miduo_client/Assets/ManagedResources/~Lua/Modules/UpGradePackage/UpGradePackagePanel.lua

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Lua
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require("Base/BasePanel")
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local UpGradePackagePanel = Inherit(BasePanel)
local this = UpGradePackagePanel
local RechargeConfig = ConfigManager.GetConfig(ConfigName.RechargeCommodityConfig)--整表数据
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local upgradeConfig = ConfigManager.GetAllConfigsDataByKey(ConfigName.RechargeCommodityConfig,"ShowType",21)--五档奖励数据
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local rechargeNum = 0
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local cursortingOrder = 0
local curGiftList = {}
local curGiftId = nil
local curEndTime = 0
local curIndex
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local curType
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local fun--回调
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local rechargeData
local activityType = {
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[1] = {name = Language[12384],timePos = Vector3.New(0,-255.6,0),comp = "bg1",showType = 21},
[2] = {name = Language[12385],timePos = Vector3.New(0,-567,0),comp = "bg2",showType = 8},
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}
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--初始化组件(用于子类重写)
function this:InitComponent()
this.btnClose = Util.GetGameObject(self.gameObject,"show/btnBack")
this.btnBuy = Util.GetGameObject(self.gameObject,"show/Button")
this.grid = Util.GetGameObject(self.gameObject,"show/rewards/Grid")
this.endTime = Util.GetGameObject(self.gameObject,"show/endTime"):GetComponent("Text")
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this.price = Util.GetGameObject(self.gameObject,"show/Button/Text"):GetComponent("Text")
this.oriPrice = Util.GetGameObject(self.gameObject,"show/price/Text1"):GetComponent("Text")
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this.arrowsLeft = Util.GetGameObject(self.gameObject,"show/arrows/left")
this.arrowsRight = Util.GetGameObject(self.gameObject,"show/arrows/right")
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this.UI_effect_DailyRechargePanel_particle = Util.GetGameObject(self.gameObject, "bg1/UI_effect_DailyRechargePanel_particle")
this.times = Util.GetGameObject(self.gameObject,"show/timesLeft"):GetComponent("Text")
this.tip = Util.GetGameObject(self.gameObject,"show/tip"):GetComponent("Text")
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end
--绑定事件(用于子类重写)
function this:BindEvent()
Util.AddClick(this.btnClose,function()
self:ClosePanel()
end)
Util.AddClick(this.btnBuy,function()
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if AppConst.isSDKLogin then
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PayManager.Pay({ Id = curGiftId })
else
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LogBlue("curGiftId:"..curGiftId)
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NetManager.RequestBuyGiftGoods(curGiftId, function()
FirstRechargeManager.RefreshAccumRechargeValue(curGiftId)
CheckRedPointStatus(RedPointType.GrowthPackage)--成长礼包的红点检测
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rechargeData.dynamicBuyTimes = rechargeData.dynamicBuyTimes - 1
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--判断可购买次数是否为零,是剔除礼包信息
-- for i = 1, #curGiftList do
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if rechargeData.dynamicBuyTimes < 1 then
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OperatingManager.SetHadBuyGoodsId({curGiftId})
OperatingManager.RemoveItemInfoByType(GoodsTypeDef.DirectPurchaseGift, curGiftId)
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end
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-- end
this:Refresh()
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end)
end
end)
Util.AddClick(this.arrowsLeft,function()
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curIndex = curIndex - 1
if curGiftList[curType][curIndex] then
else
curType = curType == 1 and (LengthOfTable(activityType)) or (curType - 1)
for i = curType,1,-1 do
if curGiftList[i] and #curGiftList[i] > 0 then
curType = i
curIndex = #curGiftList[i]
break
end
end
end
OperatingManager.upGradePackagePanelType = curType
OperatingManager.upGradePackagePanelIndex = curIndex
this:Refresh()
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end)
Util.AddClick(this.arrowsRight,function()
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curIndex = curIndex + 1
if curGiftList[curType][curIndex] then
else
curType = curType == (LengthOfTable(activityType)) and 1 or (curType + 1)
for i = curType,(LengthOfTable(activityType)) do
if curGiftList[i] and #curGiftList[i] > 0 then
curType = i
curIndex = 1
break
end
end
end
OperatingManager.upGradePackagePanelType = curType
OperatingManager.upGradePackagePanelIndex = curIndex
this:Refresh()
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end)
end
--添加事件监听(用于子类重写)
function this:AddListener()
end
--移除事件监听(用于子类重写)
function this:RemoveListener()
end
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function this:OnSortingOrderChange()
Util.AddParticleSortLayer( self.UI_effect_DailyRechargePanel_particle, self.sortingOrder - cursortingOrder)
cursortingOrder = self.sortingOrder
end
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--界面打开时调用(用于子类重写)
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function this:OnOpen(_fun)
fun = _fun
end
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--获取(自己拼凑)礼包数据
function this:GetInfoList()
local infoList = OperatingManager.GetGiftGoodsInfoList(GoodsTypeDef.DirectPurchaseGift)--拿取所有类型5礼包信息(包含需要的礼包)
