114 lines
12 KiB
Plaintext
114 lines
12 KiB
Plaintext
|
|
// Shader created with Shader Forge v1.38
|
||
|
|
// Shader Forge (c) Freya Holmer - http://www.acegikmo.com/shaderforge/
|
||
|
|
// Note: Manually altering this data may prevent you from opening it in Shader Forge
|
||
|
|
/*SF_DATA;ver:1.38;sub:START;pass:START;ps:flbk:,iptp:0,cusa:False,bamd:0,cgin:,lico:0,lgpr:1,limd:0,spmd:1,trmd:0,grmd:0,uamb:True,mssp:True,bkdf:False,hqlp:False,rprd:False,enco:False,rmgx:True,imps:True,rpth:0,vtps:0,hqsc:True,nrmq:1,nrsp:0,vomd:0,spxs:False,tesm:0,olmd:1,culm:2,bsrc:3,bdst:7,dpts:2,wrdp:False,dith:0,atcv:False,rfrpo:True,rfrpn:Refraction,coma:15,ufog:False,aust:True,igpj:True,qofs:0,qpre:3,rntp:2,fgom:False,fgoc:False,fgod:False,fgor:False,fgmd:0,fgcr:0.5,fgcg:0.5,fgcb:0.5,fgca:1,fgde:0.01,fgrn:0,fgrf:300,stcl:False,atwp:False,stva:128,stmr:255,stmw:255,stcp:6,stps:0,stfa:0,stfz:0,ofsf:0,ofsu:0,f2p0:False,fnsp:True,fnfb:True,fsmp:False;n:type:ShaderForge.SFN_Final,id:3138,x:37767,y:33749,varname:node_3138,prsc:2|emission-3224-OUT,alpha-1993-OUT;n:type:ShaderForge.SFN_Tex2d,id:4328,x:36613,y:33744,ptovrint:False,ptlb:Main_Tex,ptin:_Main_Tex,varname:_Main_Tex,prsc:0,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,ntxv:0,isnm:False|UVIN-6953-OUT;n:type:ShaderForge.SFN_Color,id:5977,x:36613,y:33998,ptovrint:False,ptlb:Color,ptin:_Color,varname:_Color,prsc:0,glob:False,taghide:False,taghdr:True,tagprd:False,tagnsco:False,tagnrm:False,c1:1,c2:1,c3:1,c4:1;n:type:ShaderForge.SFN_VertexColor,id:4432,x:36613,y:34193,varname:node_4432,prsc:2;n:type:ShaderForge.SFN_Multiply,id:4570,x:37033,y:33758,varname:node_4570,prsc:2|A-4328-RGB,B-5977-RGB,C-4432-RGB;n:type:ShaderForge.SFN_Multiply,id:1993,x:37352,y:34033,varname:node_1993,prsc:2|A-8892-OUT,B-5977-A,C-4432-A,D-1528-OUT,E-3075-OUT;n:type:ShaderForge.SFN_SwitchProperty,id:8892,x:37033,y:33956,ptovrint:False,ptlb:Main_Tex_R/A,ptin:_Main_Tex_RA,varname:_Main_Tex_RA,prsc:0,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,on:True|A-4328-A,B-4328-R;n:type:ShaderForge.SFN_SwitchProperty,id:1528,x:37033,y:34349,ptovrint:False,ptlb:Mask_1/On,ptin:_Mask_1On,varname:_Mask_1On,prsc:0,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,on:True|A-3086-OUT,B-4393-OUT;n:type:ShaderForge.SFN_SwitchProperty,id:3075,x:37033,y:34536,ptovrint:False,ptlb:Mask_2/On,ptin:_Mask_2On,varname:_Mask_2On,prsc:0,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,on:True|A-3086-OUT,B-296-OUT;n:type:ShaderForge.SFN_Tex2d,id:2114,x:36613,y:34350,ptovrint:False,ptlb:Mask_1,ptin:_Mask_1,varname:_Mask_1,prsc:0,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,ntxv:0,isnm:False;n:type:ShaderForge.SFN_Tex2d,id:289,x:36613,y:34589,ptovrint:False,ptlb:Mask_2,ptin:_Mask_2,varname:_Mask_2,prsc:0,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,ntxv:0,isnm:False;n:type:ShaderForge.SFN_Vector1,id:3086,x:36834,y:34486,varname:node_3086,prsc:0,v1:1;n:type:ShaderForge.SFN_SwitchProperty,id:296,x:36834,y:34606,ptovrint:False,ptlb:Mask_2_R/A,ptin