2020-08-25 15:46:38 +08:00
										 
									 
								 
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								local index = 0
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											2020-05-09 13:31:21 +08:00
										 
									 
								 
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								local function indexAdd()
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								    index = index + 1
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								    return index
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								end
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								BattleEventName = {
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											2020-10-31 17:01:46 +08:00
										 
									 
								 
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								    BattleStart = indexAdd(),
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											2020-11-01 15:46:48 +08:00
										 
									 
								 
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											2020-05-09 13:31:21 +08:00
										 
									 
								 
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								    BattleOrderChange = indexAdd(),
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								    BattleOrderEnd = indexAdd(),
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											2020-05-25 19:16:23 +08:00
										 
									 
								 
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								    BeforeBattleEnd = indexAdd(),
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											2020-05-09 13:31:21 +08:00
										 
									 
								 
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								    BattleEnd = indexAdd(),
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								    AddRole = indexAdd(),
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											2020-10-31 17:01:46 +08:00
										 
									 
								 
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								    AddMonster = indexAdd(),
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											2020-05-09 13:31:21 +08:00
										 
									 
								 
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								    RemoveRole = indexAdd(),
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											2020-10-31 17:01:46 +08:00
										 
									 
								 
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								    RemoveMonster = indexAdd(),
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											2020-05-09 13:31:21 +08:00
										 
									 
								 
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								    MpChanged = indexAdd(),
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								    MpAdd = indexAdd(),
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								    MpSub = indexAdd(),
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								    BattleRoleDead = indexAdd(),
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								    BattleSkillUsable = indexAdd(),
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											2020-10-31 17:01:46 +08:00
										 
									 
								 
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								    BattleRoundStart = indexAdd(),
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											2020-05-09 13:31:21 +08:00
										 
									 
								 
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								    BattleRoundChange = indexAdd(),
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											2020-10-31 17:01:46 +08:00
										 
									 
								 
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								    BattleRoundEnd = indexAdd(),
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											2020-05-09 13:31:21 +08:00
										 
									 
								 
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								    RoleBeDamaged = indexAdd(),
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								    RoleDamage = indexAdd(),
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								    RoleBeDamagedBefore = indexAdd(),
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								    RoleDamageBefore = indexAdd(),
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								    RoleBeDamagedAfter = indexAdd(),
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								    RoleDamageAfter = indexAdd(),
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								    RoleBeTreated = indexAdd(),
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								    RoleTreat = indexAdd(),
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								    RoleBeHealed = indexAdd(),
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								    RoleBeCrit = indexAdd(),
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								    RoleCrit = indexAdd(),
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								    RoleBeHit = indexAdd(),
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								    RoleHit = indexAdd(), --造成伤害,dot情况排除
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								    RoleBeDodge = indexAdd(),
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								    RoleDodge = indexAdd(),
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								    RoleDead = indexAdd(),
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								    RoleKill = indexAdd(),
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								    RoleRevive = indexAdd(),
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								    RolePropertyChanged = indexAdd(),
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								    RoleTurnStart = indexAdd(),     -- 角色回合开始
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								    RoleTurnEnd = indexAdd(),       -- 角色回合结束
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								    RoleRageGrow = indexAdd(),      -- 角色怒气成长
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								    RoleRageCost = indexAdd(),      -- 角色怒气消耗
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								    RoleRageChange = indexAdd(),    -- 角色怒气变化
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								    RoleControl = indexAdd(),       -- 角色释放控制技能
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								    RoleBeControl = indexAdd(),     -- 角色被控制
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								    RoleRealDead = indexAdd(),      -- 角色真死了
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								    RoleRelive = indexAdd(),        -- 角色复活了
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								    FinalDamage = indexAdd(),
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								    FinalBeDamage = indexAdd(),
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											2020-10-17 18:35:52 +08:00
										 
									 
								 
