miduo_client/Assets/ManagedResources/~Lua/Modules/DynamicActivity/LingShowTeHui.lua

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5.9 KiB
Lua
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local LingShowTeHui = {}
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local allData={}
local itemsGrid = {}--item重复利用
local this=LingShowTeHui
local parent = {}
local spiritAnimalConfig = ConfigManager.GetConfig(ConfigName.SpiritAnimal)
local rechargeConfigId = 0
local rechargeData = {}
local itemViewList = {}
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function LingShowTeHui:New(gameObject)
local b = {}
b.gameObject = gameObject
b.transform = gameObject.transform
setmetatable(b, { __index = LingShowTeHui })
return b
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end
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function LingShowTeHui:InitComponent()
self.time = Util.GetGameObject(self.gameObject, "time/times"):GetComponent("Text")
self.buyBtn = Util.GetGameObject(self.gameObject, "layout/buyBtn")
self.buyBtnText = Util.GetGameObject(self.gameObject, "layout/buyBtn/Text"):GetComponent("Text")
self.scrollItem = Util.GetGameObject(self.gameObject, "scroller/grid")
self.buytimes = Util.GetGameObject(self.gameObject, "layout/buytimes"):GetComponent("Text")
self.giftItemView = {}
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for i = 1, 4 do
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self.giftItemView[i] = Util.GetGameObject(self.gameObject, "layout/obj"..i)
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end
end
--绑定事件(用于子类重写)
function LingShowTeHui:BindEvent()
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Util.AddClick(self.buyBtn,function()
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if rechargeData.buyTimes >= rechargeData.dynamicBuyTimes then
return
end
--直购商品
PayManager.Pay(rechargeConfigId, function(id)
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self.RechargeSuccessFunc(id)
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end)
end)
end
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function self.RechargeSuccessFunc(id)
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FirstRechargeManager.RefreshAccumRechargeValue(id)
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self.OnShowData()
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end
--添加事件监听(用于子类重写)
function LingShowTeHui:AddListener()
end
--移除事件监听(用于子类重写)
function LingShowTeHui:RemoveListener()
end
local sortingOrder = 0
--界面打开时调用(用于子类重写)
function LingShowTeHui:OnOpen()
end
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
function LingShowTeHui:OnShow(_sortingOrder,_parent)
parent = _parent
sortingOrder = _sortingOrder
this:OnShowData()
LingShowTeHui:SetTime()
end
local FrameSprite = {
[3] = "l_lishoutehui_ziyuan",
[4] = "l_lishoutehui_ziyuan",
[5] = "l_lishoutehui_huangyuan",
}
function LingShowTeHui:OnShowData()
local activityId = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.LingShowTeHui)
local activityConfig = ConfigManager.GetConfigData(ConfigName.GlobalActivity,activityId)
rechargeConfigId = activityConfig.CanBuyRechargeId[1]
allData = ConfigManager.GetConfigData(ConfigName.RechargeCommodityConfig,rechargeConfigId)
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self.buyBtnText.text = MoneyUtil.GetMoneyUnitNameWithMoney(allData.Price)
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if not itemsGrid then
itemsGrid = {}
end
for k,v in ipairs(itemsGrid) do
v.gameObject:SetActive(false)
end
for k,v in ipairs(allData.RewardShow) do
if not itemsGrid[k] then
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itemsGrid[k] = SubUIManager.Open(SubUIConfig.ItemView,self.scrollItem.transform)
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end
itemsGrid[k].gameObject:SetActive(true)
itemsGrid[k]:OnOpen(false, {v[1],v[2]}, 1,false,false,false,sortingOrder)
end
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for _,v in pairs(self.giftItemView) do
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v.gameObject:SetActive(false)
end
local strs = string.split(activityConfig.ExpertDec,'#')
for i = 1 ,#strs do
local itemLocalConfig = spiritAnimalConfig[tonumber(strs[i])]
if not itemLocalConfig then
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if self.giftItemView[i] then
self.giftItemView[i].gameObject:SetActive(false)
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end
else
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if self.giftItemView[i] then
self.giftItemView[i].gameObject:SetActive(true)
self.giftItemView[i]:GetComponent("Image").sprite = Util.LoadSprite(FrameSprite[itemLocalConfig.Quality])
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if not itemViewList then
itemViewList = {}
end
if not itemViewList[i] then
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itemViewList[i] = SubUIManager.Open(SubUIConfig.ItemView,self.giftItemView[i].transform)
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end
itemViewList[i].gameObject:SetActive(true)
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itemViewList[i].gameObject:GetComponent("RectTransform").anchoredPosition = Vector3.New(36.03,-29.37,0)
itemViewList[i]:OnOpen(false, {itemLocalConfig.Id,0}, 1.1,false,false,false,sortingOrder)
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end
end
end
rechargeData = OperatingManager.GetGiftGoodsInfo(GoodsTypeDef.DirectPurchaseGift, rechargeConfigId)
if rechargeData then
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self.buytimes.text = Language[10492]..(rechargeData.dynamicBuyTimes - rechargeData.buyTimes)
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else
--LogGreen("找不到数据了:"..rechargeConfigId)
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end
end
function LingShowTeHui:SetTime()
if self.timer then
self.timer:Stop()
self.timer = nil
end
local endTime = ActivityGiftManager.GetTaskEndTime(ActivityTypeDef.LingShowTeHui)
local timeDown = endTime - GetTimeStamp()
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self.time.text = Language[10470]..TimeToDHMS(timeDown)
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self.timer = Timer.New(function()
timeDown = timeDown - 1
if timeDown < 1 then
self.timer:Stop()
self.timer = nil
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self.time.text = Language[10470]..TimeToDHMS(0)
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end
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self.time.text = Language[10470]..TimeToDHMS(timeDown)
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end, 1, -1, true)
self.timer:Start()
end
--界面打开时调用(用于子类重写)
function LingShowTeHui:OnOpen()
end
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function self.RechargeSuccessFunc(id)
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FirstRechargeManager.RefreshAccumRechargeValue(id)
--OperatingManager.RefreshGiftGoodsBuyTimes(GoodsTypeDef.GiftBuy, id)
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self.OnShowData()
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end
function LingShowTeHui:OnClose()
end
--界面销毁时调用(用于子类重写)
function LingShowTeHui:OnDestroy()
if self.timer then
self.timer:Stop()
self.timer = nil
end
sortingOrder = 0
itemsGrid = {}
itemViewList = {}
end
function LingShowTeHui:OnHide()
if self.timer then
self.timer:Stop()
self.timer = nil
end
sortingOrder = 0
end
return LingShowTeHui