:_Mask_2_RA,varname:_Mask_2_RA,prsc:0,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,on:True|A-289-R,B-289-A;n:type:ShaderForge.SFN_SwitchProperty,id:4393,x:36834,y:34367,ptovrint:False,ptlb:Mask_1_R/A,ptin:_Mask_1_RA,varname:_Mask_1_RA,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,on:True|A-2114-R,B-2114-A;n:type:ShaderForge.SFN_Tex2d,id:598,x:35776,y:33557,ptovrint:False,ptlb:Noise_Tex,ptin:_Noise_Tex,varname:_Noise_Tex,prsc:0,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,ntxv:0,isnm:False|UVIN-9224-OUT;n:type:ShaderForge.SFN_Add,id:3204,x:36218,y:33815,varname:node_3204,prsc:2|A-5769-OUT,B-8756-UVOUT;n:type:ShaderForge.SFN_TexCoord,id:8756,x:34754,y:33525,varname:node_8756,prsc:2,uv:0,uaff:False;n:type:ShaderForge.SFN_Multiply,id:5769,x:36018,y:33557,varname:node_5769,prsc:2|A-3749-OUT,B-598-R;n:type:ShaderForge.SFN_Slider,id:3749,x:35619,y:33444,ptovrint:False,ptlb:Noise_Power,ptin:_Noise_Power,varname:_Noise_Power,prsc:0,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,min:-1,cur:0.1,max:1;n:type:ShaderForge.SFN_SwitchProperty,id:6953,x:36438,y:33744,ptovrint:False,p
|
||
|
|
|
||
|
|
Shader "MagesBox/Alpha_Blend" {
|
||
|
|
Properties {
|
||
|
|
[HDR]_Color ("Color", Color) = (1,1,1,1)
|
||
|
|
_Main_Tex ("Main_Tex", 2D) = "white" {}
|
||
|
|
[MaterialToggle] _Main_Tex_RA ("Main_Tex_R/A", Float ) = 0
|
||
|
|
_Mask_1 ("Mask_1", 2D) = "white" {}
|
||
|
|
[MaterialToggle] _Mask_1On ("Mask_1/On", Float ) = 0
|
||
|
|
[MaterialToggle] _Mask_1_RA ("Mask_1_R/A", Float ) = 0
|
||
|
|
_Mask_2 ("Mask_2", 2D) = "white" {}
|
||
|
|
[MaterialToggle] _Mask_2On ("Mask_2/On", Float ) = 0
|
||
|
|
[MaterialToggle] _Mask_2_RA ("Mask_2_R/A", Float ) = 0
|
||
|
|
[HDR]_Gain_Color ("Gain_Color", Color) = (1,1,1,1)
|
||
|
|
_Tex_Gain ("Tex_Gain", 2D) = "white" {}
|
||
|
|
[MaterialToggle] _Gain_RA ("Gain_R/A", Float ) = 0
|
||
|
|
_Gain_U_Speed ("Gain_U_Speed", Float ) = 0
|
||
|
|
_Gain_V_Speed ("Gain_V_Speed", Float ) = 0
|
||
|
|
_Noise_Tex ("Noise_Tex", 2D) = "white" {}
|
||
|
|
[MaterialToggle] _Noise_On ("Noise_On", Float ) = 0
|
||
|
|
_Noise_Power ("Noise_Power", Range(-1, 1)) = 0.1
|
||
|
|
_Noise_Speed_U ("Noise_Speed_U", Float ) = 0
|
||
|
|
_Noise_Speed_V ("Noise_Speed_V", Float ) = 0
|
||
|
|
[HideInInspector]_Cutoff ("Alpha cutoff", Range(0,1)) = 0.5
|
||
|
|
}
|
||
|
|
SubShader {
|
||
|
|
Tags {
|
||
|
|
"IgnoreProjector"="True"
|
||
|
|
"Queue"="Transparent"
|
||
|
|
"RenderType"="Transparent"
|
||
|
|
}
|
||
|
|
LOD 100
|
||
|
|
Pass {
|
||
|
|
Name "FORWARD"
|
||
|
|
Tags {
|
||
|
|
"LightMode"="ForwardBase"
|
||
|
|
}
|
||
|
|
Blend SrcAlpha OneMinusSrcAlpha
|
||
|
|
Cull Off
|
||
|
|
ZWrite Off
|
||
|
|
|
||
|
|
CGPROGRAM
|
||
|
|
#pragma vertex vert
|
||
|
|
#pragma fragment frag
|
||
|
|
#define UNITY_PASS_FORWARDBASE
|
||
|
|
#include "UnityCG.cginc"
|
||
|
|
#pragma multi_compile_fwdbase
|
||
|
|
#pragma only_renderers d3d9 d3d11 glcore gles gles3 metal
|
||
|
|
#pragma target 3.0
|
||
|
|
uniform sampler2D _Main_Tex; uniform float4 _Main_Tex_ST;
