中文表导出提交
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1efd100e31
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@ -1,4 +1,4 @@
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--[[
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--[[
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* @ClassName GlobalDefine
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* @Description 全局变量
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* @Date 2019/5/9 13:56
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@ -2044,8 +2044,8 @@ rankKingList={ [1] = { bgImage = "r_zjm_paihangbang_banner04", name = Language[1
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[4] = { bgImage = "r_zjm_paihangbang_banner01", name = Language[12167] ,rankType = RANK_TYPE.MONSTER_RANK,activiteId = 0,isRankingMainPanelShow = true},
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[5] = { bgImage = "r_zjm_paihangbang_banner01", name = Language[12168] ,rankType = RANK_TYPE.GOLD_EXPER,activiteId = ActivityTypeDef.GoldExper,isRankingMainPanelShow = false},
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[6] = { bgImage = "r_zjm_paihangbang_banner01", name = Language[12240] ,rankType = RANK_TYPE.ARENA_RANK,activiteId = 0,isRankingMainPanelShow = false},
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[7] = { bgImage = "r_zjm_paihangbang_banner01", name = "极速排名" ,rankType = RANK_TYPE.GOLD_EXPER,activiteId = ActivityTypeDef.FastExplore,isRankingMainPanelShow = false},
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[8] = { bgImage = "r_zjm_paihangbang_banner01", name = "军团副本" ,rankType = RANK_TYPE.GUILDTRANSCRIPT,activiteId = 0,isRankingMainPanelShow = false},
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[7] = { bgImage = "r_zjm_paihangbang_banner01", name = Language[12386] ,rankType = RANK_TYPE.GOLD_EXPER,activiteId = ActivityTypeDef.FastExplore,isRankingMainPanelShow = false},
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[8] = { bgImage = "r_zjm_paihangbang_banner01", name = Language[12387] ,rankType = RANK_TYPE.GUILDTRANSCRIPT,activiteId = 0,isRankingMainPanelShow = false},
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}
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SoulPrintSpriteByQuantity={
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@ -1,4 +1,4 @@
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Language = {
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Language = {
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[10001] = "没有ActivityTypeDef为%s任务Id为%s的数据",
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[10002] = "没有ActivityTypeDef为%s任务",
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[10003] = "活动关闭 ",
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@ -2286,11 +2286,104 @@ Language = {
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[12285] = "无可归元的法宝!",
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[12286] = "法宝归元成功!",
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[12287] = "确定归元",
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[12288] = "<color=#6DFA55>%s</color>的法宝会重置为<color=#6DFA55>1</color>,并返还进阶时消耗的金币和陨铁,是否确认归元?\n\n\t\t\t\t\t\t\t归元后获得:",
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[12289] = "请选择一个需要归元的法宝神将!",
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[12288] = "<color=#6DFA55>%s</color>的法宝会重置为<color=#6DFA55>1</color>阶,并返还进阶时消耗的金币和陨铁,是否确认归元?\n\n\t\t\t\t\t\t\t归元后获得:",
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[12289] = "请选择一个需要归元法宝的神将!",
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[12290] = "前往化虚坛",
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[12291] = "请选择需要合成的神将",
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[12292] = "%s星同阵营神将",
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[12293] = "完成上方任务即可免费领取神将",
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[12294] = ",若宝物已强化或精炼,分解后将清空强化和精炼等级,并100%返还养成材料。",
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[12295] = "暂无可上报的日志!",
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[12296] = "日志上报成功,感谢您的支持!",
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[12297] = "玩家等级达到%s级开启",
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[12298] = "森罗幻境重置前5分钟无法进入",
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[12299] = "人杰宝境",
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[12300] = "佛禅宝境",
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[12301] = "妖灵宝境",
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[12302] = "道玄宝境",
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[12303] = "日",
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[12304] = "、周",
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[12305] = "周",
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[12306] = "未开启!",
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[12307] = "后关闭",
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[12308] = "寂灭",
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[12309] = "已重置!",
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[12310] = "已关闭!",
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[12311] = "%s发起了集结号角,请全体公会成员前往挑战副本首领!",
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[12312] = "%s元",
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[12313] = "神将合成",
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[12314] = "神将置换",
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[12315] = "请选择想要置换的神将!",
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[12316] = "置换玉不足!",
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[12317] = "该神将在",
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[12318] = "中已上阵",
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[12319] = "目标神将已被锁定,无法置换!",
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[12320] = "活动已结束",
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[12321] = "剩余时间:",
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[12322] = "奖励已全部领取",
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[12323] = "编队不能为空",
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[12324] = "公会副本",
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[12325] = "还未有人挑战过此首领",
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[12326] = "今日已无剩余次数!",
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[12327] = "是否花费%s%s购买1次挑战次数并发起挑战?",
