityRewardGridItemView = {}

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@ -1,4 +1,4 @@
require("Base/BasePanel")
require("Base/BasePanel")
local AdventureAlianInvasionPanel = Inherit(BasePanel)
local this = AdventureAlianInvasionPanel
-- Tab管理器

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@ -1,4 +1,4 @@
require("Base/BasePanel")
require("Base/BasePanel")
AdventureExploreRewardPanel = Inherit(BasePanel)
local this=AdventureExploreRewardPanel
local baseDrop={}

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@ -1,4 +1,4 @@
require("Base/BasePanel")
require("Base/BasePanel")
local AdventureGetRewardPopup = Inherit(BasePanel)
local this = AdventureGetRewardPopup

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@ -1,4 +1,4 @@
require("Base/BasePanel")
require("Base/BasePanel")
require("Modules/Adventure/View/AdventureView")
local AdventureMainPanel = Inherit(BasePanel)
local this = AdventureMainPanel

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@ -1,4 +1,4 @@
AdventureManager = {}
AdventureManager = {}
local this = AdventureManager
local GameSetting = ConfigManager.GetConfig(ConfigName.GameSetting)
local AdventureReward = ConfigManager.GetConfig(ConfigName.AdventureReward)

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@ -1,4 +1,4 @@
require("Base/BasePanel")
require("Base/BasePanel")
local AdventureRewardDetailPopup = Inherit(BasePanel)
local this = AdventureRewardDetailPopup

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@ -1,4 +1,4 @@
require("Base/BasePanel")
require("Base/BasePanel")
AdventureUpLevelPanel = Inherit(BasePanel)
local this = AdventureUpLevelPanel
local RewardGroup = ConfigManager.GetConfig(ConfigName.RewardGroup)

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@ -1,4 +1,4 @@
AdventureView = {}
AdventureView = {}
require("Base/BasePanel")
local MonsterGroup = ConfigManager.GetConfig(ConfigName.MonsterGroup)
local MonsterConfig = ConfigManager.GetConfig(ConfigName.MonsterConfig)

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@ -1,4 +1,4 @@
require("Base/BasePanel")
require("Base/BasePanel")
local AlienMainPanel = Inherit(BasePanel)
local this = AlienMainPanel
--初始化组件(用于子类重写)

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@ -1,4 +1,4 @@
require("Base/BasePanel")
require("Base/BasePanel")
local AlienRankRewardPopup = Inherit(BasePanel)
local this = AlienRankRewardPopup
--初始化组件(用于子类重写)

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@ -1,4 +1,4 @@
require("Base/BasePanel")
require("Base/BasePanel")
local ArenaMainPanel = Inherit(BasePanel)
local this = ArenaMainPanel

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@ -1,4 +1,4 @@
ArenaManager = {};
ArenaManager = {};
local this = ArenaManager
local ArenaReward = ConfigManager.GetConfig(ConfigName.ArenaReward)
local ArenaSetting = ConfigManager.GetConfig(ConfigName.ArenaSetting)

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@ -1,4 +1,4 @@
require("Base/BasePanel")
require("Base/BasePanel")
local ArenaRecordPopup = Inherit(BasePanel)
local this = ArenaRecordPopup

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@ -1,4 +1,4 @@

require("Base/BasePanel")
local ArenaResultPopup = Inherit(BasePanel)
local this = ArenaResultPopup

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@ -1,4 +1,4 @@
require("Base/BasePanel")
require("Base/BasePanel")
local ArenaTypePanel = Inherit(BasePanel)
local this = ArenaTypePanel

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@ -1,4 +1,4 @@
local ArenaView = {}
local ArenaView = {}
local this = ArenaView
local rewardBoxBtn = {}
local arenaBattleReward = ConfigManager.GetConfig(ConfigName.ArenaBattleReward)

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@ -1,4 +1,4 @@
local RankView = {}
local RankView = {}
local this = RankView
-- 头像对象管理

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@ -1,4 +1,4 @@
RewardView = {}
RewardView = {}
local goList={}
local viewList={}
local DAILYREWARD=1

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@ -1,4 +1,4 @@
require("Base/BasePanel")
require("Base/BasePanel")
local ATMMyGuessHistoryPopup = Inherit(BasePanel)
local this = ATMMyGuessHistoryPopup
local _PlayerHeadList = {}