|
||
|
|
uniform fixed4 _Color;
|
||
|
|
uniform fixed _Main_Tex_RA;
|
||
|
|
uniform fixed _Mask_1On;
|
||
|
|
uniform fixed _Mask_2On;
|
||
|
|
uniform sampler2D _Mask_1; uniform float4 _Mask_1_ST;
|
||
|
|
uniform sampler2D _Mask_2; uniform float4 _Mask_2_ST;
|
||
|
|
uniform fixed _Mask_2_RA;
|
||
|
|
uniform fixed _Mask_1_RA;
|
||
|
|
uniform sampler2D _Noise_Tex; uniform float4 _Noise_Tex_ST;
|
||
|
|
uniform fixed _Noise_Power;
|
||
|
|
uniform fixed _Noise_On;
|
||
|
|
uniform fixed _Noise_Speed_U;
|
||
|
|
uniform fixed _Noise_Speed_V;
|
||
|
|
uniform sampler2D _Tex_Gain; uniform float4 _Tex_Gain_ST;
|
||
|
|
uniform fixed _Gain_RA;
|
||
|
|
uniform half _Gain_U_Speed;
|
||
|
|
uniform half _Gain_V_Speed;
|
||
|
|
uniform half4 _Gain_Color;
|
||
|
|
struct VertexInput {
|
||
|
|
float4 vertex : POSITION;
|
||
|
|
float2 texcoord0 : TEXCOORD0;
|
||
|
|
float4 vertexColor : COLOR;
|
||
|
|
};
|
||
|
|
struct VertexOutput {
|
||
|
|
float4 pos : SV_POSITION;
|
||
|
|
float2 uv0 : TEXCOORD0;
|
||
|
|
float4 vertexColor : COLOR;
|
||
|
|
};
|
||
|
|
VertexOutput vert (VertexInput v) {
|
||
|
|
VertexOutput o = (VertexOutput)0;
|
||
|
|
o.uv0 = v.texcoord0;
|
||
|
|
o.vertexColor = v.vertexColor;
|
||
|
|
o.pos = UnityObjectToClipPos( v.vertex );
|
||
|
|
return o;
|
||
|
|
}
|
||
|
|
float4 frag(VertexOutput i, float facing : VFACE) : COLOR {
|
||
|
|
float isFrontFace = ( facing >= 0 ? 1 : 0 );
|
||
|
|
float faceSign = ( facing >= 0 ? 1 : -1 );
|
||
|
|
////// Lighting:
|
||
|
|
////// Emissive:
|
||
|
|
half4 node_704 = _Time;
|
||
|
|
float2 node_1109 = float2(((_Gain_U_Speed*node_704.g)+i.uv0.r),(i.uv0.r+(node_704.g*_Gain_V_Speed)));
|
||
|
|
half4 _Tex_Gain_var = tex2D(_Tex_Gain,TRANSFORM_TEX(node_1109, _Tex_Gain));
|
||
|
|
half4 node_9869 = _Time;
|
||
|
|
fixed2 node_9224 = float2((i.uv0.r+(_Noise_Speed_U*node_9869.g)),((node_9869.g*_Noise_Speed_V)+i.uv0.g));
|
||
|
|
fixed4 _Noise_Tex_var = tex2D(_Noise_Tex,TRANSFORM_TEX(node_9224, _Noise_Tex));
|
||
|
|
fixed2 _Noise_On_var = lerp( i.uv0, ((_Noise_Power*_Noise_Tex_var.r)+i.uv0), _Noise_On );
|
||
|
|
fixed4 _Main_Tex_var = tex2D(_Main_Tex,TRANSFORM_TEX(_Noise_On_var, _Main_Tex));
|
||
|
|
float3 emissive = (lerp( _Tex_Gain_var.a, _Tex_Gain_var.r, _Gain_RA )*(_Main_Tex_var.rgb*_Color.rgb*i.vertexColor.rgb)*(_Gain_Color.rgb*_Tex_Gain_var.rgb*_Tex_Gain_var.a*_Gain_Color.a));
|
||
|
|
float3 finalColor = emissive;
|
||
|
|
fixed node_3086 = 1.0;
|
||
|
|
fixed4 _Mask_1_var = tex2D(_Mask_1,TRANSFORM_TEX(i.uv0, _Mask_1));
|
||
|
|
fixed4 _Mask_2_var = tex2D(_Mask_2,TRANSFORM_TEX(i.uv0, _Mask_2));
|
||
|
|
return fixed4(finalColor,(lerp( _Main_Tex_var.a, _Main_Tex_var.r, _Main_Tex_RA )*_Color.a*i.vertexColor.a*lerp( node_3086, lerp( _Mask_1_var.r, _Mask_1_var.a, _Mask_1_RA ), _Mask_1On )*lerp( node_3086, lerp( _Mask_2_var.r, _Mask_2_var.a, _Mask_2_RA ), _Mask_2On )));
|
||
|
|
}
|
||
|
|
ENDCG
|
||
|
|
}
|
||
|
|
}
|
||
|
|
CustomEditor "ShaderForgeMaterialInspector"
|
||
|
|
}
|