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[12328] = "成功购买1次挑战次数!",
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[12329] = "是否花费%s%s购买1次扫荡次数,本次扫荡伤害为%s?",
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[12330] = "成功购买1次扫荡次数!",
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[12331] = "确定以上次挑战的%s伤害进行扫荡吗?",
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[12332] = "是否花费%s%s购买1次挑战次数?",
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[12333] = "只有会长和副会长才可使用此功能!",
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[12334] = "该首领已被击败!",
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[12335] = "%s后才可再次使用此功能!",
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[12336] = "强攻效果已到达最高!",
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[12337] = "是否消耗%s%s购买一次强攻效果?购买后攻击力加成提升至%s",
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[12338] = "强攻效果已到达最高",
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[12339] = "击败前一个首领方可解锁!",
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[12340] = "已通关",
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[12341] = "剩余次数:",
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[12342] = "剩余购买次数:",
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[12343] = "<color=#ADADAD>全公会成员攻击力+0%</color><color=#FF0000>(未激活)</color> ",
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[12344] = "<color=#FFDAB6>全公会成员攻击力+ %s ",
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[12345] = "(%s:%s:%s:后失效)",
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[12346] = "已击败【%s】!",
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[12347] = "即可再抽取",
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[12348] = "青龙秘宝",
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[12349] = "秘宝试炼",
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[12350] = "完成日常任务和秘宝试炼以提升秘宝等级,领取对应奖励,解锁秘宝可领取额外奖励",
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[12351] = "最大等级",
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[12352] = "解锁秘宝",
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[12353] = "已解锁",
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[12354] = "购买等级",
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[12355] = "成功领取额外积分包",
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[12356] = "再次领取",
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[12357] = "/次",
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[12358] = "成功领取",
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[12359] = "年",
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[12360] = "月",
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[12361] = "连续签到",
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[12362] = "天获得:",
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[12363] = "即可<color=#C94943>激活30天月卡</color>",
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[12364] = "是否消耗<color=#0BE102>%s</color>%s购买一次挑战次数?",
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[12365] = "天宫秘宝",
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[12366] = "<color=#95523B>解锁秘宝,可以领取额外专属奖励,并直接获得200积分</color>",
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[12367] = "<color=#60A22C>解锁高阶战令,激活进阶</color><color=#95523B>专属奖励+直升15级</color>",
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[12368] = "等级购买成功",
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[12369] = "购买%s级,升至%s级",
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[12370] = "升至%s级,可立即解锁%s件奖励",
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[12371] = "需要充值",
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[12372] = "以上才可打开",
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[12373] = "确认花费%s妖晶进行1次神将召唤?",
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[12374] = "确认花费%s妖晶抽取1次乾坤宝盒?",
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[12375] = "确认花费%s妖晶进行1次限时召唤?",
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[12376] = "确认花费%s妖晶进行10次神将召唤?",
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[12377] = "确认花费%s妖晶抽取10次乾坤宝盒?",
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[12378] = "确认花费%s妖晶进行10次限时召唤?",
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[12379] = "奖励层不可使用炸弹~",
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[12380] = "炸弹使用已达最大次数~",
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[12381] = "点金次数",
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[12382] = "极速次数",
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[12383] = "法宝归元",
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[12384] = "等级礼包",
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[12385] = "五星成长礼",
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[12386] = "极速排名",
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[12387] = "军团副本",
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}
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@ -1,4 +1,4 @@
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-- Lua中的继承
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-- Lua中的继承
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function Inherit(tbParent, tbChild)
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if not tbParent then
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local o = tbChild or {}
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@ -1150,7 +1150,7 @@ function TimeToH(second)
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local minute = math.floor(second / 60) % 60
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local sec = second % 60
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local hour = math.floor(math.floor(second - day * 24 * 3600 - sec - minute * 60) / 3600)
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return string.format("%02d时", hour)
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return string.format(Language[11751], hour)
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end
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--- 将一段时间转换为时分秒
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require("Base/BasePanel")
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require("Base/BasePanel")
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AchievementPanel = Inherit(BasePanel)
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local this = AchievementPanel
