114 lines
12 KiB
GLSL
114 lines
12 KiB
GLSL
// Shader created with Shader Forge v1.38
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// Shader Forge (c) Freya Holmer - http://www.acegikmo.com/shaderforge/
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// Note: Manually altering this data may prevent you from opening it in Shader Forge
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/*SF_DATA;ver:1.38;sub:START;pass:START;ps:flbk:,iptp:0,cusa:False,bamd:0,cgin:,lico:0,lgpr:1,limd:0,spmd:1,trmd:0,grmd:0,uamb:True,mssp:True,bkdf:False,hqlp:False,rprd:False,enco:False,rmgx:True,imps:True,rpth:0,vtps:0,hqsc:True,nrmq:1,nrsp:0,vomd:0,spxs:False,tesm:0,olmd:1,culm:2,bsrc:3,bdst:7,dpts:2,wrdp:False,dith:0,atcv:False,rfrpo:True,rfrpn:Refraction,coma:15,ufog:False,aust:True,igpj:True,qofs:0,qpre:3,rntp:2,fgom:False,fgoc:False,fgod:False,fgor:False,fgmd:0,fgcr:0.5,fgcg:0.5,fgcb:0.5,fgca:1,fgde:0.01,fgrn:0,fgrf:300,stcl:False,atwp:False,stva:128,stmr:255,stmw:255,stcp:6,stps:0,stfa:0,stfz:0,ofsf:0,ofsu:0,f2p0:False,fnsp:True,fnfb:True,fsmp:False;n:type:ShaderForge.SFN_Final,id:3138,x:37767,y:33749,varname:node_3138,prsc:2|emission-3224-OUT,alpha-1993-OUT;n:type:ShaderForge.SFN_Tex2d,id:4328,x:36613,y:33744,ptovrint:False,ptlb:Main_Tex,ptin:_Main_Tex,varname:_Main_Tex,prsc:0,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,ntxv:0,isnm:False|UVIN-6953-OUT;n:type:ShaderForge.SFN_Color,id:5977,x:36613,y:33998,ptovrint:False,ptlb:Color,ptin:_Color,varname:_Color,prsc:0,glob:False,taghide:False,taghdr:True,tagprd:False,tagnsco:False,tagnrm:False,c1:1,c2:1,c3:1,c4:1;n:type:ShaderForge.SFN_VertexColor,id:4432,x:36613,y:34193,varname:node_4432,prsc:2;n:type:ShaderForge.SFN_Multiply,id:4570,x:37033,y:33758,varname:node_4570,prsc:2|A-4328-RGB,B-5977-RGB,C-4432-RGB;n:type:ShaderForge.SFN_Multiply,id:1993,x:37352,y:34033,varname:node_1993,prsc:2|A-8892-OUT,B-5977-A,C-4432-A,D-1528-OUT,E-3075-OUT;n:type:ShaderForge.SFN_SwitchProperty,id:8892,x:37033,y:33956,ptovrint:False,ptlb:Main_Tex_R/A,ptin:_Main_Tex_RA,varname:_Main_Tex_RA,prsc:0,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,on:True|A-4328-A,B-4328-R;n:type:ShaderForge.SFN_SwitchProperty,id:1528,x:37033,y:34349,ptovrint:False,ptlb:Mask_1/On,ptin:_Mask_1On,varname:_Mask_1On,prsc:0,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,on:True|A-3086-OUT,B-4393-OUT;n:type:ShaderForge.SFN_SwitchProperty,id:3075,x:37033,y:34536,ptovrint:False,ptlb:Mask_2/On,ptin:_Mask_2On,varname:_Mask_2On,prsc:0,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,on:True|A-3086-OUT,B-296-OUT;n:type:ShaderForge.SFN_Tex2d,id:2114,x:36613,y:34350,ptovrint:False,ptlb:Mask_1,ptin:_Mask_1,varname:_Mask_1,prsc:0,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,ntxv:0,isnm:False;n:type:ShaderForge.SFN_Tex2d,id:289,x:36613,y:34589,ptovrint:False,ptlb:Mask_2,ptin:_Mask_2,varname:_Mask_2,prsc:0,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,ntxv:0,isnm:False;n:type:ShaderForge.SFN_Vector1,id:3086,x:36834,y:34486,varname:node_3086,prsc:0,v1:1;n:type:ShaderForge.SFN_SwitchProperty,id:296,x:36834,y:34606,ptovrint:False,ptlb:Mask_2_R/A,ptin:_Mask_2_RA,varname:_Mask_2_RA,prsc:0,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,on:True|A-289-R,B-289-A;n:type:ShaderForge.SFN_SwitchProperty,id:4393,x:36834,y:34367,ptovrint:False,ptlb:Mask_1_R/A,ptin:_Mask_1_RA,varname:_Mask_1_RA,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,on:True|A-2114-R,B-2114-A;n:type:ShaderForge.SFN_Tex2d,id:598,x:35776,y:33557,ptovrint:False,ptlb:Noise_Tex,ptin:_Noise_Tex,varname:_Noise_Tex,prsc:0,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,ntxv:0,isnm:False|UVIN-9224-OUT;n:type:ShaderForge.SFN_Add,id:3204,x:36218,y:33815,varname:node_3204,prsc:2|A-5769-OUT,B-8756-UVOUT;n:type:ShaderForge.SFN_TexCoord,id:8756,x:34754,y:33525,varname:node_8756,prsc:2,uv:0,uaff:False;n:type:ShaderForge.SFN_Multiply,id:5769,x:36018,y:33557,varname:node_5769,prsc:2|A-3749-OUT,B-598-R;n:type:ShaderForge.SFN_Slider,id:3749,x:35619,y:33444,ptovrint:False,ptlb:Noise_Power,ptin:_Noise_Power,varname:_Noise_Power,prsc:0,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,min:-1,cur:0.1,max:1;n:type:ShaderForge.SFN_SwitchProperty,id:6953,