miduo_client/Assets/ManagedResources/~Lua/Modules/Pokemon/PokemonSummonOneResultPanel...

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require("Base/BasePanel")
PokemonSummonOneResultPanel = Inherit(BasePanel)
local this=PokemonSummonOneResultPanel
local ItemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
local lotterySetting = ConfigManager.GetConfig(ConfigName.LotterySetting)
local privilegeConfig=ConfigManager.GetConfig(ConfigName.PrivilegeTypeConfig)
local artResourcesConfig =ConfigManager.GetConfig(ConfigName.ArtResourcesConfig)
local itemNum=0 --抽卡小号道具数量
local isFree=false
local itemId = 0
local RecruitMaxtimesId = 0
local freeTimesId = 0
local recType = {}
--活动抽卡类型(动态的数据)
local drawtType={
FindFairySingle=0,
}
local YaojingCallPrivilegeId = 2006
local orginLayer
local itemViewList = {}
--初始化组件(用于子类重写)
function PokemonSummonOneResultPanel:InitComponent()
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this.spLoader = SpriteLoader.New()
orginLayer = 10
self.bg = Util.GetGameObject(self.gameObject, "effect")
this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform, { showType = UpViewOpenType.ShowLeft, panelType = PanelType.ElementDrawCard })
screenAdapte(self.bg)
this.btnBack=Util.GetGameObject(self.gameObject, "bottom/backButton")
this.openOneAgainButton=Util.GetGameObject(self.gameObject, "bottom/openOneAgainButton")
this.content3=Util.GetGameObject(self.gameObject,"bottom/openOneAgainButton/Content3")
this.itemIcon3=Util.GetGameObject(this.content3, "icon"):GetComponent("Image")
this.itemNum3=Util.GetGameObject(this.content3, "num"):GetComponent("Text")
this.itemInfo3=Util.GetGameObject(this.content3, "info"):GetComponent("Text")
this.tipText=Util.GetGameObject(this.openOneAgainButton, "Text"):GetComponent("Text")
this.content=Util.GetGameObject(self.gameObject, "content")
this.detailImage=Util.GetGameObject(self.gameObject, "Tip")
this.detailText = Util.GetGameObject(this.detailImage, "Text"):GetComponent("Text")
end
--绑定事件(用于子类重写)
function PokemonSummonOneResultPanel:BindEvent()
Util.AddClick(this.btnBack, function ()
self:ClosePanel()
end)
Util.AddClick(this.openOneAgainButton, function ()
--是否超过每日最大上限
local d=RecruitManager.GetExpendData(this.recruitType)
if PrivilegeManager.GetPrivilegeRemainValue(RecruitMaxtimesId) < 1 then
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PopupTipPanel.ShowTip(Language[10485])
return
end
--是否妖晶,是否超过每日妖晶最大上限
if itemId == 16 then
if PrivilegeManager.GetPrivilegeRemainValue(YaojingCallPrivilegeId) < 1 then
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PopupTipPanel.ShowTip(Language[11423])
return
end
end
if not isFree then
if BagManager.GetItemCountById(itemId) < itemNum then
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PopupTipPanel.ShowTip(GetLanguageStrById(ItemConfig[itemId].Name)..Language[10486])
return
end
end
local recruitOne = function()
RecruitManager.RecruitRequest(this.recruitType, function(msg)
PrivilegeManager.RefreshPrivilegeUsedTimes(RecruitMaxtimesId,1)--记录抽卡次数
if itemId == 16 and not isFree then
PrivilegeManager.RefreshPrivilegeUsedTimes(YaojingCallPrivilegeId,1)--记录妖晶抽卡次数
end
UIManager.OpenPanel(UIName.PokemonSingleResultPanel,this.recruitType,msg.drop,nil,recType)
--CheckRedPointStatus(RedPointType.QianKunBox)
end,freeTimesId,itemId,itemNum)
end
local state = PlayerPrefs.GetInt(PlayerManager.uid.."GeneralPopup_RecruitConfirm"..recType[2])
if state==0 and d[1] == 16 and not isFree then
UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.RecruitConfirm,this.recruitType,recruitOne,itemNum)
else
recruitOne()
end
end)
end
--添加事件监听(用于子类重写)
function PokemonSummonOneResultPanel:AddListener()
end
--移除事件监听(用于子类重写)
function PokemonSummonOneResultPanel:RemoveListener()
end
function PokemonSummonOneResultPanel:OnSortingOrderChange()
Util.AddParticleSortLayer(self.bg, self.sortingOrder - orginLayer)
orginLayer = self.sortingOrder
if this.view then
this.view:OnOpen(true,this.itemDataList[1],1.4,true,false,false,self.sortingOrder)
end
end
--界面打开时调用(用于子类重写)
function PokemonSummonOneResultPanel:OnOpen(...)
