229 lines
7.3 KiB
C#
229 lines
7.3 KiB
C#
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//this source code was auto-generated by tolua#, do not modify it
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using System;
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using LuaInterface;
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public class UnityEngine_UI_LayoutUtilityWrap
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{
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public static void Register(LuaState L)
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{
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L.BeginStaticLibs("LayoutUtility");
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L.RegFunction("GetMinSize", GetMinSize);
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L.RegFunction("GetPreferredSize", GetPreferredSize);
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L.RegFunction("GetFlexibleSize", GetFlexibleSize);
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L.RegFunction("GetMinWidth", GetMinWidth);
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L.RegFunction("GetPreferredWidth", GetPreferredWidth);
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L.RegFunction("GetFlexibleWidth", GetFlexibleWidth);
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L.RegFunction("GetMinHeight", GetMinHeight);
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L.RegFunction("GetPreferredHeight", GetPreferredHeight);
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L.RegFunction("GetFlexibleHeight", GetFlexibleHeight);
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L.RegFunction("GetLayoutProperty", GetLayoutProperty);
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L.EndStaticLibs();
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int GetMinSize(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
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UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
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int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
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float o = UnityEngine.UI.LayoutUtility.GetMinSize(arg0, arg1);
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LuaDLL.lua_pushnumber(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int GetPreferredSize(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
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UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
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int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
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float o = UnityEngine.UI.LayoutUtility.GetPreferredSize(arg0, arg1);
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LuaDLL.lua_pushnumber(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int GetFlexibleSize(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
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UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
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int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
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float o = UnityEngine.UI.LayoutUtility.GetFlexibleSize(arg0, arg1);
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LuaDLL.lua_pushnumber(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int GetMinWidth(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
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UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
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float o = UnityEngine.UI.LayoutUtility.GetMinWidth(arg0);
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LuaDLL.lua_pushnumber(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int GetPreferredWidth(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
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UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
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float o = UnityEngine.UI.LayoutUtility.GetPreferredWidth(arg0);
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LuaDLL.lua_pushnumber(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int GetFlexibleWidth(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
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UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
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float o = UnityEngine.UI.LayoutUtility.GetFlexibleWidth(arg0);
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LuaDLL.lua_pushnumber(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int GetMinHeight(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
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UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
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float o = UnityEngine.UI.LayoutUtility.GetMinHeight(arg0);
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LuaDLL.lua_pushnumber(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int GetPreferredHeight(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
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UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
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float o = UnityEngine.UI.LayoutUtility.GetPreferredHeight(arg0);
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LuaDLL.lua_pushnumber(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int GetFlexibleHeight(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
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UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
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float o = UnityEngine.UI.LayoutUtility.GetFlexibleHeight(arg0);
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LuaDLL.lua_pushnumber(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int GetLayoutProperty(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 3)
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{
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UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
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UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
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System.Func<UnityEngine.UI.ILayoutElement,float> arg1 = (System.Func<UnityEngine.UI.ILayoutElement,float>)ToLua.CheckDelegate<System.Func<UnityEngine.UI.ILayoutElement,float>>(L, 2);
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float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
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float o = UnityEngine.UI.LayoutUtility.GetLayoutProperty(arg0, arg1, arg2);
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LuaDLL.lua_pushnumber(L, o);
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return 1;
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}
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else if (count == 4)
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{
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UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
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UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
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System.Func<UnityEngine.UI.ILayoutElement,float> arg1 = (System.Func<UnityEngine.UI.ILayoutElement,float>)ToLua.CheckDelegate<System.Func<UnityEngine.UI.ILayoutElement,float>>(L, 2);
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float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
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UnityEngine.UI.ILayoutElement arg3 = null;
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float o = UnityEngine.UI.LayoutUtility.GetLayoutProperty(arg0, arg1, arg2, out arg3);
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LuaDLL.lua_pushnumber(L, o);
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ToLua.PushObject(L, arg3);
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return 2;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.UI.LayoutUtility.GetLayoutProperty");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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}
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