miduo_client/Assets/ManagedResources/~Lua/Modules/MonsterCamp/MonsterCampManager.lua

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MonsterCampManager = {};
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local this = MonsterCampManager
local monsterCampConfig = ConfigManager.GetConfig(ConfigName.FloodConfig)
local monsterGroupConfig = ConfigManager.GetConfig(ConfigName.MonsterGroup)
local monsterConfig = ConfigManager.GetConfig(ConfigName.MonsterConfig)
local monterViewConfig = ConfigManager.GetConfig(ConfigName.MonsterViewConfig)
local heroViewConfig = ConfigManager.GetConfig(ConfigName.HeroConfig)
local resConfig = ConfigManager.GetConfig(ConfigName.ArtResourcesConfig)
this.isMaxMonsterWave = false
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function this.Initialize()
this.isMaxMonsterWave = false
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this.monsterWave = 0 -- 当前妖兽波次
this.m_Jump = false -- 跳过战斗设置
this.getRewardWave = {}
end
function this.SetRewardWave(waves)
if not this.getRewardWave then
this.getRewardWave = {}
end
for i = 1 ,#waves do
if not this.getRewardWave[waves[i]] then
this.getRewardWave[waves[i]] = waves[i]
end
end
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end
-- 返回5个大虾的信息, 显示怪物的第一个,
function this.GetNextWaveMonsterInfo()
local curWave = this.monsterWave
local monsterInfo = {}
--遇到表格的结尾处,则停止
for i = curWave + 1, curWave + 5 do
if not monsterCampConfig[i] then break end
local data = {}
data.rewardShow = monsterCampConfig[i].RewardShow
local monsterGroupId = monsterCampConfig[i].Monster
-- 默认显示第一只怪
local id = monsterGroupConfig[monsterGroupId].Contents[1][1]
local monsterId = monsterConfig[id].MonsterId
local resId = 0
if monsterId > 10000 then -- 这是人类
resId = heroViewConfig[monsterId].Icon
else -- 这是妖精
resId = monterViewConfig[monsterId].MonsterIcon
end
local resPath = GetResourcePath(resId)
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local icon = resPath
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data.icon = icon
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data.name = GetLanguageStrById(resConfig[resId].Desc)
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monsterInfo[i] = data
end
return monsterInfo
end
-- 返回当前怪物阵容信息
function this.GetCurMonsterInfo()
local curWave = this.monsterWave
local monsterInfo = {}
local mainMonsterInfo = {}
local data = {}
data.icon = {}
data.level={}
data.rewardShow = monsterCampConfig[curWave].RewardShow
local monsterGroupId = monsterCampConfig[curWave].Monster
local ids = monsterGroupConfig[monsterGroupId].Contents
for i = 1, #ids do
for j = 1, #ids[i] do
-- 所有怪信息
local monsterId = monsterConfig[ids[i][j]].MonsterId
local resId = 0
if monsterId > 10000 then -- 这是人类
resId = heroViewConfig[monsterId].Icon
else -- 这是妖精
resId = monterViewConfig[monsterId].MonsterIcon
end
local resPath = GetResourcePath(resId)
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local icon = resPath
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data.icon[#data.icon + 1] = icon
data.level[j]= monsterConfig[ids[i][j]].Level
-- 主怪信息
if i == 1 and j == 1 then
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mainMonsterInfo.name = GetLanguageStrById(resConfig[resId].Desc)
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mainMonsterInfo.live2dPath = resConfig[resId].Name
mainMonsterInfo.monsterId = monsterId
end
end
end
monsterInfo = data
return monsterInfo, mainMonsterInfo
end
-- 消耗道具上限值
function this.GetMaxCostItem()
return PrivilegeManager.GetPrivilegeNumber(23)
end
-- 是否需要回复
function this.IsNeedSupply()
return BagManager.GetItemCountById(53) < this.GetMaxCostItem()
end
--返回当前的怪物组Id
function this.GetCurWaveMonsterGroupId()
if not monsterCampConfig[this.monsterWave] and this.monsterWave > MonsterCampManager.GetMaxNum() then
this.monsterWave = MonsterCampManager.GetMaxNum()
this.isMaxMonsterWave = true
end
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return monsterCampConfig[this.monsterWave].Monster
end
-- 通过怪物ID返回头像
function this.GetIconByMonsterId(monsterId)
local resId = 0
local level = 0
local icon
local liveId = monsterConfig[monsterId].MonsterId
if liveId > 10000 then -- 这是人类
resId = heroViewConfig[liveId].Icon
else -- 这是妖精
resId = monterViewConfig[liveId].MonsterIcon
end
level = monsterConfig[monsterId].Level
