2020-08-25 15:46:38 +08:00
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----- 大闹天宫 回复 和 复活节点弹窗 -----
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2020-06-18 20:39:29 +08:00
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local this = {}
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--传入父脚本模块
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local parent
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local sortingOrder
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local nodeType
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local nodeState
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local fun
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function this:InitComponent(gameObject)
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this.titleText=Util.GetGameObject(gameObject,"TitleText"):GetComponent("Text")
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this.content=Util.GetGameObject(gameObject,"content"):GetComponent("Text")
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2020-06-19 16:18:05 +08:00
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this.iconImage=Util.GetGameObject(gameObject,"iconImage"):GetComponent("Image")
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2020-06-18 20:39:29 +08:00
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this.goBtn=Util.GetGameObject(gameObject,"GoBtn")
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this.goBtnText=Util.GetGameObject(gameObject,"GoBtn/Text"):GetComponent("Text")
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end
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function this:BindEvent()
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Util.AddOnceClick(this.goBtn,function()
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if fun then
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fun()
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fun = nil
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end
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parent:ClosePanel()
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end)
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end
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function this:AddListener()
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end
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function this:RemoveListener()
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end
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function this:OnShow(_parent,...)
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parent=_parent
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sortingOrder = _parent.sortingOrder
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--不定参中包含的不定参 _args[1]为面板类型 _args[2]之后(包括)为打开面板后传入的不定参
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local _args = {...}
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nodeType = _args[1]
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nodeState = _args[2]
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fun = _args[3]
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this.RefreshPanel(nodeType,nodeState)
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end
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function this:OnClose()
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end
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function this:OnDestroy()
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end
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--刷新面板
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function this.RefreshPanel()
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2020-06-19 16:18:05 +08:00
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this.iconImage.sprite = Util.LoadSprite(ConfigManager.GetConfigData(ConfigName.ExpeditionNodeConfig,nodeType).Icon)
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2020-06-18 20:39:29 +08:00
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if nodeType == ExpeditionNodeType.Reply then--回复节点
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2021-03-02 15:49:02 +08:00
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this.titleText.text="蟠桃树"
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2020-06-19 16:18:05 +08:00
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local num = ConfigManager.GetConfigData(ConfigName.ExpeditionSetting,1).RegeneratePercent/100
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2020-06-18 20:39:29 +08:00
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if nodeState == ExpeditionNodeState.No then
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2021-03-02 15:49:02 +08:00
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this.content.text = "挂满了千年蟠桃的蟠桃树,采摘食用可以让所有存活的神将恢复生命上限"..num.."%的生命值!"
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this.goBtnText.text = "确定"
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2020-06-18 20:39:29 +08:00
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elseif nodeState == ExpeditionNodeState.NoPass then
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2021-03-02 15:49:02 +08:00
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this.content.text = "挂满了千年蟠桃的蟠桃树,采摘食用可以让所有存活的神将恢复生命上限"..num.."%的生命值,是否采摘?"
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this.goBtnText.text = "前往"
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2020-06-18 20:39:29 +08:00
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end
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elseif nodeType == ExpeditionNodeType.Resurgence then--复活节点
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2021-03-02 15:49:02 +08:00
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this.titleText.text="八卦炼丹炉"
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2020-06-18 20:39:29 +08:00
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if nodeState == ExpeditionNodeState.No then
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2021-03-02 15:49:02 +08:00
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this.content.text = "太上老君的炼丹炉,其中炼制着一颗能生死人肉白骨的神丹百转大还丹,可以随机复活一名阵亡的神将。如果没有阵亡的神将,则使一名随机神将恢复至满生命值。"
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this.goBtnText.text = "确定"
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2020-06-18 20:39:29 +08:00
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elseif nodeState == ExpeditionNodeState.NoPass then
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2021-03-02 15:49:02 +08:00
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this.content.text = "太上老君的炼丹炉,其中炼制着一颗能生死人肉白骨的神丹百转大还丹,可以随机复活一名阵亡的神将。如果没有阵亡的神将,则使一名随机神将恢复至满生命值。"
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this.goBtnText.text = "前往"
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2020-06-18 20:39:29 +08:00
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end
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end
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end
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2020-06-23 18:36:24 +08:00
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return this
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