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								    FinalBeDamageEnd = indexAdd(), --最后被攻击结束
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											2020-07-08 21:19:34 +08:00
										 
									 
								 
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								    HitMiss = indexAdd(),
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								    BeHitMiss = indexAdd(),
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											2020-05-25 19:16:23 +08:00
										 
									 
								 
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								    CritDamageReduceFactor = indexAdd(),    -- 暴击伤害减免系数
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											2020-05-09 13:31:21 +08:00
										 
									 
								 
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								    SkillCast = indexAdd(),         -- 技能攻击前
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								    SkillCastEnd = indexAdd(),      -- 技能攻击结束
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								    BeSkillCast = indexAdd(),       -- 被技能攻击前
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								    BeSkillCastEnd = indexAdd(),    -- 被技能攻击结束
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								    SkillRandomBuff = indexAdd(),   -- 技能控制时
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								    SkillEffectBefore = indexAdd(),   -- 技能效果触发前
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								    BeSkillEffectBefore = indexAdd(),   -- 技能效果触发前
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								    PassiveTreating = indexAdd(),
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								    PassiveBeTreated = indexAdd(),
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								    PassiveBeDamaging = indexAdd(),
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								    PassiveDamaging = indexAdd(),
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								    PassiveCriting = indexAdd(),
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								    PassiveTreatingFactor = indexAdd(),
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								    PassiveBeTreatedFactor = indexAdd(),
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								    PassiveRandomControl = indexAdd(),
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								 | 
							
							
								    PassiveBeRandomControl = indexAdd(),
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								    PassiveRandomDot = indexAdd(),
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								 | 
							
							
								    PassiveBeRandomDot = indexAdd(),
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											2020-05-25 19:16:23 +08:00
										 
									 
								 
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								 | 
							
							
								    
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											2020-05-09 13:31:21 +08:00
										 
									 
								 
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								    PassiveRebackDamage = indexAdd(),
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								    PassiveBeRebackDamage = indexAdd(),
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								    PassiveSkillDamageHeal = indexAdd(),
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								    PassiveBeSkillDamageHeal = indexAdd(),
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								    PassiveSeckill = indexAdd(),
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								    PassiveBeSeckill = indexAdd(),
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								    Seckill = indexAdd(),
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								    BeSeckill = indexAdd(),
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								    PassiveDamageShare = indexAdd(),
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								    PassiveDamageBeShare = indexAdd(),
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								    PassiveShield = indexAdd(),
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								 | 
							
							
								    PassiveBeShield = indexAdd(),
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								    AOE = indexAdd(),
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								 | 
							
							
								    RoleViewBullet = indexAdd(), --弹道飞行击中表现
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								    RoleAddBuffMiss = indexAdd(),
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								 | 
							
							
								    BuffCaster = indexAdd(),
							 | 
						
					
						
							| 
								
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								 | 
							
							
								    BuffStart = indexAdd(),
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							| 
								
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								 | 
							
							
								    BuffDodge = indexAdd(),
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							| 
								
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								 | 
							
							
								    BuffTrigger = indexAdd(),
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							| 
								
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								 | 
							
							
								    BuffEnd = indexAdd(),
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							| 
								
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								 | 
							
							
								    BuffCountChange = indexAdd(),
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							| 
								
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								 | 
							
							
								    BuffCover = indexAdd(),
							 | 
						
					
						
							| 
								
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								 | 
							
							
								    BuffRoundChange = indexAdd(),
							 | 
						
					
						
							| 
								
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								 | 
							
							
								    BuffDurationChange = indexAdd(),
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								 | 
							
							
								
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								 | 
							
							
								    ShildValueChange = indexAdd(),
							 | 
						
					
						
							
								
									
										
										
										
											2020-05-25 19:16:23 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
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								 | 
							
							
								    ShildTrigger = indexAdd(),
							 | 
						
					
						
							
								
									
										
										
										
