miduo_client/Assets/Source/Generate/UnityEngine_UI_LayoutUtilit...

229 lines
7.3 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class UnityEngine_UI_LayoutUtilityWrap
{
public static void Register(LuaState L)
{
L.BeginStaticLibs("LayoutUtility");
L.RegFunction("GetMinSize", GetMinSize);
L.RegFunction("GetPreferredSize", GetPreferredSize);
L.RegFunction("GetFlexibleSize", GetFlexibleSize);
L.RegFunction("GetMinWidth", GetMinWidth);
L.RegFunction("GetPreferredWidth", GetPreferredWidth);
L.RegFunction("GetFlexibleWidth", GetFlexibleWidth);
L.RegFunction("GetMinHeight", GetMinHeight);
L.RegFunction("GetPreferredHeight", GetPreferredHeight);
L.RegFunction("GetFlexibleHeight", GetFlexibleHeight);
L.RegFunction("GetLayoutProperty", GetLayoutProperty);
L.EndStaticLibs();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetMinSize(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
float o = UnityEngine.UI.LayoutUtility.GetMinSize(arg0, arg1);
LuaDLL.lua_pushnumber(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetPreferredSize(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
float o = UnityEngine.UI.LayoutUtility.GetPreferredSize(arg0, arg1);
LuaDLL.lua_pushnumber(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetFlexibleSize(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
float o = UnityEngine.UI.LayoutUtility.GetFlexibleSize(arg0, arg1);
LuaDLL.lua_pushnumber(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetMinWidth(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
float o = UnityEngine.UI.LayoutUtility.GetMinWidth(arg0);
LuaDLL.lua_pushnumber(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetPreferredWidth(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
float o = UnityEngine.UI.LayoutUtility.GetPreferredWidth(arg0);
LuaDLL.lua_pushnumber(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetFlexibleWidth(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
float o = UnityEngine.UI.LayoutUtility.GetFlexibleWidth(arg0);
LuaDLL.lua_pushnumber(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetMinHeight(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
float o = UnityEngine.UI.LayoutUtility.GetMinHeight(arg0);
LuaDLL.lua_pushnumber(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetPreferredHeight(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
float o = UnityEngine.UI.LayoutUtility.GetPreferredHeight(arg0);
LuaDLL.lua_pushnumber(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetFlexibleHeight(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
float o = UnityEngine.UI.LayoutUtility.GetFlexibleHeight(arg0);
LuaDLL.lua_pushnumber(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetLayoutProperty(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 3)
{
UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
System.Func<UnityEngine.UI.ILayoutElement,float> arg1 = (System.Func<UnityEngine.UI.ILayoutElement,float>)ToLua.CheckDelegate<System.Func<UnityEngine.UI.ILayoutElement,float>>(L, 2);
float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
float o = UnityEngine.UI.LayoutUtility.GetLayoutProperty(arg0, arg1, arg2);
LuaDLL.lua_pushnumber(L, o);
return 1;
}
else if (count == 4)
{
UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(arg0);
System.Func<UnityEngine.UI.ILayoutElement,float> arg1 = (System.Func<UnityEngine.UI.ILayoutElement,float>)ToLua.CheckDelegate<System.Func<UnityEngine.UI.ILayoutElement,float>>(L, 2);
float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
UnityEngine.UI.ILayoutElement arg3 = null;
float o = UnityEngine.UI.LayoutUtility.GetLayoutProperty(arg0, arg1, arg2, out arg3);
LuaDLL.lua_pushnumber(L, o);
ToLua.PushObject(L, arg3);
return 2;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.UI.LayoutUtility.GetLayoutProperty");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
}