2020-08-25 15:46:38 +08:00
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--- 消耗物品
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2020-05-09 13:31:21 +08:00
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local BHMapProgressChange = {}
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local this = BHMapProgressChange
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function this.Excute(arg, func)
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local type = arg.type
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local curEventID = arg.curEventID
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local monsterID = arg.monsterID
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--对话界面打开的话,先关闭再抛事件
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if UIManager.IsOpen(UIName.MapOptionPanel) then
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local triggerCallBack
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triggerCallBack = function (panelType, panel)
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if panelType == UIName.MapOptionPanel then
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Game.GlobalEvent:DispatchEvent(GameEvent.Map.ProgressChange, type, curEventID, monsterID)
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Game.GlobalEvent:RemoveEvent(GameEvent.UI.OnClose, triggerCallBack)
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end
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end
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Game.GlobalEvent:AddEvent(GameEvent.UI.OnClose, triggerCallBack)
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else
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Game.GlobalEvent:DispatchEvent(GameEvent.Map.ProgressChange, type, curEventID, monsterID)
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end
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if func then func() end
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end
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2020-06-23 18:36:24 +08:00
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return this
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