miduo_client/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Buff/Immune.lua

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-- 免疫效果
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Immune = Buff:New()
local immune0 = function(buff)
return buff.type == BuffName.Control or buff.isDeBuff or buff.type == BuffName.DOT
end
local immune1 = function(buff)
return buff.type == BuffName.Control
end
local immune2 = function(buff)
return buff.type == BuffName.DOT
end
local immune3 = function(buff)
return buff.type == BuffName.Shield and buff.shieldType == ShieldTypeName.AllReduce
end
--自定义免疫
local immune4=nil
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--初始化Buff通过传入一些自定义参数控制成长相关的数值
function Immune:SetData(type,func)
self.immuneType =type
immune4=func
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self.isBuff = true
-- 刷新排序等级
self.sort = 4
end
--初始化后调用一次
function Immune:OnStart()
if self.immuneType == 0 then --免疫负面状态(控制状态、减益状态和持续伤害状态)
self.target.buffFilter:Add(immune0)
elseif self.immuneType == 1 then --免疫控制状态
self.target.buffFilter:Add(immune1)
elseif self.immuneType == 2 then --免疫dot
self.target.buffFilter:Add(immune2)
elseif self.immuneType == 3 then --免疫无敌盾
self.target.buffFilter:Add(immune3)
elseif self.immuneType==4 then--自定义免疫
if immune4 then
self.target.buffFilter:Add(immune4)
end
end
if condition then
-- body
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end
end
--间隔N帧触发返回true时表示继续触发返回false立刻触发OnEnd
function Immune:OnTrigger()
return true
end
--效果结束时调用一次
function Immune:OnEnd()
local immune
if self.immuneType == 0 then --免疫负面状态(控制状态、减益状态和持续伤害状态)
immune = immune0
elseif self.immuneType == 1 then --免疫控制状态
immune = immune1
elseif self.immuneType == 2 then --免疫dot
immune = immune2
elseif self.immuneType == 3 then --免疫无敌盾
immune = immune3
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elseif self.immuneType == 4 then--自定义免疫
immune=immune4
immune4=nil
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end
for i = 1, self.target.buffFilter.size do
if self.target.buffFilter.buffer[i] == immune then
self.target.buffFilter:Remove(i)
break
end
end
end
--只有当cover字段为true时触发返回true则被新效果覆盖
function Immune:OnCover(newBuff)
return true
end
-- 比较buff
function Immune:OnCompare(buff)
return buff.immuneType == self.immuneType
end
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return Immune