267 lines
8.7 KiB
Lua
267 lines
8.7 KiB
Lua
MonsterCampManager = {};
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local this = MonsterCampManager
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local monsterCampConfig = ConfigManager.GetConfig(ConfigName.FloodConfig)
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local monsterGroupConfig = ConfigManager.GetConfig(ConfigName.MonsterGroup)
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local monsterConfig = ConfigManager.GetConfig(ConfigName.MonsterConfig)
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local monterViewConfig = ConfigManager.GetConfig(ConfigName.MonsterViewConfig)
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local heroViewConfig = ConfigManager.GetConfig(ConfigName.HeroConfig)
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local resConfig = ConfigManager.GetConfig(ConfigName.ArtResourcesConfig)
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this.isMaxMonsterWave = false
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function this.Initialize()
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this.isMaxMonsterWave = false
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this.monsterWave = 0 -- 当前妖兽波次
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this.m_Jump = false -- 跳过战斗设置
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this.getRewardWave = {}
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end
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function this.SetRewardWave(waves)
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if not this.getRewardWave then
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this.getRewardWave = {}
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end
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for i = 1 ,#waves do
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if not this.getRewardWave[waves[i]] then
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this.getRewardWave[waves[i]] = waves[i]
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end
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end
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end
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-- 返回5个大虾的信息, 显示怪物的第一个,
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function this.GetNextWaveMonsterInfo()
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local curWave = this.monsterWave
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local monsterInfo = {}
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--遇到表格的结尾处,则停止
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for i = curWave + 1, curWave + 5 do
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if not monsterCampConfig[i] then break end
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local data = {}
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data.rewardShow = monsterCampConfig[i].RewardShow
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local monsterGroupId = monsterCampConfig[i].Monster
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-- 默认显示第一只怪
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local id = monsterGroupConfig[monsterGroupId].Contents[1][1]
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local monsterId = monsterConfig[id].MonsterId
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local resId = 0
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if monsterId > 10000 then -- 这是人类
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resId = heroViewConfig[monsterId].Icon
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else -- 这是妖精
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resId = monterViewConfig[monsterId].MonsterIcon
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end
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local resPath = GetResourcePath(resId)
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local icon = resPath
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data.icon = icon
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data.name = GetLanguageStrById(resConfig[resId].Desc)
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monsterInfo[i] = data
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end
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return monsterInfo
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end
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-- 返回当前怪物阵容信息
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function this.GetCurMonsterInfo()
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local curWave = this.monsterWave
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local monsterInfo = {}
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local mainMonsterInfo = {}
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local data = {}
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data.icon = {}
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data.level={}
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data.rewardShow = monsterCampConfig[curWave].RewardShow
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local monsterGroupId = monsterCampConfig[curWave].Monster
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local ids = monsterGroupConfig[monsterGroupId].Contents
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for i = 1, #ids do
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for j = 1, #ids[i] do
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-- 所有怪信息
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local monsterId = monsterConfig[ids[i][j]].MonsterId
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local resId = 0
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if monsterId > 10000 then -- 这是人类
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resId = heroViewConfig[monsterId].Icon
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else -- 这是妖精
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resId = monterViewConfig[monsterId].MonsterIcon
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end
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local resPath = GetResourcePath(resId)
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local icon = resPath
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data.icon[#data.icon + 1] = icon
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data.level[j]= monsterConfig[ids[i][j]].Level
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-- 主怪信息
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if i == 1 and j == 1 then
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mainMonsterInfo.name = GetLanguageStrById(resConfig[resId].Desc)
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mainMonsterInfo.live2dPath = resConfig[resId].Name
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mainMonsterInfo.monsterId = monsterId
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end
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end
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end
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monsterInfo = data
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return monsterInfo, mainMonsterInfo
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end
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-- 消耗道具上限值
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function this.GetMaxCostItem()
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return PrivilegeManager.GetPrivilegeNumber(23)
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end
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-- 是否需要回复
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function this.IsNeedSupply()
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return BagManager.GetItemCountById(53) < this.GetMaxCostItem()
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end
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--返回当前的怪物组Id
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function this.GetCurWaveMonsterGroupId()
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if not monsterCampConfig[this.monsterWave] and this.monsterWave > MonsterCampManager.GetMaxNum() then
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this.monsterWave = MonsterCampManager.GetMaxNum()
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this.isMaxMonsterWave = true
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end
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return monsterCampConfig[this.monsterWave].Monster
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end
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-- 通过怪物ID返回头像
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function this.GetIconByMonsterId(monsterId)
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local resId = 0
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local level = 0
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local icon
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local liveId = monsterConfig[monsterId].MonsterId
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if liveId > 10000 then -- 这是人类
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resId = heroViewConfig[liveId].Icon
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else -- 这是妖精
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resId = monterViewConfig[liveId].MonsterIcon
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end
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level = monsterConfig[monsterId].Level
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icon = GetResourcePath(resId)
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return icon, level
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end
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-- 获取表的上限值
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function this.GetMaxNum()
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local max = 0
