miduo_client/Assets/ManagedResources/~Lua/Modules/DailyRecharge/DailyRechargePanel.lua

378 lines
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Lua
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local DailyRechargePanel = quick_class("DailyRechargePanel", BasePanel)
local actRewardConfig = ConfigManager.GetConfig(ConfigName.ActivityRewardConfig)
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local kMaxReward = 4
local index = 0
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local cursortingOrder
local isFirstOpen = false
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local missionIndex = {
[18] = {selectIma = "r_mrcz_18_zh",selectImaRMB = "r_mrcz_18_zh",defaultIma = "r_mrcz_1801_zh",defaultImaRMB = "r_mrcz_1801_zh"},
[30] = {selectIma = "r_mrcz_30_zh",selectImaRMB = "r_mrcz_30_zh",defaultIma = "r_mrcz_3001_zh",defaultImaRMB = "r_mrcz_3001_zh"},
[68] = {selectIma = "r_mrcz_68_zh",selectImaRMB = "r_mrcz_68_zh",defaultIma = "r_mrcz_6801_zh",defaultImaRMB = "r_mrcz_6801_zh"},
[98] = {selectIma = "r_mrcz_98_zh",selectImaRMB = "r_mrcz_98_zh",defaultIma = "r_mrcz_9801_zh",defaultImaRMB = "r_mrcz_9801_zh"},
[128] = {selectIma = "r_mrcz_128_zh",selectImaRMB = "r_mrcz_128_zh",defaultIma = "r_mrcz_12801_zh",defaultImaRMB = "r_mrcz_12801_zh"},
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[198] = {selectIma = "r_mrcz_198_zh",selectImaRMB = "r_mrcz_198_zh",defaultIma = "r_mrcz_19801_zh",defaultImaRMB = "r_mrcz_19801_zh"},
[328] = {selectIma = "r_mrcz_328_zh",selectImaRMB = "r_mrcz_328_zh",defaultIma = "r_mrcz_32801_zh",defaultImaRMB = "r_mrcz_32801_zh"},
[648] = {selectIma = "r_mrcz_648_zh",selectImaRMB = "r_mrcz_648_zh",defaultIma = "r_mrcz_64801_zh",defaultImaRMB = "r_mrcz_64801_zh"},
[50] = {selectIma = "r_mrcz_50_zh",selectImaRMB = "r_mrcz_50_zh",defaultIma = "r_mrcz_5001_zh",defaultImaRMB = "r_mrcz_5001_zh"},
[100] = {selectIma = "r_mrcz_100_zh",selectImaRMB = "r_mrcz_100_zh",defaultIma = "r_mrcz_10001_zh",defaultImaRMB = "r_mrcz_10001_zh"},
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}
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function DailyRechargePanel:InitComponent()
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self.spLoader = SpriteLoader.New()
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cursortingOrder = 0
self.backBtnNew = Util.GetGameObject(self.transform, "BG")
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self.backBtn = Util.GetGameObject(self.transform, "frame")
self.title = Util.GetGameObject(self.backBtn, "bg/title"):GetComponent("Image")
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self.select = Util.GetGameObject(self.backBtn, "bg/select")
--self.selectIma = Util.GetGameObject(self.select, "Text"):GetComponent("Image")
self.selectIma = Util.GetGameObject(self.select, "Text"):GetComponent("Text")
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self.grid = Util.GetGameObject(self.backBtn, "bg/grid")
self.items = {}
for i = 1,self.grid.transform.childCount do
self.items[i] = {}
self.items[i].go = Util.GetGameObject(self.grid,"item"..i)
--self.items[i].priceText = Util.GetGameObject(self.items[i].go,"Text"):GetComponent("Image")
self.items[i].priceText = Util.GetGameObject(self.items[i].go,"Text"):GetComponent("Text")
self.items[i].redpot = Util.GetGameObject(self.items[i].go,"red")
end
--提示框
self.titleParent = Util.GetGameObject(self.backBtn, "bg/Image")
self.titleParent.gameObject:SetActive(true)
self.titleIcon = Util.GetGameObject(self.titleParent, "icon"):GetComponent("Image")
self.titleText = Util.GetGameObject(self.titleParent, "Text"):GetComponent("Text")
self.extra = Util.GetGameObject(self.backBtn,"bg/descbg")
self.extraIcon = Util.GetGameObject(self.extra,"extraIcon"):GetComponent("Image")
local extraTip1 = Util.GetGameObject(self.extra,"tip1"):GetComponent("Text")