											2020-05-09 13:31:21 +08:00
										 
									 
								 
							 | 
							
								
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								    Curse_ShareDamage = indexAdd(),
							 | 
						
					
						
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								 | 
							
							
								    Be_Curse_ShareDamage = indexAdd(),
							 | 
						
					
						
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								 | 
							
							
								    SkillTargetCheck = indexAdd(),
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							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    DebugStop = indexAdd(),
							 | 
						
					
						
							
								
									
										
										
										
											2020-09-27 18:27:20 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    --显示提示文字
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    ShowHintText = indexAdd(),
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-26 14:48:15 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    --角色释放技能之前
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    RoleCastSkillBefore = indexAdd(),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    --护盾buff消失以后
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    ShieldBuffEnd=indexAdd(),
							 | 
						
					
						
							
								
									
										
										
										
											2020-05-09 13:31:21 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-20 15:07:08 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								BattleMaxFrame = 1000000
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-05-09 13:31:21 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								index = 0
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								RoleDataName = {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    Level = indexAdd(), --等级
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    Hp = indexAdd(), --生命
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    MaxHp = indexAdd(), --最大生命
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    Attack = indexAdd(), --攻击力
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    PhysicalDefence = indexAdd(),--护甲
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    MagicDefence = indexAdd(),--魔抗
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    Speed = indexAdd(),--速度
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
										
									
								 | 
							
							
								    DamageBocusFactor = indexAdd(), --伤害加成系数(%)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
										
									
								 | 
							
							
								    DamageReduceFactor = indexAdd(), --伤害减免系数(%)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
										
									
								 | 
							
							
								    Hit = indexAdd(), --施法率(%)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
										
									
								 | 
							
							
								    Dodge = indexAdd(), --后期基础施法率(%)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
										
									
								 | 
							
							
								    Crit = indexAdd(), --暴击率(%)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
										
									
								 | 
							
							
								    CritDamageFactor = indexAdd(), --暴击伤害系数(%)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
										
									
								 | 
							
							
								    Tenacity = indexAdd(), --抗暴率(%)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
										
									
								 | 
							
							
								    TreatFacter = indexAdd(),--治疗加成系数(%)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
										
									
								 | 
							
							
								    CureFacter = indexAdd(),--受到治疗加成系数(%)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
										
									
								 | 
							
							
								    TeamDamageBocusFactor = indexAdd(),--队伍伤害加成系数(%)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
										
									
								 | 
							
							
								    TeamDamageReduceFactor = indexAdd(),--队伍伤害减免系数(%)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
										
									
								 | 
							
							
								    FireDamageReduceFactor = indexAdd(), --火系伤害减免系数(%)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
										
									
								 | 
							
							
								    WindDamageReduceFactor = indexAdd(), --风系伤害减免系数(%)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
										
									
								 | 
							
							
								    IceDamageReduceFactor = indexAdd(), --冰系伤害减免系数(%)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
										
									
								 | 
							
							
								    LandDamageReduceFactor = indexAdd(), --地系伤害减免系数(%)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
										
									
								 | 
							
							
								    LightDamageReduceFactor = indexAdd(), --光系伤害减免系数(%)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
										
									
								 | 
							
							
								    DarkDamageReduceFactor = indexAdd(), --暗系伤害减免系数(%)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
										
									
								 | 
							
							
								    ElementDamageBocusFactor = indexAdd(), --属性伤害加成系数(%)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    InitRage = indexAdd(), --初始怒气值
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								BuffName = {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    PropertyChange = "PropertyChange",
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    HOT = "HOT",
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    DOT = "DOT",
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    Control = "Control",
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    Aura = "Aura",
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    Brand = "Brand",
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    Shield = "Shield",
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    Immune = "Immune",
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    NoDead = "NoDead",
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    Curse = "Curse",
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								DotType = {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    All = 0,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    Burn = 1,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    Poison = 2,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    Blooding = 3,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								ControlType = {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    Dizzy = 1,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    Slient = 2,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    LockTarget = 3,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    NoHeal = 4,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    Blind = 5,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    Palsy = 7,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								BattleSkillType = {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    Monster = 0,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    Normal = 1, 
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    Special = 2,
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-20 15:54:03 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    --额外技能
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    Extra = 3,
							 | 
						