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@ -1,4 +1,4 @@
require("Base/BasePanel")
require("Base/BasePanel")
local ATMTeamRankPopup = Inherit(BasePanel)
local this = ATMTeamRankPopup
local _PlayerHeadList = {}

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@ -1,4 +1,4 @@
require("Base/BasePanel")
require("Base/BasePanel")
ArenaTopMatchGuessTipViewPopup = Inherit(BasePanel)
local this = ArenaTopMatchGuessTipViewPopup
local betBattleInfo = nil

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@ -1,4 +1,4 @@
ArenaTopMatchManager = {};
ArenaTopMatchManager = {};
local this = ArenaTopMatchManager
this.CurTabIndex = 0
this.curIsShowDoGuessPopup = false

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@ -1,4 +1,4 @@
require("Base/BasePanel")
require("Base/BasePanel")
local ArenaTopMatchPanel = Inherit(BasePanel)
local this = ArenaTopMatchPanel

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@ -1,4 +1,4 @@
require("Base/BasePanel")
require("Base/BasePanel")
local DoGuessPopup = Inherit(BasePanel)
local this = DoGuessPopup
local GUESS_COIN = ArenaTopMatchManager.GetGuessCoinID()

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@ -1,4 +1,4 @@
require("Base/BasePanel")
require("Base/BasePanel")
local GuessCoinDropPopup = Inherit(BasePanel)
local this = GuessCoinDropPopup
--初始化组件(用于子类重写)

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@ -1,4 +1,4 @@
require("Base/BasePanel")
require("Base/BasePanel")
RecordPopup = Inherit(BasePanel)
local this = RecordPopup
local _PlayerHeadList = {}

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@ -1,4 +1,4 @@
require("Base/BasePanel")
require("Base/BasePanel")
TopMatchPlayBattleAinSelectPopup = Inherit(BasePanel)
local this = TopMatchPlayBattleAinSelectPopup
local resultRes = {

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@ -1,4 +1,4 @@
---
---
--- Generated by EmmyLua(https://github.com/EmmyLua)
--- Created by Steven Hawking.
--- DateTime: 9/11/21 17:04

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@ -1,4 +1,4 @@
local ATM_EliminationView={}
local ATM_EliminationView={}
local this=ATM_EliminationView
-- Tab管理器
local ArenaTopMatchPanel= require("Modules/ArenaTopMatch/ArenaTopMatchPanel")

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@ -1,4 +1,4 @@
--竞猜提示面板
--竞猜提示面板
local ATM_GuessTipView = {}
local this = ATM_GuessTipView
local betBattleInfo = nil

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@ -1,4 +1,4 @@
local ATM_GuessView={}
local ATM_GuessView={}
local this=ATM_GuessView
local commonInfo = require("Modules/ArenaTopMatch/View/ATM_CommonInfo")
local matchPanel=require("Modules/ArenaTopMatch/ArenaTopMatchPanel")

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@ -1,4 +1,4 @@
local ATM_MainMatchView={}
local ATM_MainMatchView={}
local this=ATM_MainMatchView
local commonInfo = require("Modules/ArenaTopMatch/View/ATM_CommonInfo")
--初始化组件(用于子类重写)

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@ -1,4 +1,4 @@
local ATM_RankView={}
local ATM_RankView={}
local this=ATM_RankView
--头名
-- local TitleName={

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@ -1,4 +1,4 @@
local ATM_RewardView = {}
local ATM_RewardView = {}
local this = ATM_RewardView
---巅峰战奖励

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@ -1,4 +1,4 @@
local ATM_Title={}
local ATM_Title={}
local this = ATM_Title
--初始化组件(用于子类重写)

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@ -1,4 +1,4 @@
BagManager = {}
BagManager = {}
local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
local equipConfig = ConfigManager.GetConfig(ConfigName.EquipConfig)
local equipSign = ConfigManager.GetConfig(ConfigName.EquipSign)

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@ -1,4 +1,4 @@
require("Base/BasePanel")
require("Base/BasePanel")
BagPanel = Inherit(BasePanel)
local this = BagPanel
local sortIndex = 0