local extraTip2 = Util.GetGameObject(self.extra,"tip"):GetComponent("Text")
extraTip1.gameObject:SetActive(false)
extraTip2.gameObject:SetActive(false)
if ServerConfigManager.IsSettingActive(ServerConfigManager.SettingConfig.CURVED_TEXT_CODE) then
self.extraTip = extraTip2
else
self.extraTip = extraTip1
end
self.extraTip.gameObject:SetActive(true)
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self.rewardContent = {}
self.rewardContentEffect = {}
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self.rewardContentbg = {}
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self.rewardList = {}
for i = 1, kMaxReward do
self.rewardContent[i] = Util.GetGameObject(self.backBtn, "bg/rewardContent/itemPos_" .. i)
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self.rewardContentEffect[i] = Util.GetGameObject(self.rewardContent[i], "Kuang")
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self.rewardContentbg[i] = Util.GetGameObject(self.rewardContent[i], "Image")
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effectAdapte(self.rewardContentEffect[i])
self.rewardList[i] = SubUIManager.Open(SubUIConfig.ItemView, self.rewardContent[i].transform)
end
self.dealBtn = Util.GetGameObject(self.backBtn,"bg/dealBtn")
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self.dealText = Util.GetGameObject(self.dealBtn, "Text"):GetComponent("Text")
self.dealTipText = Util.GetGameObject(self.dealBtn, "tip"):GetComponent("Text")
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self.UI_effect_DailyRechargePanel_particle = Util.GetGameObject(self.transform, "frame/UI_effect_DailyRechargePanel_particle")
if self.moneyNum then
SubUIManager.Close(self.moneyNum)
self.moneyNum = nil
end
if not self.moneyNum then
self.moneyNum = SubUIManager.Open(SubUIConfig.MoneyNumView, self.extra.transform,
0, MoneyNumViewType.Image_Horizontal, "LevelFont", 42, 0.85, Vector2.New(60, 100), Vector2.New(20, -7.44), MoneyNumViewImageType.Big_1)
end
self.moneyNum.transform:SetSiblingIndex(2)
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end
function DailyRechargePanel:BindEvent()
Util.AddClick(self.backBtnNew, function()
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if not isFirstOpen then
self:ClosePanel()
end
end)
Util.AddClick(self.dealBtn, function()
if not isFirstOpen then
self:OnDealBtnClicked()
end
end)
for i = 1, #self.items do
Util.AddClick(self.items[i].go, function()
if i ~= index then
index = i
self:RefreshPanel()
end
end)
end
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end
function DailyRechargePanel:OnOpen(actType)
self.actType = actType
LogGreen("self.actType:"..self.actType)
self.data = {}
if self.actType == ActivityTypeDef.DailyRecharge then
self.data.title = "r_mrcz_biaoti_zh"
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self.data.tip = "免费领取1次"
self.data.tip2 = "免费领取1次"
else
self.data.title = "r_yunmenghaoli"
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self.data.tip = "每档限领1次"
self.data.tip2 = "每日仅限1次"
end
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isFirstOpen = true
Timer.New(function ()
isFirstOpen = false
end, 1.5):Start()
end
function DailyRechargePanel:AddListener()
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end
function DailyRechargePanel:RemoveListener()
end
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function DailyRechargePanel:OnSortingOrderChange()
Util.AddParticleSortLayer( self.UI_effect_DailyRechargePanel_particle, self.sortingOrder - cursortingOrder)
for i = 1, #self.rewardContentEffect do
Util.AddParticleSortLayer( self.rewardContentEffect[i], self.sortingOrder - cursortingOrder)
end
cursortingOrder = self.sortingOrder
end
function DailyRechargePanel:OnShow()
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self.actInfo = ActivityGiftManager.GetActivityTypeInfo(self.actType)
self.title.sprite = self.spLoader:LoadSprite(self.data.title)