this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.LingShou})
local args = { ... }
this.drop=args[1]
this.recruitType = args[2]
recType = args[3]
this.detailImage:SetActive(true)
this.content3:SetActive(true)
--获取免费次数
local currLottery= ConfigManager.GetConfigData(ConfigName.LotterySetting,RecruitType.LingShowSingle)
freeTimesId=currLottery.FreeTimes
RecruitMaxtimesId = currLottery.MaxTimes
local freeTime=0
if freeTimesId>0 then
freeTime= PrivilegeManager.GetPrivilegeRemainValue(freeTimesId)
RecruitManager.freeUseTimeList[freeTimesId] = freeTime
end
isFree=freeTime and freeTime >= 1
if isFree then
itemId=0
this.itemNum3.gameObject:SetActive(false)
this.itemIcon3.gameObject:SetActive(false)
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this.itemInfo3.text=Language[10489]
this.tipText.gameObject:SetActive(false)
else
this.itemNum3.gameObject:SetActive(true)
this.itemIcon3.gameObject:SetActive(true)
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this.itemInfo3.text=Language[10490]
itemId=0
local d = RecruitManager.GetExpendData(this.recruitType)
itemId = d[1]
itemNum = d[2]
--是否激活特权
local isActive = PrivilegeManager.GetPrivilegeOpenStatusById(3004)
if itemId == 16 and isActive then
local currPrivilege = privilegeConfig[3004]
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local curShenzunLv=GetShenzunLv()
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local conditionIndex=curShenzunLv+1
itemNum = itemNum * (1+currPrivilege.Condition[conditionIndex][2]/10000)
end
if itemId ==16 then
this.tipText.gameObject:SetActive(true)
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this.tipText.text=string.format(Language[11424],PrivilegeManager.GetPrivilegeRemainValue(YaojingCallPrivilegeId), PrivilegeManager.GetPrivilegeNumber(YaojingCallPrivilegeId))
else
this.tipText.gameObject:SetActive(false)
end
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this.itemIcon3.sprite=this.spLoader:LoadSprite(artResourcesConfig[ItemConfig[itemId].ResourceID].Name)
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this.itemNum3.text= "×"..itemNum
end
this.itemDataList = {}
this.itemDataList = BagManager.GetTableByBackDropData(this.drop)
--抽奖赠送物品
local tenConfig = lotterySetting[RecruitType.LingShowSingle]
local itemid = 0
local itemnum = 0
local ishave = false
if tenConfig then
itemid = tenConfig.TenTimesMustGetItem[1][1]
itemnum = tenConfig.TenTimesMustGetItem[1][2]
end
for key, value in pairs(this.itemDataList) do
if ishave == false and value.sId == itemid and value.num == itemnum then
table.removebyvalue(this.itemDataList,value)
ishave = true
end
end
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this.detailText.text = string.format(Language[11425],itemnum,GetLanguageStrById(ItemConfig[itemid].Name))
if not itemViewList then
itemViewList = {}
end
for k,v in pairs(itemViewList) do
v.gameObject:SetActive(false)
end
for i = 1, #this.itemDataList do
if not itemViewList[i] then
Util.GetTransform(this.content, "itemContent"..i).gameObject:SetActive(true)
itemViewList[i] = SubUIManager.Open(SubUIConfig.ItemView,Util.GetTransform(this.content, "itemContent"..i))
end
itemViewList[i].gameObject:SetActive(true)
itemViewList[i]:OnOpen(true,this.itemDataList[i],1.4,true,false,false,self.sortingOrder)
end
end
--界面关闭时调用(用于子类重写)
function PokemonSummonOneResultPanel:OnClose()
end
--界面销毁时调用(用于子类重写)
function PokemonSummonOneResultPanel:OnDestroy()
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this.spLoader:Destroy()
SubUIManager.Close(this.UpView)
this.view = nil
itemViewList = {}
end
return PokemonSummonOneResultPanel