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@ -1,4 +1,4 @@
require("Base/BasePanel")
require("Base/BasePanel")
BagResolveAnCompoundPanel = Inherit(BasePanel)
local this=BagResolveAnCompoundPanel
--分解

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@ -1,4 +1,4 @@
BattleManager = {}
BattleManager = {}
local this = BattleManager
local PassiveSkillLogicConfig = ConfigManager.GetConfig(ConfigName.PassiveSkillLogicConfig)
local SkillLogicConfig = ConfigManager.GetConfig(ConfigName.SkillLogicConfig)

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@ -1,4 +1,4 @@
require("Base/Stack")
require("Base/Stack")
BATTLE_POOL_TYPE = {
MY_ROLE = 0,

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@ -1,4 +1,4 @@
BattleRecordManager = {}
BattleRecordManager = {}
local this = BattleRecordManager
local BattleRecordList = {}
@ -177,7 +177,7 @@ end
-- 上报战斗日志
function this.SubmitBattleRecord()
if not this.isSubmit then
PopupTipPanel.ShowTip("暂无可上报的日志!")
PopupTipPanel.ShowTip(Language[12295])
return
end
local _, rcd = this.isHaveRecord()
@ -185,7 +185,7 @@ function this.SubmitBattleRecord()
NetManager.GMEvent("//"..rcd.seed.."|"..rcd.fightMaxRound.."|"..BattleManager.PrintBattleTable(rcd.fightData))
end
this.isSubmit = false
PopupTipPanel.ShowTip("日志上报成功,感谢您的支持!")
PopupTipPanel.ShowTip(Language[12296])
end
return this

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@ -1,4 +1,4 @@
local FightEffectAudioConfig = {}
local FightEffectAudioConfig = {}
local this = FightEffectAudioConfig
function FightEffectAudioConfig.Init()

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@ -1,4 +1,4 @@

local Files = {
"Modules.Battle.BattlePool",
"Modules.Battle.View.RoleView",

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@ -1,4 +1,4 @@
PokemonEffectConfig = {
PokemonEffectConfig = {
[1] = {
live = "live2d_s_jieling_dlg_3010",
scale = 0.6,

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@ -1,4 +1,4 @@
BattleEvent={}
BattleEvent={}
BattleEvent.__index = BattleEvent
local listPool = BattleObjectPool.New(function ()

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@ -1,4 +1,4 @@
Buff = {}
Buff = {}
local floor = math.floor
local buffPoolList = {}

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@ -1,4 +1,4 @@
local floor = math.floor
local floor = math.floor
local max = math.max
local min = math.min
--local RoleDataName = RoleDataName

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@ -1,4 +1,4 @@
Random = {}
Random = {}
local floor = math.floor
local seed = 0

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@ -1,4 +1,4 @@
RoleData = {}
RoleData = {}
RoleData.__index = RoleData
local max = math.max
local floor = math.floor

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@ -1,4 +1,4 @@
local effect = require("Modules/Battle/Logic/Base/Effect")
local effect = require("Modules/Battle/Logic/Base/Effect")
local floor = math.floor
local max = math.max
local min = math.min

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@ -1,4 +1,4 @@
BattleLogManager = {}
BattleLogManager = {}
local this = BattleLogManager
local isLog = false

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@ -1,4 +1,4 @@
BattleLogic = {}
BattleLogic = {}
local floor = math.floor
local min = math.min

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@ -1,4 +1,4 @@
Aura = Buff:New()
Aura = Buff:New()
--初始化Buff通过传入一些自定义参数控制成长相关的数值
function Aura:SetData(...)

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@ -1,4 +1,4 @@
Brand = Buff:New()
Brand = Buff:New()
--初始化Buff通过传入一些自定义参数控制成长相关的数值
function Brand:SetData(...)

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@ -1,4 +1,4 @@
Control = Buff:New()
Control = Buff:New()
--初始化Buff通过传入一些自定义参数控制成长相关的数值
function Control:SetData(...)

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@ -1,4 +1,4 @@
Curse = Buff:New()
Curse = Buff:New()
--初始化Buff通过传入一些自定义参数控制成长相关的数值

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@ -1,4 +1,4 @@
DOT = Buff:New()
DOT = Buff:New()
--初始化Buff通过传入一些自定义参数控制成长相关的数值
function DOT:SetData(...)