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local redPointGrid = {}--红点
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ActivityGiftManager = {};
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ActivityGiftManager = {};
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local this = ActivityGiftManager
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local ActivityRewardConfig = ConfigManager.GetConfig(ConfigName.ActivityRewardConfig)
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local GlobalActivity = ConfigManager.GetConfig(ConfigName.GlobalActivity)
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require("Base/BasePanel")
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require("Base/BasePanel")
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CourtesyDressPanel = Inherit(BasePanel)
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local this = CourtesyDressPanel
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local chapterList = { Language[10005], Language[10006], Language[10007], Language[10008], Language[10009], Language[10010], Language[10011], Language[10012], Language[10013], Language[10014], Language[10015], Language[10016], Language[10017], Language[10018], Language[10019] }
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require("Base/BasePanel")
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require("Base/BasePanel")
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OpenSeverWelfarePanel = Inherit(BasePanel)
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local this = OpenSeverWelfarePanel
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local activityRewardConfig = ConfigManager.GetConfig(ConfigName.ActivityRewardConfig)
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local SevenDayGift = quick_class("SevenDayGift")
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local SevenDayGift = quick_class("SevenDayGift")
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local this = SevenDayGift
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local selectIndex = 0
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local jumpNeedBtn = 0
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require("Base/BasePanel")
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require("Base/BasePanel")
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WarPowerSortPanel = Inherit(BasePanel)
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local activityRewardGrid = {}
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local activityRewardGridItemView = {}
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require("Base/BasePanel")
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require("Base/BasePanel")
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local AdventureAlianInvasionPanel = Inherit(BasePanel)
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local this = AdventureAlianInvasionPanel
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-- Tab管理器
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require("Base/BasePanel")
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require("Base/BasePanel")
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AdventureExploreRewardPanel = Inherit(BasePanel)
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local this=AdventureExploreRewardPanel
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local baseDrop={}
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require("Base/BasePanel")
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require("Base/BasePanel")
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local AdventureGetRewardPopup = Inherit(BasePanel)
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local this = AdventureGetRewardPopup
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require("Base/BasePanel")
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require("Base/BasePanel")
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require("Modules/Adventure/View/AdventureView")
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local AdventureMainPanel = Inherit(BasePanel)
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local this = AdventureMainPanel
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AdventureManager = {}
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AdventureManager = {}
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local this = AdventureManager
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local GameSetting = ConfigManager.GetConfig(ConfigName.GameSetting)
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local AdventureReward = ConfigManager.GetConfig(ConfigName.AdventureReward)
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require("Base/BasePanel")
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require("Base/BasePanel")
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local AdventureRewardDetailPopup = Inherit(BasePanel)
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local this = AdventureRewardDetailPopup
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require("Base/BasePanel")
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require("Base/BasePanel")
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AdventureUpLevelPanel = Inherit(BasePanel)
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local this = AdventureUpLevelPanel
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local RewardGroup = ConfigManager.GetConfig(ConfigName.RewardGroup)
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AdventureView = {}
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AdventureView = {}
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require("Base/BasePanel")
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local MonsterGroup = ConfigManager.GetConfig(ConfigName.MonsterGroup)
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local MonsterConfig = ConfigManager.GetConfig(ConfigName.MonsterConfig)
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require("Base/BasePanel")
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require("Base/BasePanel")
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local AlienMainPanel = Inherit(BasePanel)
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local this = AlienMainPanel
