miduo_client/Assets/ManagedResources/~Lua/Modules/TeHuiShenZhuang/TeHuiShenZhuangPanel.lua

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Lua
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require("Base/BasePanel")
local TeHuiShenZhuang = Inherit(BasePanel)
local rechargeConfig = ConfigManager.GetConfig(ConfigName.RechargeCommodityConfig)
local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
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local artResourcesConfig = ConfigManager.GetConfig(ConfigName.ArtResourcesConfig)
local textName = {
[1100023] = "t_tehuishenzhuang_wujixingzhezi_zh",
[1100026] = "t_tehuishenzhuang_wujixingzhezi_zh",
[1100003] = "t_tehuishenzhuang_huangtubazhuzi_zh",
[1100041] = "t_tehuishenzhuang_fatiaomichengzi_zh",
[1110026] = "t_tehuishenzhuang_moxindijunzi_zh",
}
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function TeHuiShenZhuang:InitComponent()
self.spLoader = SpriteLoader.New()
self.btnBack = Util.GetGameObject(self.gameObject, "panel/btnBack")
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self.mask = Util.GetGameObject(self.gameObject, "Bg/mask")
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self.scrollItem = Util.GetGameObject(self.gameObject, "panel/scroll")
self.itemPre = Util.GetGameObject(self.gameObject, "ItemPre")
local rootHight = self.scrollItem.transform.rect.height
local width = self.scrollItem.transform.rect.width
self.scrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, self.scrollItem.transform,
self.itemPre, nil, Vector2.New(width, rootHight), 1, 1, Vector2.New(0, 0))
self.scrollView.moveTween.MomentumAmount = 1
self.scrollView.moveTween.Strength = 2
self.leftTime = Util.GetGameObject(self.gameObject, "panel/leftTime"):GetComponent("Text")
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self.liveRoot = Util.GetGameObject(self.gameObject, "live/liveRoot")
self.liveText = Util.GetGameObject(self.gameObject, "live/Image"):GetComponent("Image")
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self.itemViewList = {}
end
--绑定事件(用于子类重写)
function TeHuiShenZhuang:BindEvent()
Util.AddClick(self.mask, function()
self:ClosePanel()
end)
Util.AddClick(self.btnBack, function()
self:ClosePanel()
end)
end
--添加事件监听(用于子类重写)
function TeHuiShenZhuang:AddListener()
end
--移除事件监听(用于子类重写)
function TeHuiShenZhuang:RemoveListener()
end
--界面打开时调用(用于子类重写)
function TeHuiShenZhuang:OnOpen()
end
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
function TeHuiShenZhuang:OnShow()
TeHuiShenZhuang:Refresh(true,true)
end
function TeHuiShenZhuang:Refresh(isTop,isAni)
self.actData = CommonActPageManager.GetData(ActivityTypeDef.TeHuiShenZhuang)
PlayerPrefs.SetInt(PlayerManager.uid.."TeHuiShenZhuang"..self.actData.activityId,1)
self:SetRewardShow(isTop,isAni)
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self:SetLiveShow()
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self:SetTime()
end
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function TeHuiShenZhuang:SetLiveShow()
local skinId = self.actData.rewards[1].otherData.skinArtId
self.rootName = artResourcesConfig[skinId].Name
if self.Live then
poolManager:UnLoadLive(self.rootName, self.Live)
end
local data = ConfigManager.GetConfigDataByKey(ConfigName.HeroSkin,"Live",skinId)
local pos = data.PositionView
local scale = data.Scale
self.Live = poolManager:LoadLive(self.rootName, self.liveRoot.transform, Vector3.one*scale, Vector2.New(pos[1],pos[2]))
self.liveText.sprite = self.spLoader:LoadSprite(textName[skinId])
end
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function TeHuiShenZhuang:SetRewardShow(isTop,isAni)
self.scrollView:SetData(self.actData.rewards, function (index, item)
self:ShowSingleHero(item, self.actData.rewards[index],index)
end,not isTop,not isAni)
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for i = 1, #self.actData.rewards do
if self.actData.rewards[i].progress == 1 then
local num = i - 1 > 0 and i - 1 or 1
self.scrollView:SetIndex(num)
break
end
end
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end
function TeHuiShenZhuang:ShowSingleHero(go,data,index)
local grid = Util.GetGameObject(go, "Grid")
local btnGet = Util.GetGameObject(go, "btnGet")
local btnText = Util.GetGameObject(go, "btnGet/Text"):GetComponent("Text")
if not self.itemViewList[go] then
self.itemViewList[go] = {}
end
for k,v in ipairs(self.itemViewList[go]) do
v.gameObject:SetActive(false)
end
for i = 1, #data.otherData.Reward do
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local rewardData = data.otherData.Reward[i]
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if not self.itemViewList[go][i] then
self.itemViewList[go][i] = SubUIManager.Open(SubUIConfig.ItemView, grid.transform)
end
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self.itemViewList[go][i]:OnOpen(false, rewardData, 0.9,false,false,false,self.sortingOrder)
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self.itemViewList[go][i].gameObject:SetActive(true)
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Util.SetGray(self.itemViewList[go][i].gameObject,data.progress == 3)
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end
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Util.SetGray(btnGet,false)
btnText.text = string.format("%s 元",data.otherData.Price)
if data.progress == 8 then
Util.SetGray(btnGet,true)
btnText.text = Language[10514]
end
-- LogYellow("PackId:"..tostring(data.otherData.PackId).." progress:"..tostring(data.progress))
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Util.AddOnceClick(btnGet,function ()
if data.progress == 1 then
PayManager.Pay(data.otherData.PackId, function(id)
FirstRechargeManager.RefreshAccumRechargeValue(data.otherData.PackId)
OperatingManager.SetHadBuyGoodsId({data.otherData.PackId})
OperatingManager.RemoveItemInfoByType(GoodsTypeDef.DirectPurchaseGift, data.otherData.PackId)
self:Refresh(false,false)
end)
elseif data.progress == 3 then
PopupTipPanel.ShowTip("请先购买上一个礼盒")
end
end)
end
function TeHuiShenZhuang:SetTime()
local time = self.actData.endTime - GetTimeStamp()
local func = function ()
if time <= 0 then
self:ClosePanel()
end
self.leftTime.text = Language[10512]..TimeToFelaxible(time)
time = time -1
end
func()
if self.timer then
self.timer:Stop()
self.timer = nil
end
self.timer = Timer.New(function ()
func()
end, 1, -1, true)
self.timer:Start()
end
function TeHuiShenZhuang:OnClose()
if self.timer then
self.timer:Stop()
self.timer = nil
end
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if self.Live then
poolManager:UnLoadLive(self.rootName, self.Live)
end
self.Live = nil
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PatFaceManager.RefreshPatface()
end
--界面销毁时调用(用于子类重写)
function TeHuiShenZhuang:OnDestroy()
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if self.Live then
poolManager:UnLoadLive(self.rootName, self.Live)
end
self.Live = nil
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self.spLoader:Destroy()
-- self.viewList = {}
-- self.itemList = {}
-- self.lightList = {}
-- self.jiantouList = {}
self.itemViewList = {}
end
return TeHuiShenZhuang