miduo_client/Assets/ManagedResources/~Lua/Modules/MonsterCamp/GodsWayTowerPanel.lua

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Lua
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require("Base/BasePanel")
require("View/GodsWaySingleSingleWave")
GodsWayTowerPanel = Inherit(BasePanel)
local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
local SpecialConfig= ConfigManager.GetConfigData(ConfigName.SpecialConfig,159)
local this = GodsWayTowerPanel
this.grid = {}
this.singledataList = {}
--this.singlePreList = {}
local curType = 0
local trailData = {}
local itemId = 0
local costNum = 0
local freeTimes = 0
local buyTimes = 0
local storeDataId = 0
local callBack
local screenwidth
local maxTime=0
local curFloor=0
local showTime
local redTrailType = {
[1] = RedPointType.PersonTrailHelp,
[2] = RedPointType.BuddishTrailHelp,
[3] = RedPointType.DemonTrailHelp,
[4] = RedPointType.TaoistTrailHelp,
}
--初始化组件(用于子类重写)
function GodsWayTowerPanel:InitComponent()
maxTime=tonumber(SpecialConfig.Value)*60
screenwidth=self.gameObject.transform.rect.width
this.spLoader = SpriteLoader.New()
this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform)
this.btnBack = Util.GetGameObject(self.gameObject, "InfoRoot/btnBack")
this.helpBtn = Util.GetGameObject(self.gameObject, "InfoRoot/help")
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this.helpBtn:SetActive(false)
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this.helpPosition=this.helpBtn:GetComponent("RectTransform").localPosition
this.pre = Util.GetGameObject(self.gameObject, "InfoRoot/pre")
this.grid = Util.GetGameObject(self.gameObject, "InfoRoot/grid")
local rootHight = this.grid.transform.rect.height
local width = this.grid.transform.rect.width
this.scrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView,this.grid.transform,
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this.pre, nil, Vector2.New(width, rootHight), 1, 2, Vector2.New(200, -15))
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this.scrollView.moveTween.MomentumAmount = 1
this.scrollView.moveTween.Strength = 2
-- 挂机奖励
this.rewardList = {}
this.titleText = Util.GetGameObject(self.gameObject, "InfoRoot/tiitleRoot/title"):GetComponent("Text")
this.moppingUpBtn = Util.GetGameObject(self.gameObject, "InfoRoot/bottomLayout/moppingUpBtn")
this.canFightWaves = Util.GetGameObject(self.gameObject, "InfoRoot/bottomLayout/canFightWaves"):GetComponent("Text")
this.freeMoppingTimes = Util.GetGameObject(self.gameObject, "InfoRoot/bottomLayout/freeMoppingTimes"):GetComponent("Text")
this.buyMoppingTimes = Util.GetGameObject(self.gameObject, "InfoRoot/bottomLayout/buyMoppingTimes"):GetComponent("Text")
this.addBtn = Util.GetGameObject(self.gameObject, "InfoRoot/bottomLayout/addBtn")
this.btnRank = Util.GetGameObject(self.gameObject, "InfoRoot/btnRank")
this.btnFormation = Util.GetGameObject(self.gameObject, "InfoRoot/btnFormation")
this.btnHelpFight = Util.GetGameObject(self.gameObject, "InfoRoot/btnHelpFight")
this.btnHelpFightRed = Util.GetGameObject(this.btnHelpFight, "redPoint")
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-- this.btnHelpFight:GetComponent("Image").sprite = this.spLoader:LoadSprite("godsWayTower_treasure_zh")
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this.rewardItemPre= Util.GetGameObject(self.gameObject, "InfoRoot/rewardContent/item")
this.rewardGrid =Util.GetGameObject(self.gameObject, "InfoRoot/rewardContent")
this.rewardTxt= Util.GetGameObject(self.gameObject, "InfoRoot/getBoxReward/time/Text"):GetComponent("Text")
this.rewardRed= Util.GetGameObject(self.gameObject, "InfoRoot/getBoxReward/rewardBoxRedPoint")
this.btn_reward=Util.GetGameObject(self.gameObject, "InfoRoot/getBoxReward")
end
--绑定事件(用于子类重写)
function GodsWayTowerPanel:BindEvent()
Util.AddClick(this.btnBack, function ()
self:ClosePanel()
if callBack then callBack() end
end)
Util.AddClick(this.helpBtn, function ()
end)
Util.AddClick(this.btn_reward, function ()
if curFloor==0 then
PopupTipPanel.ShowTip("至少通关一层才可领取挂机奖励")
return
end
LogError("GetTimeStamp()=="..GetTimeStamp().." showTime=="..showTime)
if GetTimeStamp()-showTime<60 then
PopupTipPanel.ShowTip("累计挂机奖励中")
return
end
