60 lines
1.5 KiB
Lua
60 lines
1.5 KiB
Lua
FalseNoDead = Buff:New()
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--初始化Buff,通过传入一些自定义参数控制成长相关的数值
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function FalseNoDead:SetData(...)
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self.pro,
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self.time=...
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--self.changePro = ... -- buff期间的增伤系数
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self.cover = true --控制效果可被覆盖
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-- 刷新排序等级
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self.sort = 4
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self.triggerTime=0
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end
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-- 伤害降低
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function FalseNoDead:onPassiveDamaging(func,attacker, damage, skill)
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if self.triggerTime>=self.time then
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--LogError("22222222222222222")
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return
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end
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BattleUtil.RandomAction(self.pro,function()
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local hp=self.target:GetRoleData(RoleDataName.Hp)
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if damage >= hp then
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if func then
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func(hp-1)
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end
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self.triggerTime=self.triggerTime+1
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end
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end)
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end
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--初始化后调用一次
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function FalseNoDead:OnStart()
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--
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self.target.Event:AddEvent(BattleEventName.CheckFalseNoDead, self.onPassiveDamaging, self)
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end
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--间隔N帧触发,返回true时表示继续触发,返回false立刻触发OnEnd
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function FalseNoDead:OnTrigger()
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return true
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end
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--效果结束时调用一次
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function FalseNoDead:OnEnd()
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self.target.Event:RemoveEvent(BattleEventName.CheckFalseNoDead, self.onPassiveDamaging, self)
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self.triggerTime=0
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end
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--只有当cover字段为true时触发,返回true则被新效果覆盖
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function FalseNoDead:OnCover(newBuff)
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return true
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end
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-- 比较buff
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function FalseNoDead:OnCompare(buff)
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return true
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end
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return FalseNoDead |