					
						
							
								
									
										
										
										
											2020-09-02 18:01:11 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    --死亡后释放的技能
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    DeadSkill = 4,
							 | 
						
					
						
							
								
									
										
										
										
											2020-05-09 13:31:21 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-09-27 18:27:20 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								--敌人类型
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								EnemyType={
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    --普通敌人
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    normal = 0,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    --boss
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    Boss = 1,
							 | 
						
					
						
							
								
									
										
										
										
											2020-10-17 18:35:52 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-09-27 18:27:20 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								}
							 | 
						
					
						
							
								
									
										
										
										
											2020-10-17 18:35:52 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-05-09 13:31:21 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								CountTypeName = {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    Add = 1,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    AddPencent = 2,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    Sub = 3,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    SubPencent = 4,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    Cover = 5,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								ShieldTypeName = {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    NormalReduce = 1,   -- 固定值减伤
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    RateReduce = 2,     -- 百分比减伤
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    AllReduce = 3,      -- 无敌护盾
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-20 15:54:03 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								--额外释放技能
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								ExtraReleaseSkill={
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								skill1={1012051,1,0,1,{200000,{1,0.41,2}}},
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								skill2={1132051,0.8,0,1,{200212,{1,0.89,2}}},
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-21 14:49:42 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								skill3={1151111,0.05,0,1,{220000,{1,0.86,2}}},
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-20 15:54:03 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								skill4={10000351,0.3,0.5,4,{400000,{1,1.75,1}}},
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-13 19:34:41 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								skill5={12011001,0.3,0.5,4,{400000,{1,2.2,1}}},
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-20 15:54:03 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-05-09 13:31:21 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								-- 战斗表属性id对应战斗中属性数据
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								BattlePropList = {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    RoleDataName.Attack,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    RoleDataName.PhysicalDefence,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    RoleDataName.MagicDefence,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    RoleDataName.Speed,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    RoleDataName.DamageBocusFactor,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    RoleDataName.DamageReduceFactor,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    RoleDataName.Hit,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    RoleDataName.Dodge,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    RoleDataName.Crit,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    RoleDataName.CritDamageFactor,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    RoleDataName.TreatFacter,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    RoleDataName.MaxHp,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    RoleDataName.Hp,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    RoleDataName.CureFacter,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    RoleDataName.Tenacity,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    RoleDataName.InitRage,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								CurseTypeName = {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    ShareDamage = 1,
							 | 
						
					
						
							
								
									
										
										
										
											2020-05-25 19:16:23 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								OutDataName = {
							 | 
						
					
						
							
								
									
										
										
										
											2020-12-16 11:36:29 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    DarkGlowBallNum = 1,    -- 舍利子数量
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    DaNaoTianGongFloor = 2, -- 当前层数
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    OrangeGloryItemNum = 3, -- 橙色圣物数量
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    RedGloryItemNum = 4,    -- 红色圣物数量
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    MisteryLiquidUsedTimes = 5,  -- 判官笔使用次数
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    WinTimes = 6,  -- 大闹天宫胜利次数
							 | 
						
					
						
							
								
									
										
										
										
											2020-10-31 17:01:46 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								BattleUnitType = {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    Role = 1,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    Monster = 2
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-02 10:00:05 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								BattleRoleElementType = {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    REN = 1,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    FO = 2,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    YAO = 3,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    DAO = 4
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-13 19:34:41 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								BattleArtFontType = {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    Immune = 1, -- 免疫文字
							 | 
						
					
						
							
								
									
										
										
										
											2020-05-09 13:31:21 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								}
							 |