miduo_client/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Buff/FalseNoDead.lua

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FalseNoDead = Buff:New()
--初始化Buff通过传入一些自定义参数控制成长相关的数值
function FalseNoDead:SetData(...)
self.pro,
self.time=...
--self.changePro = ... -- buff期间的增伤系数
self.cover = true --控制效果可被覆盖
-- 刷新排序等级
self.sort = 4
self.triggerTime=0
end
-- 伤害降低
function FalseNoDead:onPassiveDamaging(func,attacker, damage, skill)
if self.triggerTime>=self.time then
--LogError("22222222222222222")
return
end
BattleUtil.RandomAction(self.pro,function()
local hp=self.target:GetRoleData(RoleDataName.Hp)
if damage >= hp then
if func then
func(hp-1)
end
self.triggerTime=self.triggerTime+1
end
end)
end
--初始化后调用一次
function FalseNoDead:OnStart()
--
self.target.Event:AddEvent(BattleEventName.CheckFalseNoDead, self.onPassiveDamaging, self)
end
--间隔N帧触发返回true时表示继续触发返回false立刻触发OnEnd
function FalseNoDead:OnTrigger()
return true
end
--效果结束时调用一次
function FalseNoDead:OnEnd()
self.target.Event:RemoveEvent(BattleEventName.CheckFalseNoDead, self.onPassiveDamaging, self)
self.triggerTime=0
end
--只有当cover字段为true时触发返回true则被新效果覆盖
function FalseNoDead:OnCover(newBuff)
return true
end
-- 比较buff
function FalseNoDead:OnCompare(buff)
return true
end
return FalseNoDead