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--初始化组件(用于子类重写)
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require("Base/BasePanel")
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require("Base/BasePanel")
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local AlienRankRewardPopup = Inherit(BasePanel)
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local this = AlienRankRewardPopup
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--初始化组件(用于子类重写)
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require("Base/BasePanel")
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require("Base/BasePanel")
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local ArenaMainPanel = Inherit(BasePanel)
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local this = ArenaMainPanel
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ArenaManager = {};
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ArenaManager = {};
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local this = ArenaManager
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local ArenaReward = ConfigManager.GetConfig(ConfigName.ArenaReward)
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local ArenaSetting = ConfigManager.GetConfig(ConfigName.ArenaSetting)
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require("Base/BasePanel")
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require("Base/BasePanel")
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local ArenaRecordPopup = Inherit(BasePanel)
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local this = ArenaRecordPopup
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require("Base/BasePanel")
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local ArenaResultPopup = Inherit(BasePanel)
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local this = ArenaResultPopup
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require("Base/BasePanel")
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require("Base/BasePanel")
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local ArenaTypePanel = Inherit(BasePanel)
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local this = ArenaTypePanel
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local ArenaView = {}
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local ArenaView = {}
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local this = ArenaView
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local rewardBoxBtn = {}
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local arenaBattleReward = ConfigManager.GetConfig(ConfigName.ArenaBattleReward)
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local RankView = {}
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local RankView = {}
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local this = RankView
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-- 头像对象管理
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RewardView = {}
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RewardView = {}
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local goList={}
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local viewList={}
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local DAILYREWARD=1
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require("Base/BasePanel")
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require("Base/BasePanel")
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local ATMMyGuessHistoryPopup = Inherit(BasePanel)
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local this = ATMMyGuessHistoryPopup
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local _PlayerHeadList = {}
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require("Base/BasePanel")
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require("Base/BasePanel")
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local ATMTeamRankPopup = Inherit(BasePanel)
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local this = ATMTeamRankPopup
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local _PlayerHeadList = {}
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require("Base/BasePanel")
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require("Base/BasePanel")
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ArenaTopMatchGuessTipViewPopup = Inherit(BasePanel)
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local this = ArenaTopMatchGuessTipViewPopup
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local betBattleInfo = nil
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ArenaTopMatchManager = {};
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ArenaTopMatchManager = {};
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local this = ArenaTopMatchManager
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this.CurTabIndex = 0
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this.curIsShowDoGuessPopup = false
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require("Base/BasePanel")
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require("Base/BasePanel")
|
||||
local ArenaTopMatchPanel = Inherit(BasePanel)
|
||||
local this = ArenaTopMatchPanel
|
||||
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
require("Base/BasePanel")
|
||||
require("Base/BasePanel")
|
||||
local DoGuessPopup = Inherit(BasePanel)
|
||||
local this = DoGuessPopup
|
||||
local GUESS_COIN = ArenaTopMatchManager.GetGuessCoinID()
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
require("Base/BasePanel")
|
||||
require("Base/BasePanel")
|
||||
local GuessCoinDropPopup = Inherit(BasePanel)
|
||||
local this = GuessCoinDropPopup
|
||||
--初始化组件(用于子类重写)
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
require("Base/BasePanel")
|
||||
require("Base/BasePanel")
|
||||
RecordPopup = Inherit(BasePanel)
|
||||
local this = RecordPopup
|
||||
local _PlayerHeadList = {}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
require("Base/BasePanel")
|
||||
require("Base/BasePanel")
|
||||
TopMatchPlayBattleAinSelectPopup = Inherit(BasePanel)
|
||||
local this = TopMatchPlayBattleAinSelectPopup
|
||||
local resultRes = {
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
---
|
||||
---
|
||||
--- Generated by EmmyLua(https://github.com/EmmyLua)
|
||||
--- Created by Steven Hawking.