self.title:SetNativeSize()
self.titleText.text = self.data.tip
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if self.actType==93 then
local freshTime = self.actInfo.endTime - GetTimeStamp()
local update = function()
self.dealTipText.text = Language[10023]..TimeToFelaxible(freshTime)
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end
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update()
self.localTimer = Timer.New(function ()
freshTime = freshTime - 1
update()
if freshTime <= 0 then
self:ClosePanel()
end
end, 1, -1, true)
self.localTimer:Start()
-- self.dealTipText.text = self.data.tip2
else
self.dealTipText.gameObject:SetActive(false)
end
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if not self.actInfo then
self:ClosePanel()
return
end
self.activityId = self.actInfo.activityId
--
if self.actType == ActivityTypeDef.yunmenghaoli then
PlayerPrefs.SetInt(PlayerManager.uid.."_YunMeng_Check"..self.activityId, 1)
CheckRedPointStatus(RedPointType.yunmenghaoli)
end
--
if #self.actInfo.mission > 1 then
self.grid.gameObject:SetActive(true)
else
self.grid.gameObject:SetActive(false)
end
self:SetGrid()
self:RefreshPanel()
end
function DailyRechargePanel:SetGrid()
LogGreen("#self.actInfo.mission:"..#self.actInfo.mission)
for i = 1, math.max(#self.actInfo.mission,#self.items) do
if not self.items[i] then
return
end
if not self.actInfo.mission[i] then
self.items[i].go.gameObject:SetActive(false)
else
self.items[i].go.gameObject:SetActive(true)
local config = actRewardConfig[self.actInfo.mission[i].missionId]
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if config and config.ActivityId == self.activityId then
-- if MoneyUtil.MT == MoneyType.RMB then
-- self.items[i].priceText.sprite = self.spLoader:LoadSprite(missionIndex[config.Values[1][1]].defaultImaRMB)
-- else
-- self.items[i].priceText.sprite = self.spLoader:LoadSprite(missionIndex[config.Values[1][1]].defaultIma)
-- end
self.items[i].priceText.text = MoneyUtil.GetMoneyUnitNameWithMoney(config.Values[1][1])
self.items[i].priceText:SetNativeSize()
else
self.items[i].go.gameObject:SetActive(false)
end
end
end
index = 0
for i = 1,#self.actInfo.mission do
if self.actInfo.mission[i].state == 2 then
index = i
break
end
end
if index == 0 then
for i = 1,#self.actInfo.mission do
if self.actInfo.mission[i].state == 0 then
index = i
break
end
end
end
if index == 0 then
index = #self.actInfo.mission
end
end
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function DailyRechargePanel:OnClose()
index = 0
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end
function DailyRechargePanel:OnDestroy()
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self.spLoader:Destroy()
if self.moneyNum then
SubUIManager.Close(self.moneyNum)
self.moneyNum = nil
end
index = 0
end
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local icon = {
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[0] = "r_mrcz_zi_111_zh",
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[1] = "r_mrcz_zi_33_zh",
[2] = "r_mrcz_danbichognzhi",
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}
function DailyRechargePanel:SetSelectBtn()
self.select.gameObject:SetActive(true)
self.select.transform:SetParent(self.items[index].go.transform)
self.select.transform:SetSiblingIndex(1)
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self.select.transform.localPosition = Vector3.zero
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self.selectIma.text = MoneyUtil.GetMoneyUnitNameWithMoney(actRewardConfig[self.actInfo.mission[index].missionId].Values[1][1])
-- if MoneyUtil.MT == MoneyType.RMB then
-- self.selectIma.sprite = self.spLoader:LoadSprite(missionIndex[actRewardConfig[self.actInfo.mission[index].missionId].Values[1][1]].selectImaRMB)
-- else
-- self.selectIma.sprite = self.spLoader:LoadSprite(missionIndex[actRewardConfig[self.actInfo.mission[index].missionId].Values[1][1]].selectIma)