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@ -1,4 +1,4 @@
HOT = Buff:New()
HOT = Buff:New()
--初始化Buff通过传入一些自定义参数控制成长相关的数值
function HOT:SetData(...)

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@ -1,4 +1,4 @@
-- 免疫效果
-- 免疫效果
Immune = Buff:New()
local immune0 = function(buff)

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@ -1,4 +1,4 @@
NoDead = Buff:New()
NoDead = Buff:New()
--初始化Buff通过传入一些自定义参数控制成长相关的数值
function NoDead:SetData(...)

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@ -1,4 +1,4 @@
PropertyChange = Buff:New()
PropertyChange = Buff:New()
--初始化Buff通过传入一些自定义参数控制成长相关的数值
function PropertyChange:SetData(...)

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@ -1,4 +1,4 @@
Shield = Buff:New()
Shield = Buff:New()
-- 无敌吸血盾的免疫状态
local immune0 = function(buff)
return buff.type == BuffName.Control or buff.isDeBuff or buff.type == BuffName.DOT

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@ -1,4 +1,4 @@
local index = 0
local index = 0
local function indexAdd()
index = index + 1
return index

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@ -1,4 +1,4 @@
BattleDictionary = {}
BattleDictionary = {}
function BattleDictionary.New()
local o = {}
setmetatable(o, BattleDictionary)

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@ -1,4 +1,4 @@
BattleList = {}
BattleList = {}
function BattleList.New()
local o = {}
setmetatable(o, BattleList)

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@ -1,4 +1,4 @@
BattleObjectPool = {}
BattleObjectPool = {}
function BattleObjectPool.New(onCreate)
local o = {}
setmetatable(o, BattleObjectPool)

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@ -1,4 +1,4 @@
BattleQueue = {}
BattleQueue = {}
function BattleQueue.New()
local o = {}
setmetatable(o, BattleQueue)

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@ -1,4 +1,4 @@
BattleUtil = {}
BattleUtil = {}
--local BattleUtil = BattleUtil
local floor = math.floor
local max = math.max

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@ -1,4 +1,4 @@
--战斗外数据管理、
--战斗外数据管理、
OutDataManager = {}
local this = OutDataManager

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@ -1,4 +1,4 @@
RoleLogic = {}
RoleLogic = {}
RoleLogic.__index = RoleLogic
--local RoleLogic = RoleLogic
--local RoleDataName = RoleDataName

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@ -1,4 +1,4 @@
RoleManager = {}
RoleManager = {}
local this = RoleManager
-- 将死之人

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@ -1,4 +1,4 @@
SkillManager = {}
SkillManager = {}
local this = SkillManager
local skillPool = BattleObjectPool.New(function ()

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@ -1,4 +1,4 @@

RoleSetView = {}
local MonsterConfig = ConfigManager.GetConfig(ConfigName.MonsterConfig)
-- 初始化角色设置界面

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@ -1,4 +1,4 @@
require("Base/BasePanel")
require("Base/BasePanel")
require("Base/Stack")
require("Modules.Battle.Config.PokemonEffectConfig")
require("Modules/Battle/Test/BattleSetView")

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@ -1,4 +1,4 @@
require("Base/BasePanel")
require("Base/BasePanel")
local BattleBestPopup = Inherit(BasePanel)
local this = BattleBestPopup
local func2 = nil--此回调目前只有大闹天宫试炼节点用 当有没有事件时 关闭按钮不好使

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@ -1,4 +1,4 @@
require("Base/BasePanel")
require("Base/BasePanel")
BattleEndPanel = Inherit(BasePanel)
local this = BattleEndPanel
local BattlePanel

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@ -1,4 +1,4 @@
require("Base/BasePanel")
require("Base/BasePanel")
require("Base/Stack")
require("Modules.Battle.Config.PokemonEffectConfig")
local BattleView = require("Modules/Battle/View/BattleView")

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@ -1,4 +1,4 @@
local RoleShowView = {}
local RoleShowView = {}
local this = RoleShowView
-- local liveNodes={}--立绘容器