x:36438,y:33744,ptovrint:False,ptlb:Noise_On,ptin:_Noise_On,varname:_Noise_On,prsc:0,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,on:False|A-8756-UVOUT,B-3204-OUT;n:type:ShaderForge.SFN_Time,id:9869,x:34944,y:33347,varname:node_9869,prsc:1;n:type:ShaderForge.SFN_Add,id:2210,x:35397,y:33454,varname:node_2210,prsc:2|A-8756-U,B-633-OUT;n:type:ShaderForge.SFN_Add,id:8414,x:35397,y:33642,varname:node_8414,prsc:2|A-7910-OUT,B-8756-V;n:type:ShaderForge.SFN_Multiply,id:633,x:35200,y:33300,varname:node_633,prsc:2|A-8245-OUT,B-9869-T;n:type:ShaderForge.SFN_ValueProperty,id:8245,x:34944,y:33227,ptovrint:False,ptlb:Noise_Speed_U,ptin:_Noise_Speed_U,varname:_Noise_Speed_U,prsc:0,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,v1:0;n:type:ShaderForge.SFN_ValueProperty,id:2173,x:34999,y:33773,ptovrint:False,ptlb:Noise_Speed_V,ptin:_Noise_Speed_V,varname:_Noise_Speed_V,prsc:0,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,v1:0;n:type:ShaderForge.SFN_Multiply,id:7910,x:35217,y:33690,varname:node_7910,prsc:2|A-9869-T,B-2173-OUT;n:type:ShaderForge.SFN_Append,id:9224,x:35569,y:33557,varname:node_9224,prsc:0|A-2210-OUT,B-8414-OUT;n:type:ShaderForge.SFN_Tex2d,id:3651,x:37021,y:33359,ptovrint:False,ptlb:Tex_Gain,ptin:_Tex_Gain,varname:_Tex_Gain,prsc:1,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,ntxv:0,isnm:False|UVIN-1109-OUT;n:type:ShaderForge.SFN_Multiply,id:3224,x:37567,y:33843,varname:node_3224,prsc:2|A-9444-OUT,B-4570-OUT,C-7766-OUT;n:type:ShaderForge.SFN_SwitchProperty,id:9444,x:37351,y:33595,ptovrint:False,ptlb:Gain_R/A,ptin:_Gain_RA,varname:_Gain_RA,prsc:1,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,on:False|A-3651-A,B-3651-R;n:type:ShaderForge.SFN_Time,id:704,x:36210,y:33297,varname:node_704,prsc:1;n:type:ShaderForge.SFN_ValueProperty,id:4303,x:36210,y:33190,ptovrint:False,ptlb:Gain_U_Speed,ptin:_Gain_U_Speed,varname:_Gain_U_Speed,prsc:1,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,v1:0;n:type:ShaderForge.SFN_ValueProperty,id:1315,x:36210,y:33531,ptovrint:False,ptlb:Gain_V_Speed,ptin:_Gain_V_Speed,varname:_Gain_V_Speed,prsc:1,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,v1:0;n:type:ShaderForge.SFN_Add,id:2033,x:36623,y:33252,varname:node_2033,prsc:2|A-498-OUT,B-2850-U;n:type:ShaderForge.SFN_Add,id:3403,x:36623,y:33435,varname:node_3403,prsc:2|A-2850-U,B-558-OUT;n:type:ShaderForge.SFN_Multiply,id:498,x:36409,y:33207,varname:node_498,prsc:2|A-4303-OUT,B-704-T;n:type:ShaderForge.SFN_Multiply,id:558,x:36409,y:33497,varname:node_558,prsc:2|A-704-T,B-1315-OUT;n:type:ShaderForge.SFN_Append,id:1109,x:36818,y:33359,varname:node_1109,prsc:2|A-2033-OUT,B-3403-OUT;n:type:ShaderForge.SFN_TexCoord,id:2850,x:36409,y:33341,varname:node_2850,prsc:2,uv:0,uaff:False;n:type:ShaderForge.SFN_Color,id:1208,x:37021,y:33128,ptovrint:False,ptlb:Gain_Color,ptin:_Gain_Color,varname:_Gain_Color,prsc:1,glob:False,taghide:False,taghdr:True,tagprd:False,tagnsco:False,tagnrm:False,c1:1,c2:1,c3:1,c4:1;n:type:ShaderForge.SFN_Multiply,id:7766,x:37346,y:33267,varname:node_7766,prsc:2|A-1208-RGB,B-3651-RGB,C-3651-A,D-1208-A;proporder:5977-4328-8892-2114-1528-4393-289-3075-296-1208-3651-9444-4303-1315-598-6953-3749-8245-2173;pass:END;sub:END;*/
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Shader "MagesBox/Alpha_Blend" {
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Properties {
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[HDR]_Color ("Color", Color) = (1,1,1,1)
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_Main_Tex ("Main_Tex", 2D) = "white" {}
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[MaterialToggle] _Main_Tex_RA ("Main_Tex_R/A", Float ) = 0
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_Mask_1 ("Mask_1", 2D) = "white" {}
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[MaterialToggle] _Mask_1On ("Mask_1/On", Float ) = 0
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[MaterialToggle] _Mask_1_RA ("Mask_1_R/A", Float ) = 0
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_Mask_2 ("Mask_2", 2D) = "white" {}
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[MaterialToggle] _Mask_2On ("Mask_2/On", Float ) = 0
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[MaterialToggle] _Mask_2_RA ("Mask_2_R/A", Float ) = 0