-- end
--self.selectIma:SetNativeSize()
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end
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function DailyRechargePanel:RefreshPanel()
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self:SetSelectBtn()
self.missionInfo = self.actInfo.mission[index]
local actRewardConfig1 = actRewardConfig[self.missionInfo.missionId]
if self.actType == ActivityTypeDef.DailyRecharge then
self.titleIcon.gameObject:SetActive(true)
self.moneyNum:SetOffsetPosition(Vector2.New(480, -90))
self.moneyNum:SetOffsetRotation(Vector3.New(0, 0, -10))
if self.missionInfo.state == 0 then
self.dealTipText.gameObject:SetActive(true)
if DailyRechargeManager.ReceivedEnabled(self.missionInfo.missionId) then
self.extraIcon.sprite = self.spLoader:LoadSprite(icon[1])
self.extraTip.gameObject:SetActive(false)
self.dealText.text = Language[10018]
self.moneyNum.gameObject:SetActive(false)
else
self.extraIcon.sprite = self.spLoader:LoadSprite(icon[0])
self.extraTip.gameObject:SetActive(true)
self.extraTip.text = actRewardConfig1.ContentsShow
self.dealText.text = "立即前往"
self.moneyNum.gameObject:SetActive(true)
local dailyActInfo = ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.DailyRecharge)
self.moneyNum:SetNumShow(1,(actRewardConfig1.Values[1][1] - dailyActInfo.value))
end
else
Merge branch 'china/dev-c' into china/ios # Conflicts: # Assets/ManagedResources/ArtFont_en/f_fuxinggaozhao_zida_en.png.meta # Assets/ManagedResources/ArtFont_en/n_niuqichongchong_banner_en.png.meta # Assets/ManagedResources/ArtFont_en/n_niuqichongchong_niuqizhi_en.png.meta # Assets/ManagedResources/ArtFont_en/q_qinlongmibao_banner1_en.png.meta # Assets/ManagedResources/ArtFont_en/r_fabao_guiyuan_en.png.meta # Assets/ManagedResources/ArtFont_en/sl_en.png.meta # Assets/ManagedResources/ArtFont_en/x_xianshizaohuan_wujiangyulan 1_en.png.meta # Assets/ManagedResources/ArtFont_vi/c_3_1_t9_vi.png.meta # Assets/ManagedResources/ArtFont_vi/c_3_2_t9_vi.png.meta # Assets/ManagedResources/ArtFont_vi/c_3_3_t9_vi.png.meta # Assets/ManagedResources/ArtFont_vi/c_3_4_t9_vi.png.meta # Assets/ManagedResources/ArtFont_vi/c_3_6_t9_vi.png.meta # Assets/ManagedResources/ArtFont_vi/c_3_7_t9_vi.png.meta # Assets/ManagedResources/ArtFont_vi/c_3_8_t9_vi.png.meta # Assets/ManagedResources/ArtFont_vi/c_3_9_t9_vi.png.meta # Assets/ManagedResources/ArtFont_vi/n_niuqichongchong_banner_vi.png.meta # Assets/ManagedResources/ArtFont_vi/n_niuqichongchong_niuqizhi_vi.png.meta # Assets/ManagedResources/ArtFont_vi/q_qinlongmibao_banner1_vi.png.meta # Assets/ManagedResources/ArtFont_vi/r_fabao_guiyuan_vi.png.meta # Assets/ManagedResources/ArtFont_vi/sl_vi.png.meta # Assets/ManagedResources/ArtFont_vi/t_tianshumijuan_zhujiemiananniu_2_vi.png.meta # Assets/ManagedResources/ArtFont_vi/t_tianshumijuan_zhujiemiananniu_vi.png.meta # Assets/ManagedResources/ArtFont_vi/w_wj_banner_vi.png.meta # Assets/ManagedResources/Atlas/BattleAtlas/r_zhandou_leiquehei_01.png.meta # Assets/ManagedResources/Atlas/DyAct_Activity7/timelimit_putishushen2.png.meta # Assets/ManagedResources/Atlas/DyAct_XiangYaoDuoBao/ArtFont/t_tongqiangtiebi_banner_zh.jpg.meta # Assets/ManagedResources/Atlas/DynamicActivityAtlas/ArtFont/x_xianshizaohuan_wujiangyulan 1_zh.png.meta # Assets/ManagedResources/Atlas/DynamicActivityAtlas/QiKaiDeSheng/q_qikaidesheng_shenjiang2.png.meta # Assets/ManagedResources/Atlas/DynamicActivityAtlas/XiangLongFuHu/x_xianglongfuhu_shenjiang3.png.meta # Assets/ManagedResources/Atlas/DynamicActivityAtlas/YiShanDaoHai/y_yishandaohai_shenjiang2.png.meta # Assets/ManagedResources/Atlas/DynamicActivityAtlas/YongWangZhiQian/s_yongwangzhiqian_shenjiang2.png.meta # Assets/ManagedResources/Atlas/FirstRechargeAtlas/ArtFont/s_shouchong_100_zh.png.meta # Assets/ManagedResources/Atlas/MainAtlas/ArtFont/r_zjm_huodongicon-congzhi_zh.png.meta # Assets/ManagedResources/Atlas/SupremeHeroAtlas/b_baolishuchu_juesebanzi2.png.meta # Assets/ManagedResources/Atlas/SupremeHeroAtlas/b_baolishuchu_juesebanzi2_gouxuan.png.meta # Assets/ManagedResources/Atlas/TagButtonAtlas/ArtFont/r_huodong_leijichengzhianniu_01_zh.png.meta # Assets/ManagedResources/Atlas/TagButtonAtlas/ArtFont/r_huodong_leijichengzhianniu_zh.png.meta # Assets/ManagedResources/Atlas/TimeLimitSkinAtlas/ArtFont/sl_zh.png.meta # Assets/ManagedResources/BG/t_tapolingxiao_beijingtu.png.meta # Assets/ManagedResources/DynamicAtlas/b_bianhuanmoce_banner_zh.png # Assets/ManagedResources/DynamicAtlas/b_bowenduoshi_banner_zh.png # Assets/ManagedResources/DynamicAtlas/p_pozhengzhuxian_banner_zh.png # Assets/ManagedResources/DynamicAtlas/q_qikaidesheng_banner_zh.png # Assets/ManagedResources/DynamicAtlas/s_yongwangzhiqian_banner_zh.png # Assets/ManagedResources/DynamicAtlas/y_yishandaohai_banner_zh.png # Assets/ManagedResources/EffectResUI/Story/Texture/UI_fuzhou_02.png.meta # Assets/ManagedResources/EffectResUI/Story/Texture/dianjijiekai.png.meta # Assets/ManagedResources/EffectResUI/Story/Texture/star_png.png.meta # Assets/ManagedResources/ResConfigs/ResourcePathConfig.asset # Assets/ManagedResources/~Lua/Common/functions.lua # Assets/ManagedResources/~Lua/Modules/Battle/Logic/BattleLogic.lua # Assets/ManagedResources/~Lua/Modules/Battle/View/DamageResultPanel.lua # Assets/ManagedResources/~Lua/Modules/Battle/View/GuideBattlePanel.lua # Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/EnemyView.lua # Assets/ManagedResources/~Lua/Modules/Chat/ChatPanel.lua # Assets/ManagedResources/~Lua/Modules/Chat/FriendChatPanel.lua # Assets/ManagedResources/~Lua/Modules/CompoundHero/view/CompoundHero_Compound.lua # Assets/ManagedResources/~Lua/Modules/DailyRecharge/DailyRechargePanel.lua # Assets/ManagedResources/~Lua/Modules/DynamicActivity/ActivityMainPanel.lua # Assets/ManagedResources/~Lua/Modules/DynamicActivity/LingShouBaoGe.lua # Assets/ManagedResources/~Lua/Modules/DynamicActivity/LingShowTeHui.lua # Assets/ManagedResources/~Lua/Modules/DynamicActivity/QianKunBox.lua # Assets/ManagedResources/~Lua/Modules/DynamicActivity/SheJiDaDian.lua # Assets/ManagedResources/~Lua/Modules/DynamicActivity/ShengYiTianJiang.lua # Assets/ManagedResources/~Lua/Modules/DynamicActivity/TimeLimitedCall.lua # Assets/ManagedResources/~Lua/Modules/DynamicActivity/XiangYaoDuoBao.lua # Assets/ManagedResources/~Lua/Modules/DynamicActivity/XinJiangLaiXi.lua # Assets/ManagedResources/~Lua/Modules/DynamicActivity/YiJingBaoKu.lua # Assets/ManagedResources/~Lua/Modules/Fight/FightPointPassMainPanel.lua # Assets/ManagedResources/~Lua/Modules/Fight/View/FightPointMapView.lua # Assets/ManagedResources/~Lua/Modules/Formation/FormationPanelV2.lua # Assets/ManagedResources/~Lua/Modules/GeneralPanel/GeneralBigPopup.lua # Assets/ManagedResources/~Lua/Modules/HandBook/HandBookRoleInfoLayout.lua # Assets/ManagedResources/~Lua/Modules/Login/ServerListItem.lua # Assets/ManagedResources/~Lua/Modules/Login/ServerListSelectPanel.lua # Assets/ManagedResources/~Lua/Modules/Main/MainPanel.lua # Assets/ManagedResources/~Lua/Modules/Popup/RewardItemPopup.lua # Assets/ManagedResources/~Lua/Modules/Popup/SkillInfoPopup.lua # Assets/ManagedResources/~Lua/Modules/Ranking/RankingSingleListPanel.lua # Assets/ManagedResources/~Lua/Modules/Recharge/View/EveryDayGift.lua # Assets/ManagedResources/~Lua/Modules/Resolve/View/Resolve_Pokemon.lua # Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleUpStarListPanel.lua # Assets/ManagedResources/~Lua/Modules/SecretBox/SecretBoxBuyOnePanel.lua # Assets/ManagedResources/~Lua/Modules/Shop/ShopBuyPopup.lua # Assets/ManagedResources/~Lua/Modules/SoulPrint/SoulPrintPanel.lua # Assets/ManagedResources/~Lua/Modules/Vip/VipPanelV2.lua # Assets/ManagedResources/~Lua/View/PlayerInfoView.lua
