75 lines
2.3 KiB
Lua
75 lines
2.3 KiB
Lua
|
--不动明王印记
|
|||
|
BuDongSign = Buff:New() --压制
|
|||
|
--初始化Buff,通过传入一些自定义参数控制成长相关的数值
|
|||
|
function BuDongSign:SetData(...)
|
|||
|
-- self.atkType, --1 物理 2.魔法
|
|||
|
-- self.ct,
|
|||
|
-- self.value1=...
|
|||
|
self.f1=...
|
|||
|
self.maxPro=0
|
|||
|
-- 刷新排序等级
|
|||
|
self.curDamage=0
|
|||
|
self.sort = 4
|
|||
|
end
|
|||
|
|
|||
|
|
|||
|
--初始化后调用一次
|
|||
|
function BuDongSign:OnStart()
|
|||
|
|
|||
|
|
|||
|
self.curDamage = 0
|
|||
|
--本回合最多能扣到多少比例的血条
|
|||
|
self.maxPro=(self.target:GetRoleData(RoleDataName.Hp)/self.target:GetRoleData(RoleDataName.MaxHp))-self.f1
|
|||
|
if self.maxPro<0 then
|
|||
|
self.maxPro=0
|
|||
|
end
|
|||
|
|
|||
|
local function onFinalBeDamage(damagingFunc, atkRole, damage, skill, dotType, bCrit, damageType,isDirect)
|
|||
|
-- 非直接伤害不免除
|
|||
|
if not skill and not isDirect then
|
|||
|
return
|
|||
|
end
|
|||
|
--判断伤害是否能超出能扣除的最大伤害
|
|||
|
local maxDamage =math.floor(self.target:GetRoleData(RoleDataName.Hp)-(self.target:GetRoleData(RoleDataName.MaxHp) * self.maxPro))
|
|||
|
self.curDamage=damage
|
|||
|
if self.curDamage > maxDamage then
|
|||
|
-- 计算免除的伤害值
|
|||
|
local md = self.curDamage - maxDamage
|
|||
|
if md > damage then
|
|||
|
md = damage
|
|||
|
end
|
|||
|
if damagingFunc then damagingFunc(md) end
|
|||
|
end
|
|||
|
|
|||
|
end
|
|||
|
self.target.Event:AddEvent(BattleEventName.CheckLiZhanZhiQu, onFinalBeDamage,nil,nil,self.target)
|
|||
|
|
|||
|
local function onRoundChange()
|
|||
|
self.curDamage = 0
|
|||
|
--本回合最多能扣到多少比例的血条
|
|||
|
self.maxPro=(self.target:GetRoleData(RoleDataName.Hp)/self.target:GetRoleData(RoleDataName.MaxHp))-self.f1
|
|||
|
if self.maxPro<0 then
|
|||
|
self.maxPro=0
|
|||
|
end
|
|||
|
--LogError("本回合最多能扣到的比例=="..maxPro)
|
|||
|
|
|||
|
end
|
|||
|
BattleLogic.Event:AddEvent(BattleEventName.BattleRoundChange, onRoundChange,nil,nil,self.target)
|
|||
|
end
|
|||
|
|
|||
|
--间隔N帧触发,返回true时表示继续触发,返回false立刻触发OnEnd
|
|||
|
function BuDongSign:OnTrigger()
|
|||
|
return true
|
|||
|
end
|
|||
|
|
|||
|
--效果结束时调用一次
|
|||
|
function BuDongSign:OnEnd()
|
|||
|
|
|||
|
end
|
|||
|
|
|||
|
--只有当cover字段为true时触发,返回true则被新效果覆盖
|
|||
|
function BuDongSign:OnCover(newBuff)
|
|||
|
return true
|
|||
|
end
|
|||
|
|
|||
|
return BuDongSign
|