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icon = GetResourcePath(resId)
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return icon, level
end
-- 获取表的上限值
function this.GetMaxNum()
local max = 0
for k, v in ConfigPairs(monsterCampConfig) do
max = max > k and max or k
end
return max
end
-- 跳过战斗设置
function this.GetBattleJump()
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return false
-- if not this.CheckBattleJump() then
-- return false
-- end
-- return this.m_Jump
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end
function this.SetBattleJump(state)
this.m_Jump = state
end
function this.CheckBattleJump()
local isOpen = PrivilegeManager.GetPrivilegeOpenStatus(PRIVILEGE_TYPE.MonsterCampJump)
return isOpen
end
-- 0 已经领取1 可领取2不能领取·
function this.GetTrialRewardState(id)
if id < this.monsterWave then
if this.getRewardWave[id] and this.getRewardWave[id] > 0 then
return 0
else
return 1
end
else
return 2
end
end
function this.SetRewardData()
local dataList = {}
for k,v in ConfigPairs(ConfigManager.GetConfig(ConfigName.FloodConfig)) do
if v.SpecialReward and #v.SpecialReward > 0 then
local data = {}
data.Id = v.Id
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data.info = string.format(Language[12166],v.Id)
data.BoxReward = v.SpecialReward
data.state = this.GetTrialRewardState(v.Id)
table.insert(dataList,data)
end
end
return dataList
end
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--新心魔试炼
-- 获取剩余挑战次数 特权
function this.GetCanBattleCount()
return PrivilegeManager.GetPrivilegeRemainValue(PRIVILEGE_TYPE.MONSTERCAMP_BATTLENUM)
end
-- 获取剩余挑战购买次数 特权
function this.GetCanBuyBattleCount()
return PrivilegeManager.GetPrivilegeRemainValue(PRIVILEGE_TYPE.MONSTERCAMP_BUY_BATTLENUM)
end
--心魔试炼特权购买信息
function this.MonsterCampGetCost()
local buyTimeId = PRIVILEGE_TYPE.MONSTERCAMP_BUY_BATTLENUM
local storeData = ConfigManager.GetConfigDataByDoubleKey(ConfigName.StoreConfig, "StoreId", 7, "Limit", buyTimeId)
--商店表数据
local buyTimes = (PrivilegeManager.GetPrivilegeUsedTimes(buyTimeId) + 1) > PrivilegeManager.GetPrivilegeNumber(buyTimeId)
and PrivilegeManager.GetPrivilegeNumber(buyTimeId) or (PrivilegeManager.GetPrivilegeUsedTimes(buyTimeId) + 1)
return storeData.Id, storeData.Cost[1][1],storeData.Cost[2][buyTimes]
end
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--心魔试炼特权一键扫荡购买信息
function this.MonsterCampGetYJGMCost()
local buyTimeId = PRIVILEGE_TYPE.MONSTERCAMP_BUY_BATTLENUM
local storeData = ConfigManager.GetConfigDataByDoubleKey(ConfigName.StoreConfig, "StoreId", 7, "Limit", buyTimeId)
--商店表数据
local allNum = PrivilegeManager.GetPrivilegeNumber(buyTimeId)
local useNum = PrivilegeManager.GetPrivilegeUsedTimes(buyTimeId)
local shengNum = allNum - useNum
local maNum = 0
for i = 1, shengNum do
local buyTimes = (PrivilegeManager.GetPrivilegeUsedTimes(buyTimeId) + i) > PrivilegeManager.GetPrivilegeNumber(buyTimeId)
and PrivilegeManager.GetPrivilegeNumber(buyTimeId) or (PrivilegeManager.GetPrivilegeUsedTimes(buyTimeId) + i)
maNum = maNum + storeData.Cost[2][buyTimes]
end
return storeData.Id, storeData.Cost[1][1],maNum,shengNum
end
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--获取心魔试炼表数据
function this.GetMonstersInfo()
local datas = {}
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local i = 10
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for _, configInfo in ConfigPairs(monsterCampConfig) do
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if i <= 0 then
break
end
if configInfo.Id > this.monsterWave then
i = i - 1
end
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table.insert(datas,configInfo)
end
return datas
end
--扫荡
function this.MonsterCampBattle(id,type,func)
NetManager.FourChallengeDoRequest(id,type,function(msg)
if type == 0 then
local fightData = BattleManager.GetBattleServerData(msg,0)
this.drop = msg.drop
UIManager.OpenPanel(UIName.BattlePanel, fightData, BATTLE_TYPE.FOURELEMENT,function(result)
if func then
func()
end
if result.result == 0 then
elseif result.result == 1 then
this.fourMonsterData[curType].monsterWave = id
end
end)
else
UIManager.OpenPanel(UIName.RewardItemPopup,msg.drop,1,function()
if func then
func()
end
end)
end
end)
end
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function this.CarbonRedCheck()
return this.GetCanBattleCount() > 0
end
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return this