miduo_client/Assets/ManagedResources/~Lua/View/JumpView.lua

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1.6 KiB
Lua
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local JumpConfig=ConfigManager.GetConfig(ConfigName.JumpConfig)
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JumpView = {}
function JumpView:New(gameObject)
local b = {}
b.gameObject = gameObject
b.transform = gameObject.transform
setmetatable(b,{ __index = JumpView })
return b
end
--初始化组件(用于子类重写)
function JumpView:InitComponent()
self.info = Util.GetGameObject(self.gameObject, "info"):GetComponent("Text")
self.btnSure = Util.GetGameObject(self.gameObject, "btnSure")
self.btnSureText = Util.GetGameObject(self.gameObject, "btnSure/Text"):GetComponent("Text")
end
--绑定事件(用于子类重写)
function JumpView:BindEvent()
end
--添加事件监听(用于子类重写)
function JumpView:AddListener()
end
--移除事件监听(用于子类重写)
function JumpView:RemoveListener()
end
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--界面打开时调用(用于子类重写)
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function JumpView:OnOpen(jumpId,isRewardItemPop)
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self.jumpSData=JumpConfig[jumpId]
if self.jumpSData then
self.info.text=self.jumpSData.Title
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self.btnSureText.text = Language[10509]
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Util.AddOnceClick(self.btnSure, function()
self:GoToJumpData()
end)
end
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if MapManager.isInMap or UIManager.IsOpen(UIName.BattlePanel) or isRewardItemPop == false then-- or BagManager.isBagPanel
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self.btnSure:SetActive(false)
else
self.btnSure:SetActive(true)
end
end
function JumpView:GoToJumpData()
JumpManager.GoJump(self.jumpSData.Id)
end
--界面关闭时调用(用于子类重写)
function JumpView:OnClose()
end
--界面销毁时调用(用于子类重写)
function JumpView:OnDestroy()
end
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return JumpView