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[HDR]_Gain_Color ("Gain_Color", Color) = (1,1,1,1)
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_Tex_Gain ("Tex_Gain", 2D) = "white" {}
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[MaterialToggle] _Gain_RA ("Gain_R/A", Float ) = 0
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_Gain_U_Speed ("Gain_U_Speed", Float ) = 0
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_Gain_V_Speed ("Gain_V_Speed", Float ) = 0
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_Noise_Tex ("Noise_Tex", 2D) = "white" {}
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[MaterialToggle] _Noise_On ("Noise_On", Float ) = 0
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_Noise_Power ("Noise_Power", Range(-1, 1)) = 0.1
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_Noise_Speed_U ("Noise_Speed_U", Float ) = 0
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_Noise_Speed_V ("Noise_Speed_V", Float ) = 0
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[HideInInspector]_Cutoff ("Alpha cutoff", Range(0,1)) = 0.5
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}
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SubShader {
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Tags {
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"IgnoreProjector"="True"
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"Queue"="Transparent"
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"RenderType"="Transparent"
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}
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LOD 100
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Pass {
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Name "FORWARD"
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Tags {
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"LightMode"="ForwardBase"
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}
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Blend SrcAlpha OneMinusSrcAlpha
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Cull Off
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ZWrite Off
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#define UNITY_PASS_FORWARDBASE
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#include "UnityCG.cginc"
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#pragma multi_compile_fwdbase
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#pragma only_renderers d3d9 d3d11 glcore gles gles3 metal
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#pragma target 3.0
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uniform sampler2D _Main_Tex; uniform float4 _Main_Tex_ST;
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uniform fixed4 _Color;
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uniform fixed _Main_Tex_RA;
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uniform fixed _Mask_1On;
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uniform fixed _Mask_2On;
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uniform sampler2D _Mask_1; uniform float4 _Mask_1_ST;
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uniform sampler2D _Mask_2; uniform float4 _Mask_2_ST;
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uniform fixed _Mask_2_RA;
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uniform fixed _Mask_1_RA;
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uniform sampler2D _Noise_Tex; uniform float4 _Noise_Tex_ST;
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uniform fixed _Noise_Power;
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uniform fixed _Noise_On;
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uniform fixed _Noise_Speed_U;
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uniform fixed _Noise_Speed_V;
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uniform sampler2D _Tex_Gain; uniform float4 _Tex_Gain_ST;
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uniform fixed _Gain_RA;
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uniform half _Gain_U_Speed;
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uniform half _Gain_V_Speed;