|
||||
--- DateTime: 9/11/21 17:04
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
local ATM_EliminationView={}
|
||||
local ATM_EliminationView={}
|
||||
local this=ATM_EliminationView
|
||||
-- Tab管理器
|
||||
local ArenaTopMatchPanel= require("Modules/ArenaTopMatch/ArenaTopMatchPanel")
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
--竞猜提示面板
|
||||
--竞猜提示面板
|
||||
local ATM_GuessTipView = {}
|
||||
local this = ATM_GuessTipView
|
||||
local betBattleInfo = nil
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
local ATM_GuessView={}
|
||||
local ATM_GuessView={}
|
||||
local this=ATM_GuessView
|
||||
local commonInfo = require("Modules/ArenaTopMatch/View/ATM_CommonInfo")
|
||||
local matchPanel=require("Modules/ArenaTopMatch/ArenaTopMatchPanel")
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
local ATM_MainMatchView={}
|
||||
local ATM_MainMatchView={}
|
||||
local this=ATM_MainMatchView
|
||||
local commonInfo = require("Modules/ArenaTopMatch/View/ATM_CommonInfo")
|
||||
--初始化组件(用于子类重写)
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
local ATM_RankView={}
|
||||
local ATM_RankView={}
|
||||
local this=ATM_RankView
|
||||
--头名
|
||||
-- local TitleName={
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
local ATM_RewardView = {}
|
||||
local ATM_RewardView = {}
|
||||
local this = ATM_RewardView
|
||||
|
||||
---巅峰战奖励
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
local ATM_Title={}
|
||||
local ATM_Title={}
|
||||
local this = ATM_Title
|
||||
|
||||
--初始化组件(用于子类重写)
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
BagManager = {}
|
||||
BagManager = {}
|
||||
local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
|
||||
local equipConfig = ConfigManager.GetConfig(ConfigName.EquipConfig)
|
||||
local equipSign = ConfigManager.GetConfig(ConfigName.EquipSign)
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
require("Base/BasePanel")
|
||||
require("Base/BasePanel")
|
||||
BagPanel = Inherit(BasePanel)
|
||||
local this = BagPanel
|
||||
local sortIndex = 0
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
require("Base/BasePanel")
|
||||
require("Base/BasePanel")
|
||||
BagResolveAnCompoundPanel = Inherit(BasePanel)
|
||||
local this=BagResolveAnCompoundPanel
|
||||
--分解
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
BattleManager = {}
|
||||
BattleManager = {}
|
||||
local this = BattleManager
|
||||
local PassiveSkillLogicConfig = ConfigManager.GetConfig(ConfigName.PassiveSkillLogicConfig)
|
||||
local SkillLogicConfig = ConfigManager.GetConfig(ConfigName.SkillLogicConfig)
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
require("Base/Stack")
|
||||
require("Base/Stack")
|
||||
|
||||
BATTLE_POOL_TYPE = {
|
||||
MY_ROLE = 0,
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
BattleRecordManager = {}
|
||||
BattleRecordManager = {}
|
||||
local this = BattleRecordManager
|
||||
|
||||
local BattleRecordList = {}
|
||||
|
|
@ -177,7 +177,7 @@ end
|
|||
-- 上报战斗日志
|
||||
function this.SubmitBattleRecord()
|
||||
if not this.isSubmit then
|
||||
PopupTipPanel.ShowTip("暂无可上报的日志!")
|
||||
PopupTipPanel.ShowTip(Language[12295])
|
||||
return
|
||||
end
|
||||
local _, rcd = this.isHaveRecord()
|
||||
|
|
@ -185,7 +185,7 @@ function this.SubmitBattleRecord()
|
|||
NetManager.GMEvent("//"..rcd.seed.."|"..rcd.fightMaxRound.."|"..BattleManager.PrintBattleTable(rcd.fightData))
|
||||
end
|
||||
this.isSubmit = false
|
||||
PopupTipPanel.ShowTip("日志上报成功,感谢您的支持!")
