miduo_client/Assets/ManagedResources/~Lua/Modules/Harmony/Manager/HarmonyManager.lua

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2020-11-27 17:59:25 +08:00
HarmonyManager = {}
local this = HarmonyManager
--鸿蒙阵数据
this.hongmengGuards = {}
this.hongmengHeroInfos = {}
this.hongmengTablet = 0
this.hongmengAdditions = {}
function this:InitHongMengData(hongmengGuards, hongmengHeroInfos, hongmengTablet, hongmengAdditions)
-- body
this.hongmengGuards = hongmengGuards
this.hongmengHeroInfos = hongmengHeroInfos
this.hongmengTablet = hongmengTablet
this.hongmengAdditions = hongmengAdditions
-- print(GameDataBase.SheetBase.GetKeys(this.hongmengGuards)," ~~~~44444444")
-- -- print(this.hongmengHeroInfos)
-- for key, value in ConfigPairs(this.hongmengHeroInfos) do
-- LogGreen(key," ",value)
-- end
-- print(this.hongmengTablet)
-- for key, value in ConfigPairs(this.hongmengAdditions) do
-- -- body
-- LogGreen(key," ",value)
-- end
--print(this.hongmengAdditions)
end
function this:SendHarmonyManagerMsg()
NetManager.HongMengRequset(0,function(msg)
--
end)
end
return HarmonyManager