NetManager.RequestDuoDuiReward(curType,1,function(msg)
UIManager.OpenPanel(UIName.RewardItemPopup,msg.drop,1)
GodsWayTowerManager.SetTowerTimeByType(curType,GetTimeStamp())
showTime=GodsWayTowerManager.GetTowerTimeByType(curType)
this.GetBoxShowState(GetTimeStamp())
end)
end)
Util.AddClick(this.addBtn, function ()
if buyTimes < 1 then
PopupTipPanel.ShowTip("今日已无购买次数")
return
else
if BagManager.GetItemCountById(itemId) < costNum then
PopupTipPanel.ShowTip(string.format(Language[10298], itemConfig[itemId].Name))
return
end
MsgPanel.ShowTwo(string.format("是否花费%s%s购买一次扫荡次数",costNum,itemConfig[itemId].Name),function() end,function()
ShopManager.RequestBuyShopItem(SHOP_TYPE.FUNCTION_SHOP,storeDataId,1,function()
local buyId=GodsWayTowerManager.GetTowerBuyIdByType(curType)
PrivilegeManager.RefreshPrivilegeUsedTimes(buyId, 1)
this.UpdatePrivilage()
end)
end,"取消","确定")
end
end)
Util.AddClick(this.btnRank, function ()
UIManager.OpenPanel(UIName.RankingSingleListPanel,rankKingList[curType+48])
end)
Util.AddClick(this.btnFormation, function ()
UIManager.OpenPanel(UIName.GodsWayMyTeamPanel,curType)
end)
Util.AddClick(this.btnHelpFight, function ()
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UIManager.OpenPanel(UIName.GodsWayTreasurePanel,curType)
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end)
Util.AddClick(this.moppingUpBtn, function ()
if freeTimes < 1 then
PopupTipPanel.ShowTip("扫荡次数不足")
return
end
if not ConfigManager.TryGetConfigDataByDoubleKey(ConfigName.DuoDuiTower,"Type",curType,"TowerNumber",curFloor + 1) then
PopupTipPanel.ShowTip("已通关全部层数,无法继续挑战")
return
end
-- if FormationManager.CheckFormationValid(curType + 3000) then
-- MonsterCampManager.ExecuteFightBattle(trailData.monsterWave + 1 ,0,function() this:OnShow() end,curType,true)
-- else
-- PopupTipPanel.ShowTip("编队不能为空")
-- return
-- end
NetManager.RequestDuoDuiReward(curType,2,function(msg)
UIManager.OpenPanel(UIName.RewardItemPopup,msg.drop,1)
local freeId=GodsWayTowerManager.GetTowerFreeIdByType(curType)
PrivilegeManager.RefreshPrivilegeUsedTimes(freeId, 1)
self.UpdatePrivilage()
end)
end)
end
this.UpdatePrivilage = function()
-- if this.singledataList[trailData.monsterWave] then
-- this.singledataList[trailData.monsterWave]:UpdatePrivilage()
-- end
storeDataId,itemId,costNum = GodsWayTowerManager.GetCost(curType)
freeTimes,buyTimes = GodsWayTowerManager.GetTimeTip(curType)
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this.freeMoppingTimes.text = freeTimes
this.buyMoppingTimes.text =buyTimes
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end
--添加事件监听(用于子类重写)
function GodsWayTowerPanel:AddListener()
Game.GlobalEvent:AddEvent(GameEvent.FourEle.UpdatePri, self.UpdatePrivilage,self)
Game.GlobalEvent:AddEvent(GameEvent.FourEle.RefreshView, self.OnShow,self)
end
--移除事件监听(用于子类重写)
function GodsWayTowerPanel:RemoveListener()
Game.GlobalEvent:RemoveEvent(GameEvent.FourEle.UpdatePri, self.UpdatePrivilage,self)
Game.GlobalEvent:RemoveEvent(GameEvent.FourEle.RefreshView,self.OnShow,self)
end
--界面打开时调用(用于子类重写)
function GodsWayTowerPanel:OnOpen(index)
curType = index
--BindRedPointObject(redTrailType[curType],this.btnHelpFightRed)
this.UpView:OnOpen({showType = UpViewOpenType.ShowLeft, panelType = PanelType.MonsterCamp })
end
function this.GetBoxShowState(hangupTime)
-- Log("挂机时长 hangupTime " .. hangupTime)
local state = 0
local curTime=GetTimeStamp()
local addTime=curTime-hangupTime
if addTime>maxTime then
hangupTime=maxTime
else
hangupTime=addTime
end
if hangupTime < AdventureManager.adventureRefresh then
state = 0
elseif hangupTime >= AdventureManager.adventureRefresh and hangupTime < AdventureManager.adventureBoxShow[1] then
state = 1
elseif hangupTime >= AdventureManager.adventureRefresh and hangupTime < AdventureManager.adventureBoxShow[2] then
state = 2
else
state = 3
end
--FightPointPassManager.SetBoxState(state)
-- if hangupTime > (AdventureManager.adventureOffline*3600) then
-- hangupTime = AdventureManager.adventureOffline*3600
-- end
if hangupTime < 0 then
hangupTime = 0
end
this.rewardTxt.text = TimeToHM(hangupTime)
return state
end
--界面打开时调用(用于子类重写)
function GodsWayTowerPanel:OnShow()
LogError("刷新多队塔界面---------")