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for k, v in ConfigPairs(monsterCampConfig) do
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max = max > k and max or k
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end
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return max
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end
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-- 跳过战斗设置
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function this.GetBattleJump()
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return false
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-- if not this.CheckBattleJump() then
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-- return false
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-- end
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-- return this.m_Jump
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end
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function this.SetBattleJump(state)
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this.m_Jump = state
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end
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function this.CheckBattleJump()
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local isOpen = PrivilegeManager.GetPrivilegeOpenStatus(PRIVILEGE_TYPE.MonsterCampJump)
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return isOpen
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end
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-- 0 已经领取,1 可领取,2不能领取·
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function this.GetTrialRewardState(id)
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if id < this.monsterWave then
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if this.getRewardWave[id] and this.getRewardWave[id] > 0 then
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return 0
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else
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return 1
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end
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else
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return 2
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end
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end
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function this.SetRewardData()
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local dataList = {}
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for k,v in ConfigPairs(ConfigManager.GetConfig(ConfigName.FloodConfig)) do
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if v.SpecialReward and #v.SpecialReward > 0 then
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local data = {}
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data.Id = v.Id
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data.info = string.format(Language[12166],v.Id)
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data.BoxReward = v.SpecialReward
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data.state = this.GetTrialRewardState(v.Id)
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table.insert(dataList,data)
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end
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end
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return dataList
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end
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--新心魔试炼
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-- 获取剩余挑战次数 特权
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function this.GetCanBattleCount()
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return PrivilegeManager.GetPrivilegeRemainValue(PRIVILEGE_TYPE.MONSTERCAMP_BATTLENUM)
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end
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-- 获取剩余挑战购买次数 特权
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function this.GetCanBuyBattleCount()
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return PrivilegeManager.GetPrivilegeRemainValue(PRIVILEGE_TYPE.MONSTERCAMP_BUY_BATTLENUM)
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end
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--心魔试炼特权购买信息
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function this.MonsterCampGetCost()
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local buyTimeId = PRIVILEGE_TYPE.MONSTERCAMP_BUY_BATTLENUM
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local storeData = ConfigManager.GetConfigDataByDoubleKey(ConfigName.StoreConfig, "StoreId", 7, "Limit", buyTimeId)
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--商店表数据
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local buyTimes = (PrivilegeManager.GetPrivilegeUsedTimes(buyTimeId) + 1) > PrivilegeManager.GetPrivilegeNumber(buyTimeId)
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and PrivilegeManager.GetPrivilegeNumber(buyTimeId) or (PrivilegeManager.GetPrivilegeUsedTimes(buyTimeId) + 1)
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return storeData.Id, storeData.Cost[1][1],storeData.Cost[2][buyTimes]
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end
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--心魔试炼特权一键扫荡购买信息
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function this.MonsterCampGetYJGMCost()
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local buyTimeId = PRIVILEGE_TYPE.MONSTERCAMP_BUY_BATTLENUM
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local storeData = ConfigManager.GetConfigDataByDoubleKey(ConfigName.StoreConfig, "StoreId", 7, "Limit", buyTimeId)
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--商店表数据
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local allNum = PrivilegeManager.GetPrivilegeNumber(buyTimeId)
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local useNum = PrivilegeManager.GetPrivilegeUsedTimes(buyTimeId)
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local shengNum = allNum - useNum
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local maNum = 0
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for i = 1, shengNum do
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local buyTimes = (PrivilegeManager.GetPrivilegeUsedTimes(buyTimeId) + i) > PrivilegeManager.GetPrivilegeNumber(buyTimeId)
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and PrivilegeManager.GetPrivilegeNumber(buyTimeId) or (PrivilegeManager.GetPrivilegeUsedTimes(buyTimeId) + i)
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maNum = maNum + storeData.Cost[2][buyTimes]
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end
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return storeData.Id, storeData.Cost[1][1],maNum,shengNum
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end
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--获取心魔试炼表数据
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function this.GetMonstersInfo()
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local datas = {}
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local i = 10
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for _, configInfo in ConfigPairs(monsterCampConfig) do
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if i <= 0 then
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break
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end
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if configInfo.Id > this.monsterWave then
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i = i - 1
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end
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table.insert(datas,configInfo)
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end
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return datas
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end
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--扫荡
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function this.MonsterCampBattle(id,type,func)
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NetManager.FourChallengeDoRequest(id,type,function(msg)
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if type == 0 then
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local fightData = BattleManager.GetBattleServerData(msg,0)
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this.drop = msg.drop
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UIManager.OpenPanel(UIName.BattlePanel, fightData, BATTLE_TYPE.FOURELEMENT,function(result)
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if func then
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func()
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end
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if result.result == 0 then
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elseif result.result == 1 then
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this.fourMonsterData[curType].monsterWave = id
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end
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end)
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else
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UIManager.OpenPanel(UIName.RewardItemPopup,msg.drop,1,function()
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if func then
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func()
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end
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end)
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end
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end)
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end
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function this.CarbonRedCheck()
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return this.GetCanBattleCount() > 0
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end
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return this |