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uniform half4 _Gain_Color;
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struct VertexInput {
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float4 vertex : POSITION;
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float2 texcoord0 : TEXCOORD0;
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float4 vertexColor : COLOR;
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};
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struct VertexOutput {
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float4 pos : SV_POSITION;
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float2 uv0 : TEXCOORD0;
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float4 vertexColor : COLOR;
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};
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VertexOutput vert (VertexInput v) {
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VertexOutput o = (VertexOutput)0;
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o.uv0 = v.texcoord0;
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o.vertexColor = v.vertexColor;
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o.pos = UnityObjectToClipPos( v.vertex );
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return o;
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}
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float4 frag(VertexOutput i, float facing : VFACE) : COLOR {
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float isFrontFace = ( facing >= 0 ? 1 : 0 );
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float faceSign = ( facing >= 0 ? 1 : -1 );
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////// Lighting:
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////// Emissive:
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half4 node_704 = _Time;
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float2 node_1109 = float2(((_Gain_U_Speed*node_704.g)+i.uv0.r),(i.uv0.r+(node_704.g*_Gain_V_Speed)));
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half4 _Tex_Gain_var = tex2D(_Tex_Gain,TRANSFORM_TEX(node_1109, _Tex_Gain));
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half4 node_9869 = _Time;
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fixed2 node_9224 = float2((i.uv0.r+(_Noise_Speed_U*node_9869.g)),((node_9869.g*_Noise_Speed_V)+i.uv0.g));
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fixed4 _Noise_Tex_var = tex2D(_Noise_Tex,TRANSFORM_TEX(node_9224, _Noise_Tex));
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fixed2 _Noise_On_var = lerp( i.uv0, ((_Noise_Power*_Noise_Tex_var.r)+i.uv0), _Noise_On );
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fixed4 _Main_Tex_var = tex2D(_Main_Tex,TRANSFORM_TEX(_Noise_On_var, _Main_Tex));
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float3 emissive = (lerp( _Tex_Gain_var.a, _Tex_Gain_var.r, _Gain_RA )*(_Main_Tex_var.rgb*_Color.rgb*i.vertexColor.rgb)*(_Gain_Color.rgb*_Tex_Gain_var.rgb*_Tex_Gain_var.a*_Gain_Color.a));
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float3 finalColor = emissive;
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fixed node_3086 = 1.0;
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fixed4 _Mask_1_var = tex2D(_Mask_1,TRANSFORM_TEX(i.uv0, _Mask_1));
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fixed4 _Mask_2_var = tex2D(_Mask_2,TRANSFORM_TEX(i.uv0, _Mask_2));
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return fixed4(finalColor,(lerp( _Main_Tex_var.a, _Main_Tex_var.r, _Main_Tex_RA )*_Color.a*i.vertexColor.a*lerp( node_3086, lerp( _Mask_1_var.r, _Mask_1_var.a, _Mask_1_RA ), _Mask_1On )*lerp( node_3086, lerp( _Mask_2_var.r, _Mask_2_var.a, _Mask_2_RA ), _Mask_2On )));
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}
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ENDCG
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}
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}
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CustomEditor "ShaderForgeMaterialInspector"
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}
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