--trailData = MonsterCampManager.GetCurFourElementMonsterInfo(curType)
-- if trailData.openState == 0 then
-- self:ClosePanel()
-- return
-- end
curFloor=GodsWayTowerManager.GetTowerFloorByType(curType)
this.moppingUpBtn:SetActive(curFloor~=0)
storeDataId,itemId,costNum = GodsWayTowerManager.GetCost(curType)
if curType==1 then
this.titleText.text = "双队试炼"
else
this.titleText.text = "三队试炼"
end
--this.canFightWaves.text = "可挑战层数:"..trailData.canFightTime
this.canFightWaves.gameObject:SetActive(false)
freeTimes,buyTimes = GodsWayTowerManager.GetTimeTip(curType)
this.freeMoppingTimes.text = "免费扫荡:" ..freeTimes
this.buyMoppingTimes.text= "购买次数:" ..buyTimes
this.InitMonsterShow()
this.IntiReward()
showTime=GodsWayTowerManager.GetTowerTimeByType(curType)
this.GetBoxShowState(showTime)
-- local waves = MonsterCampManager.GetFourElementTotalWave()
-- if not PlayerPrefs.HasKey("FourElement"..PlayerManager.uid) then
-- PlayerPrefs.SetInt("FourElement"..PlayerManager.uid,-1)
-- end
-- if waves ~= PlayerPrefs.GetInt("FourElement"..PlayerManager.uid) then
-- PlayerPrefs.SetInt("FourElement"..PlayerManager.uid,waves)
-- local propertyId = SacredTreeManager.GetUnLockNewProperty(waves)
-- if propertyId > 0 then
-- Timer.New(function()
-- UIManager.OpenPanel(UIName.RewardItemPopup,nil,nil,nil,CompShowType.fourElement,nil,nil,nil,propertyId)
-- end,0.2):Start()
-- local power = FormationManager.GetFormationPower(FormationTypeDef.FORMATION_NORMAL)
-- if power - MonsterCampManager.oldpower > 0 then
-- UIManager.OpenPanel(UIName.WarPowerChangeNotifyPanelV2,{oldValue = MonsterCampManager.oldpower,newValue = power})
-- end
-- end
-- end
end
function this.SingleDataShow(go, data)
local singledata = GodsWaySingleSingleWave:New(go)
--go:GetComponent("RectTransform").sizeDelta=Vector2.New(screenwidth,380)
singledata:InitComponent(go,data,curType)
singledata:OnOpen()
return singledata
end
function this.InitMonsterShow()
--local curwaves = trailData.monsterWave + 1 --当前可挑战层
local monsterInfo =GodsWayTowerManager.GetTowerDataByType(curType) --MonsterCampManager.GetFourElementMonstersInfo(curType,curwaves)
LogError("monsterInfo=="..#monsterInfo)
table.sort(monsterInfo,function(a,b) return a.wave > b.wave end)
this.scrollView:SetData(monsterInfo, function (index, go)
local tempData = this.SingleDataShow(go, monsterInfo[index])
this.singledataList[monsterInfo[index].wave] = tempData
--this.singlePreList[go] = this.singledataList[monsterInfo[index].wave]
end,true,true)
this.scrollView:SetIndex(#monsterInfo)
-- if MonsterCampManager.CurOffsetIndex < 0 then
-- this.scrollView:SetIndex((#monsterInfo-trailData.monsterWave-2))
-- else
-- this.scrollView:SetIndex((#monsterInfo-MonsterCampManager.CurOffsetIndex-2))
-- end
end
function this.IntiReward()
local rewardData
rewardData = GodsWayTowerManager.GetCurrFloorRewardByType(curType)
LogError("获取当前层挂机奖励")
for i = 1, #rewardData do
if not this.rewardList[i] then
local go = {}
go.item = newObjToParent(this.rewardItemPre, this.rewardGrid)
go.icon = Util.GetGameObject(go.item, "iconBg/icon"):GetComponent("Image")
go.text = Util.GetGameObject(go.item, "rewardbg/context"):GetComponent("Text")
this.rewardList[i] = go
end
this.rewardList[i].icon.sprite = SetIcon(this.spLoader, rewardData[i][1])
local addValue = FightPointPassManager.GetItemVipValue(rewardData[i][1])
local baseValue = rewardData[i][2]
if addValue - 1 <= 0 then
this.rewardList[i].text.text = "+"..rewardData[i][2]
else
local valueShow = math.round((addValue - 1) * baseValue)
this.rewardList[i].text.text = string.format("+%s\n<color=#00FF00>(+%s)</color>",baseValue,valueShow)
end
end
end
--界面关闭时调用(用于子类重写)
function GodsWayTowerPanel:OnClose()
ClearRedPointObject(redTrailType[curType],this.btnHelpFightRed)
MonsterCampManager.CurOffsetIndex = -1
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CheckRedPointStatus(RedPointType.godsWayTower)
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end
--界面销毁时调用(用于子类重写)
function GodsWayTowerPanel:OnDestroy()
this.spLoader:Destroy()
for k,v in pairs(this.singledataList) do
v:OnDestroy()
end
--this.singlePreList = {}
this.singledataList = {}
SubUIManager.Close(this.scrollView)
this.spLoader:Destroy()
end
return GodsWayTowerPanel