38 lines
1.0 KiB
Lua
38 lines
1.0 KiB
Lua
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HarmonyManager = {}
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local this = HarmonyManager
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--鸿蒙阵数据
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this.hongmengGuards = {}
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this.hongmengHeroInfos = {}
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this.hongmengTablet = 0
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this.hongmengAdditions = {}
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function this:InitHongMengData(hongmengGuards, hongmengHeroInfos, hongmengTablet, hongmengAdditions)
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-- body
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this.hongmengGuards = hongmengGuards
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this.hongmengHeroInfos = hongmengHeroInfos
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this.hongmengTablet = hongmengTablet
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this.hongmengAdditions = hongmengAdditions
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-- print(GameDataBase.SheetBase.GetKeys(this.hongmengGuards)," ~~~~44444444")
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-- -- print(this.hongmengHeroInfos)
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-- for key, value in ConfigPairs(this.hongmengHeroInfos) do
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-- LogGreen(key," ",value)
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-- end
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-- print(this.hongmengTablet)
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-- for key, value in ConfigPairs(this.hongmengAdditions) do
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-- -- body
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-- LogGreen(key," ",value)
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-- end
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--print(this.hongmengAdditions)
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end
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function this:SendHarmonyManagerMsg()
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NetManager.HongMengRequset(0,function(msg)
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--
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end)
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end
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return HarmonyManager
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