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self.extraIcon.sprite = self.spLoader:LoadSprite(icon[1])
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self.extraTip.gameObject:SetActive(false)
self.dealText.text = Language[10101]
self.moneyNum.gameObject:SetActive(false)
self.dealTipText.gameObject:SetActive(false)
end
else
self.moneyNum:SetOffsetPosition(Vector2.New(436.4, -99.24))
self.moneyNum:SetOffsetRotation(Vector3.New(0, 0, 0))
self.titleIcon.gameObject:SetActive(false)
self.extraTip.gameObject:SetActive(true)
self.extraIcon.sprite = self.spLoader:LoadSprite(icon[2])
self.moneyNum.gameObject:SetActive(true)
self.moneyNum:SetNumShow(1,actRewardConfig1.Values[1][1])
self.moneyNum:SetRateEnabled(false)
self.extraTip.text = actRewardConfig1.ContentsShow
self.dealTipText.gameObject:SetActive(true)
if self.missionInfo.state == 0 then
self.dealText.text = "立即前往"
elseif self.missionInfo.state == 2 then
self.dealText.text = Language[10018]
else
self.dealTipText.gameObject:SetActive(false)
self.dealText.text = Language[10101]
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end
end
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self.extraIcon:SetNativeSize()
table.walk(self.rewardList, function(rewardPosItem)
rewardPosItem.gameObject:SetActive(false)
end)
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table.walk(self.rewardContent, function(rewardPosItem)
rewardPosItem.gameObject:SetActive(false)
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end)
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table.walk(self.rewardContentbg, function(rewardPosItem)
rewardPosItem.gameObject:SetActive(false)
end)
for i, rewardInfo in ipairs(actRewardConfig1.Reward) do
self.rewardContent[i].gameObject:SetActive(true)
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end
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self.thread = coroutine.start(function()
coroutine.wait(0.2)
for i, rewardInfo in ipairs(actRewardConfig1.Reward) do
self.rewardList[i]:OnOpen(false, rewardInfo, 1.1)
self.rewardList[i].gameObject:SetActive(true)
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self.rewardContentbg[i].gameObject:SetActive(true)
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end
end)
SetTextVerTial(self.titleText,Vector3.New(102.07,18.2,0))
-- 刷新红点显示
self:RefreshRedShow()
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end
function DailyRechargePanel:OnDealBtnClicked()
if self.missionInfo.state == 1 then
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PopupTipPanel.ShowTip(Language[10421])
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else
if DailyRechargeManager.ReceivedEnabled(self.missionInfo.missionId) or self.missionInfo.state == 2 then
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NetManager.GetActivityRewardRequest(self.missionInfo.missionId, self.activityId, function(_drop)
UIManager.OpenPanel(UIName.RewardItemPopup, _drop, 1)
self:RefreshPanel()
Game.GlobalEvent:DispatchEvent(GameEvent.Activity.OnActivityOpenOrClose,{type = self.actType})
CheckRedPointStatus(RedPointType.DailyRecharge)
CheckRedPointStatus(RedPointType.yunmenghaoli)
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end)
else
JumpManager.GoJump(actRewardConfig[self.missionInfo.missionId].Jump[1],function(isJump)
if isJump then
self:ClosePanel()
end
end)
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end
end
end
-- 刷新界面红点显示
function DailyRechargePanel:RefreshRedShow()
for i = 1,#self.actInfo.mission do
if self.items[i] and self.items[i].redpot then
if (self.actInfo.mission[i].state == 0 and DailyRechargeManager.ReceivedEnabled(self.actInfo.mission[i].missionId))
or self.actInfo.mission[i].state == 2 then
self.items[i].redpot:SetActive(true)
else
self.items[i].redpot:SetActive(false)
end
end
end
end
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return DailyRechargePanel