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local num = 0
for k,v in pairs(activityType) do
curGiftList[k] = {}
local infoList2 = ConfigManager.GetAllConfigsDataByKey(ConfigName.RechargeCommodityConfig,"ShowType",v.showType)
for index, value in pairs(infoList) do
for i = 1, #infoList2 do
if infoList2[i].Id == value.goodsId and value.dynamicBuyTimes > 0 then
table.insert(curGiftList[k],value)
num = num + 1
end
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end
end
end
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return num
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end
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function this:OnShow()
this:Refresh()
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end
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function this:SetCurTypeAndIndex()
curType = OperatingManager.upGradePackagePanelType and OperatingManager.upGradePackagePanelType or 1
curIndex = OperatingManager.upGradePackagePanelIndex and OperatingManager.upGradePackagePanelIndex or 1
if curGiftList[curType] and #curGiftList[curType] > 0 and curGiftList[curType][curIndex] then
elseif curGiftList[curType] and #curGiftList[curType] > 0 and (not curGiftList[curType][curIndex]) then
curIndex = ##curGiftList[curType]
return curGiftList[curType][curIndex]
else
for k,v in pairs(curGiftList) do
for i = 1 ,#v do
curType = k
curIndex = i
return curGiftList[curType][curIndex]
end
end
end
return curGiftList[curType][curIndex]
end
function this:Refresh()
local num = self:GetInfoList()
if num < 1 then
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this:ClosePanel()
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return
end
rechargeData = this:SetCurTypeAndIndex()
for k,v in pairs(activityType) do
Util.GetGameObject(self.gameObject,v.comp):SetActive(false)
end
Util.GetGameObject(self.gameObject,activityType[curType].comp):SetActive(true)
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local level = 0
if (PlayerManager.level)%10 == 8 then
level = PlayerManager.level
else
level = (math.floor(PlayerManager.level/10)-1)*10+8
end
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rechargeNum= VipManager.GetChargedNum()
this.tip.text = curType == 1 and Language[12000]..level..Language[12001] or ""
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this.arrowsLeft:SetActive(num > 1)
this.arrowsRight:SetActive(num > 1)
curGiftId = rechargeData.goodsId
curEndTime = rechargeData.endTime
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this.endTime.text = Language[11496]..TimeToHMS(curEndTime-GetTimeStamp())
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this.endTime.gameObject:GetComponent("RectTransform").localPosition = activityType[curType].timePos
this:SetGfitShow(rechargeData)
this:SetTime(rechargeData)
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end
--设置奖励
local _ItemViewList = {}
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function this:SetGfitShow(rechargeData)
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for k,v in pairs(_ItemViewList) do
v.gameObject:SetActive(false)
end
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for i=1, #RechargeConfig[curGiftId].RewardShow do
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if not _ItemViewList[i] then
local view = SubUIManager.Open(SubUIConfig.ItemView,this.grid.transform)
_ItemViewList[i] = view
end
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_ItemViewList[i]:OnOpen(false,RechargeConfig[curGiftId].RewardShow[i],0.95,false)
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_ItemViewList[i].gameObject:SetActive(true)
end
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this.times.text = Language[10535]..rechargeData.dynamicBuyTimes..Language[10054]
this.price.text = string.format(MoneyUtil.GetMoneyUnitName(), MoneyUtil.GetMoney(RechargeConfig[curGiftId].Price))--..MoneyUtil.GetMoneyUnitName()
if activityType[curType].Rebate and activityType[curType].Rebate ~= 0 then
this.oriPrice.transform.parent.gameObject:SetActive(true)
this.oriPrice = string.format(MoneyUtil.GetMoneyUnitName(), activityType[curType].Rebate)
else
this.oriPrice.transform.parent.gameObject:SetActive(false)
end
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end
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--设置剩余时间,取剩余时间最短的礼包
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function this:SetTime()
if self.localTimer then
self.localTimer:Stop()
self.localTimer = nil
end
self.localTimer = Timer.New(function()
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-- curEndTime= curEndTime-1
--时间到了之后
if curEndTime-GetTimeStamp() < 0 then
OperatingManager.RemoveItemInfoByType(GoodsTypeDef.DirectPurchaseGift, curGiftId)
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this:Refresh()
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end
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this.endTime.text = Language[11496]..TimeToHMS(curEndTime-GetTimeStamp())
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end,1,-1,true)
self.localTimer:Start()
end
function this:Hide()
if self.localTimer then
self.localTimer:Stop()
self.localTimer = nil
end
end
--界面关闭时调用(用于子类重写)
function this:OnClose()
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if fun then
fun()
fun = nil
end
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end
--界面销毁时调用(用于子类重写)
function this:OnDestroy()
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cursortingOrder = 0
_ItemViewList = {}
if self.localTimer then
self.localTimer:Stop()
self.localTimer = nil
end
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end
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return UpGradePackagePanel