|
||||
PopupTipPanel.ShowTip(Language[12296])
|
||||
end
|
||||
|
||||
return this
|
||||
|
|
@ -1,4 +1,4 @@
|
|||
local FightEffectAudioConfig = {}
|
||||
local FightEffectAudioConfig = {}
|
||||
local this = FightEffectAudioConfig
|
||||
|
||||
function FightEffectAudioConfig.Init()
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
|
||||
|
||||
local Files = {
|
||||
"Modules.Battle.BattlePool",
|
||||
"Modules.Battle.View.RoleView",
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
PokemonEffectConfig = {
|
||||
PokemonEffectConfig = {
|
||||
[1] = {
|
||||
live = "live2d_s_jieling_dlg_3010",
|
||||
scale = 0.6,
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
BattleEvent={}
|
||||
BattleEvent={}
|
||||
BattleEvent.__index = BattleEvent
|
||||
|
||||
local listPool = BattleObjectPool.New(function ()
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
Buff = {}
|
||||
Buff = {}
|
||||
local floor = math.floor
|
||||
local buffPoolList = {}
|
||||
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
local floor = math.floor
|
||||
local floor = math.floor
|
||||
local max = math.max
|
||||
local min = math.min
|
||||
--local RoleDataName = RoleDataName
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
Random = {}
|
||||
Random = {}
|
||||
|
||||
local floor = math.floor
|
||||
local seed = 0
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
RoleData = {}
|
||||
RoleData = {}
|
||||
RoleData.__index = RoleData
|
||||
local max = math.max
|
||||
local floor = math.floor
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
local effect = require("Modules/Battle/Logic/Base/Effect")
|
||||
local effect = require("Modules/Battle/Logic/Base/Effect")
|
||||
local floor = math.floor
|
||||
local max = math.max
|
||||
local min = math.min
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
BattleLogManager = {}
|
||||
BattleLogManager = {}
|
||||
local this = BattleLogManager
|
||||
local isLog = false
|
||||
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
BattleLogic = {}
|
||||
BattleLogic = {}
|
||||
|
||||
local floor = math.floor
|
||||
local min = math.min
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
Aura = Buff:New()
|
||||
Aura = Buff:New()
|
||||
|
||||
--初始化Buff,通过传入一些自定义参数控制成长相关的数值
|
||||
function Aura:SetData(...)
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
Brand = Buff:New()
|
||||
Brand = Buff:New()
|
||||
|
||||
--初始化Buff,通过传入一些自定义参数控制成长相关的数值
|
||||
function Brand:SetData(...)
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
Control = Buff:New()
|
||||
Control = Buff:New()
|
||||
|
||||
--初始化Buff,通过传入一些自定义参数控制成长相关的数值
|
||||
function Control:SetData(...)
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
Curse = Buff:New()
|
||||
Curse = Buff:New()
|
||||
|
||||
|
||||
--初始化Buff,通过传入一些自定义参数控制成长相关的数值
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
DOT = Buff:New()
|
||||
DOT = Buff:New()
|
||||
|
||||
--初始化Buff,通过传入一些自定义参数控制成长相关的数值
|
||||
function DOT:SetData(...)
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
HOT = Buff:New()
|
||||
HOT = Buff:New()
|
||||
|
||||
--初始化Buff,通过传入一些自定义参数控制成长相关的数值
|
||||
function HOT:SetData(...)
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
-- 免疫效果
|
||||
-- 免疫效果
|
||||
Immune = Buff:New()
|
||||
|
||||
local immune0 = function(buff)
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
NoDead = Buff:New()
|
||||
NoDead = Buff:New()
|
||||
|
||||
--初始化Buff,通过传入一些自定义参数控制成长相关的数值
|
||||
function NoDead:SetData(...)
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
PropertyChange = Buff:New()
|
||||
PropertyChange = Buff:New()
|
||||
|
||||
--初始化Buff,通过传入一些自定义参数控制成长相关的数值
|
||||
function PropertyChange:SetData(...)