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@ -1,4 +1,4 @@
require("Base/BasePanel")
require("Base/BasePanel")
local BattleStageTipPopup = Inherit(BasePanel)
local this = BattleStageTipPopup

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@ -1,4 +1,4 @@
require("Base/BasePanel")
require("Base/BasePanel")
require("Modules.Battle.Config.PokemonEffectConfig")
local FEAConfig = require("Modules/Battle/Config/FightEffectAudioConfig")
-- local RoleShowView = require("Modules/Battle/View/BattleRoleShowView")

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@ -1,4 +1,4 @@
BuffView ={}
BuffView ={}
BuffView.__index = BuffView
function BuffView.New(go, buff, icon)

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@ -1,4 +1,4 @@
require("Modules.Battle.Config.PokemonEffectConfig")
require("Modules.Battle.Config.PokemonEffectConfig")
require("Base/BasePanel")
local DamageResultPanel = Inherit(BasePanel)
local this = DamageResultPanel

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@ -1,4 +1,4 @@
require("Modules.Battle.Logic.Misc.BattleDefine")
require("Modules.Battle.Logic.Misc.BattleDefine")
local FEAConfig = require("Modules/Battle/Config/FightEffectAudioConfig")
RoleView = {}
RoleView.__index = RoleView

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@ -1,4 +1,4 @@
--[[
--[[
* @ClassName BindPhoneNumberManager
* @Description
* @Date 2019/9/2 9:39

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@ -1,4 +1,4 @@
--[[
--[[
* @ClassName ConfirmBindPanel
* @Description
* @Date 2019/8/30 16:17

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@ -1,4 +1,4 @@
-- 管理副本的一些通用数据
-- 管理副本的一些通用数据
-- 副本ID就是地图Id
CarbonManager = {};
local this = CarbonManager

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@ -1,4 +1,4 @@
require("Base/BasePanel")
require("Base/BasePanel")
CarbonMopUpEndPanel = Inherit(BasePanel)
local this=CarbonMopUpEndPanel
local challengeConfig = ConfigManager.GetConfig(ConfigName.ChallengeConfig)

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@ -1,4 +1,4 @@
require("Base/BasePanel")
require("Base/BasePanel")
CarbonScoreSortPanel = Inherit(BasePanel)
local this=CarbonScoreSortPanel
local mapRankInfo={}

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@ -1,4 +1,4 @@
require("Base/BasePanel")
require("Base/BasePanel")
CarbonTypePanel = Inherit(BasePanel)
local this = CarbonTypePanel
local hasFresh = false

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@ -1,4 +1,4 @@
require("Base/BasePanel")
require("Base/BasePanel")
CarbonTypePanelV2 = Inherit(BasePanel)
local this = CarbonTypePanelV2
local hasFresh = false
@ -381,9 +381,9 @@ function this.BtnClick(id)
else
if not ActTimeCtrlManager.IsQualifiled(id) then
local config = ConfigManager.GetConfigData(ConfigName.GlobalSystemConfig,FUNCTION_OPEN_TYPE.TRIAL)
PopupTipPanel.ShowTip(string.format("玩家等级达到%s级开启",config.OpenRules[2]))
PopupTipPanel.ShowTip(string.format(Language[12297],config.OpenRules[2]))
else
PopupTipPanel.ShowTip("森罗幻境重置前5分钟无法进入")
PopupTipPanel.ShowTip(Language[12298])
end
end
@ -392,7 +392,7 @@ function this.BtnClick(id)
UIManager.OpenPanel(UIName.XuanYuanMirrorPanel)
else
local config = ConfigManager.GetConfigData(ConfigName.GlobalSystemConfig,FUNCTION_OPEN_TYPE.PEOPLE_MIRROR)
PopupTipPanel.ShowTip(string.format("玩家等级达到%s级开启",config.OpenRules[2]))
PopupTipPanel.ShowTip(string.format(Language[12297],config.OpenRules[2]))
end
elseif id == FUNCTION_OPEN_TYPE.ENDLESS then
MapManager.curCarbonType = CarBonTypeId.ENDLESS

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@ -1,4 +1,4 @@
require("Base/BasePanel")
require("Base/BasePanel")
CarbonTypePanelV3 = Inherit(BasePanel)
local this = CarbonTypePanelV3
local hasFresh = false

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