miduo_client/Assets/ManagedResources/~Lua/Modules/Player/HeadManager.lua

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HeadManager = {}
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local this = HeadManager
this._NewHeadList = {}
local _HeadConfig = {
[ItemType.HeadFrame] = {prefKey = "PlayerNewFrame", rpType = RedPointType.HeadChange_Frame},
[ItemType.Head] = {prefKey = "PlayerNewHead", rpType = RedPointType.HeadChange_Head},
}
function HeadManager.Initialize()
this._MyHeadList = {}
this._MyHeadFrameList = {}
-- 注册事件
Game.GlobalEvent:AddEvent(GameEvent.Bag.GetNewItem, this.OnNewItem)
end
function HeadManager.InitData()
this._NewHeadList = {}
-- 本地数据初始化
for type, config in pairs(_HeadConfig) do
local dataStr = PlayerPrefs.GetString(config.prefKey..PlayerManager.uid)
if dataStr == "" then
this._NewHeadList[type] = {}
else
this._NewHeadList[type] = string.split(dataStr, "|")
end
end
end
-- 获取新物品
function this.OnNewItem(itemId)
local itemInfo = ConfigManager.GetConfigData(ConfigName.ItemConfig, itemId)
local type = itemInfo.ItemType
-- 判断是否是头像相关的类型
local config = _HeadConfig[type]
if not config then return end
if not this._NewHeadList then
this._NewHeadList = {}
end
if not this._NewHeadList[type] then
this._NewHeadList[type] = {}
end
-- 保存数据
table.insert(this._NewHeadList[type], itemId)
-- 检测红点
if config.rpType then
CheckRedPointStatus(config.rpType)
end
-- 本地保存数据
local str = table.concat(this._NewHeadList[type], "|")
PlayerPrefs.SetString(config.prefKey..PlayerManager.uid, str)
end
-- 获取头像
function HeadManager.GetHeadList()
if #this._MyHeadList == 0 then
local AllHeadList = ConfigManager.GetAllConfigsDataByKey(ConfigName.ItemConfig, "ItemType", ItemType.Head)
local config = ConfigManager.GetConfigDataByKey(ConfigName.PlayerRole, "Role", NameManager.roleSex)
for _, head in ipairs(AllHeadList) do
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if head.Name == Language[11500] then
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if config.RolePic == head.Id then
table.insert(this._MyHeadList, head)
end
else
table.insert(this._MyHeadList, head)
end
end
end
return this._MyHeadList
end
-- 获取头像框
function HeadManager.GetHeadFrameList()
if #this._MyHeadFrameList == 0 then
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this._MyHeadFrameList = ConfigManager.GetAllConfigsDataByDoubleKey(ConfigName.ItemConfig, "ItemType", ItemType.HeadFrame, "Ifopen", 1)
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end
return this._MyHeadFrameList
end
-- 判断是否是新头像
function HeadManager.IsNewHead(id)
-- 无数据
if not this._NewHeadList then
return false
end
-- 无类型数据
local itemInfo = ConfigManager.GetConfigData(ConfigName.ItemConfig, id)
if not this._NewHeadList[itemInfo.ItemType] then
return false
end
-- 遍历查找
for _, newFrameId in ipairs(this._NewHeadList[itemInfo.ItemType]) do
if tonumber(newFrameId) == id then
return true
end
end
return false
end
-- 设置已经不是新头像了
function HeadManager.SetNotNewHeadAnyMore(id)
if not this._NewHeadList then
return
end
local itemInfo = ConfigManager.GetConfigData(ConfigName.ItemConfig, id)
local type = itemInfo.ItemType
if not this._NewHeadList[type] then
return
end
local index = nil
for i, newId in ipairs(this._NewHeadList[type]) do
if tonumber(newId) == id then
index = i
break
end
end
if not index then return end
table.remove(this._NewHeadList[type], index)
-- 检测红点
local config = _HeadConfig[type]
if config and config.rpType then
CheckRedPointStatus(config.rpType)
end
-- 本地保存数据
local str = table.concat(this._NewHeadList[type], "|")
PlayerPrefs.SetString(config.prefKey..PlayerManager.uid, str)
end
-- 删除所有新头像数据,清空所有红点
function HeadManager.RemoveAllNewHead(type)
if not this._NewHeadList[type] then
return
end
if #this._NewHeadList[type] == 0 then
return
end
this._NewHeadList[type] = {}
-- 检测红点
local config = _HeadConfig[type]
if config and config.rpType then
CheckRedPointStatus(config.rpType)
end
-- 本地保存数据
local str = table.concat(this._NewHeadList[type], "|")
PlayerPrefs.SetString(config.prefKey..PlayerManager.uid, str)
end
-- 头像框红点判断
function HeadManager.CheckHeadRedPot(rpType)
local list = nil
if rpType == RedPointType.HeadChange_Frame then
list = this._NewHeadList[ItemType.HeadFrame]
elseif rpType == RedPointType.HeadChange_Head then
list = this._NewHeadList[ItemType.Head]
end
if list and #list > 0 then
return true
end
return false
end
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return HeadManager