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
Shield = Buff:New()
|
||||
Shield = Buff:New()
|
||||
-- 无敌吸血盾的免疫状态
|
||||
local immune0 = function(buff)
|
||||
return buff.type == BuffName.Control or buff.isDeBuff or buff.type == BuffName.DOT
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
local index = 0
|
||||
local index = 0
|
||||
local function indexAdd()
|
||||
index = index + 1
|
||||
return index
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
BattleDictionary = {}
|
||||
BattleDictionary = {}
|
||||
function BattleDictionary.New()
|
||||
local o = {}
|
||||
setmetatable(o, BattleDictionary)
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
BattleList = {}
|
||||
BattleList = {}
|
||||
function BattleList.New()
|
||||
local o = {}
|
||||
setmetatable(o, BattleList)
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
BattleObjectPool = {}
|
||||
BattleObjectPool = {}
|
||||
function BattleObjectPool.New(onCreate)
|
||||
local o = {}
|
||||
setmetatable(o, BattleObjectPool)
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
BattleQueue = {}
|
||||
BattleQueue = {}
|
||||
function BattleQueue.New()
|
||||
local o = {}
|
||||
setmetatable(o, BattleQueue)
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
BattleUtil = {}
|
||||
BattleUtil = {}
|
||||
--local BattleUtil = BattleUtil
|
||||
local floor = math.floor
|
||||
local max = math.max
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
--战斗外数据管理、
|
||||
--战斗外数据管理、
|
||||
OutDataManager = {}
|
||||
local this = OutDataManager
|
||||
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
RoleLogic = {}
|
||||
RoleLogic = {}
|
||||
RoleLogic.__index = RoleLogic
|
||||
--local RoleLogic = RoleLogic
|
||||
--local RoleDataName = RoleDataName
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
RoleManager = {}
|
||||
RoleManager = {}
|
||||
local this = RoleManager
|
||||
|
||||
-- 将死之人
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
SkillManager = {}
|
||||
SkillManager = {}
|
||||
local this = SkillManager
|
||||
|
||||
local skillPool = BattleObjectPool.New(function ()
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
|
||||
|
||||
RoleSetView = {}
|
||||
local MonsterConfig = ConfigManager.GetConfig(ConfigName.MonsterConfig)
|
||||
-- 初始化角色设置界面
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
require("Base/BasePanel")
|
||||
require("Base/BasePanel")
|
||||
require("Base/Stack")
|
||||
require("Modules.Battle.Config.PokemonEffectConfig")
|
||||
require("Modules/Battle/Test/BattleSetView")
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
require("Base/BasePanel")
|
||||
require("Base/BasePanel")
|
||||
local BattleBestPopup = Inherit(BasePanel)
|
||||
local this = BattleBestPopup
|
||||
local func2 = nil--此回调目前只有大闹天宫试炼节点用 当有没有事件时 关闭按钮不好使
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
require("Base/BasePanel")
|
||||
require("Base/BasePanel")
|
||||
BattleEndPanel = Inherit(BasePanel)
|
||||
local this = BattleEndPanel
|
||||
local BattlePanel
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
require("Base/BasePanel")
|
||||
require("Base/BasePanel")
|
||||
require("Base/Stack")
|
||||
require("Modules.Battle.Config.PokemonEffectConfig")
|
||||
local BattleView = require("Modules/Battle/View/BattleView")
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
local RoleShowView = {}
|
||||
local RoleShowView = {}
|
||||
local this = RoleShowView
|
||||
|
||||
-- local liveNodes={}--立绘容器
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
require("Base/BasePanel")
|
||||
require("Base/BasePanel")
|
||||
local BattleStageTipPopup = Inherit(BasePanel)
|
||||
local this = BattleStageTipPopup
|
||||
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
require("Base/BasePanel")
|
||||
require("Base/BasePanel")
|
||||
require("Modules.Battle.Config.PokemonEffectConfig")
|
||||
local FEAConfig = require("Modules/Battle/Config/FightEffectAudioConfig")
|
||||
-- local RoleShowView = require("Modules/Battle/View/BattleRoleShowView")
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
BuffView ={}
|
||||
BuffView ={}
|
||||
BuffView.__index = BuffView
|
||||
|
||||
function BuffView.New(go, buff, icon)
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
require("Modules.Battle.Config.PokemonEffectConfig")
|
||||
require("Modules.Battle.Config.PokemonEffectConfig")
|
||||
require("Base/BasePanel")
|
||||
local DamageResultPanel = Inherit(BasePanel)
|
||||
local this = DamageResultPanel
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
require("Modules.Battle.Logic.Misc.BattleDefine")
|
||||
require("Modules.Battle.Logic.Misc.BattleDefine")
|
||||
local FEAConfig = require("Modules/Battle/Config/FightEffectAudioConfig")
|
||||
RoleView = {}
|
||||
RoleView.__index = RoleView
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
--[[
|
||||
--[[
|
||||
* @ClassName BindPhoneNumberManager
|
||||
* @Description 手机绑定管理
|
||||
* @Date 2019/9/2 9:39
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
--[[
|
||||
--[[
|
||||
* @ClassName ConfirmBindPanel
|
||||
* @Description 确定关联手机
|
||||
* @Date 2019/8/30 16:17
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
-- 管理副本的一些通用数据
|
||||
-- 管理副本的一些通用数据
|
||||
-- 副本ID就是地图Id
|
||||
CarbonManager = {};
|
||||
local this = CarbonManager
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
require("Base/BasePanel")
|
||||
require("Base/BasePanel")
|
||||
CarbonMopUpEndPanel = Inherit(BasePanel)
|
||||
local this=CarbonMopUpEndPanel
|
||||
local challengeConfig = ConfigManager.GetConfig(ConfigName.ChallengeConfig)
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
require("Base/BasePanel")
|
||||
require("Base/BasePanel")
|
||||
CarbonScoreSortPanel = Inherit(BasePanel)
|
||||
local this=CarbonScoreSortPanel
|
||||
local mapRankInfo={}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
require("Base/BasePanel")
|
||||
require("Base/BasePanel")
|
||||
CarbonTypePanel = Inherit(BasePanel)
|
||||
local this = CarbonTypePanel
|
||||
local hasFresh = false
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
require("Base/BasePanel")
|
||||
require("Base/BasePanel")
|
||||
CarbonTypePanelV2 = Inherit(BasePanel)
|
||||
local this = CarbonTypePanelV2
|
||||
local hasFresh = false
|
||||
|
|
@ -381,9 +381,9 @@ function this.BtnClick(id)
|
|||
else
|
||||
if not ActTimeCtrlManager.IsQualifiled(id) then
|
||||
local config = ConfigManager.GetConfigData(ConfigName.GlobalSystemConfig,FUNCTION_OPEN_TYPE.TRIAL)
|
||||
PopupTipPanel.ShowTip(string.format("玩家等级达到%s级开启",config.OpenRules[2]))
|
||||
PopupTipPanel.ShowTip(string.format(Language[12297],config.OpenRules[2]))
|
||||
else
|
||||
PopupTipPanel.ShowTip("森罗幻境重置前5分钟无法进入")
|
||||
PopupTipPanel.ShowTip(Language[12298])
|
||||
end
|
||||
|
||||
end
|
||||
|
|
@ -392,7 +392,7 @@ function this.BtnClick(id)
|
|||
UIManager.OpenPanel(UIName.XuanYuanMirrorPanel)
|
||||
else
|
||||
local config = ConfigManager.GetConfigData(ConfigName.GlobalSystemConfig,FUNCTION_OPEN_TYPE.PEOPLE_MIRROR)
|
||||
PopupTipPanel.ShowTip(string.format("玩家等级达到%s级开启",config.OpenRules[2]))
|
||||
PopupTipPanel.ShowTip(string.format(Language[12297],config.OpenRules[2]))
|
||||
end
|
||||
elseif id == FUNCTION_OPEN_TYPE.ENDLESS then
|
||||
MapManager.curCarbonType = CarBonTypeId.ENDLESS
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
require("Base/BasePanel")
|
||||
require("Base/BasePanel")
|
||||
CarbonTypePanelV3 = Inherit(BasePanel)
|
||||
local this = CarbonTypePanelV3
|
||||
local hasFresh = false
|
||||
|
|
|
|||
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Reference in New Issue