miduo_client/Assets/ManagedResources/~Lua/Modules/HomeLand/HomeLandPanel.lua

104 lines
3.5 KiB
Lua
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local HomeLand = quick_class("HomeLand", BasePanel)
function HomeLand:InitComponent()
self.spLoader = SpriteLoader.New()
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-- if not self.playerInfoView then
-- self.playerInfoView = SubUIManager.Open(SubUIConfig.PlayerInfoView, self.transform)
-- end
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self.UpView = SubUIManager.Open(SubUIConfig.UpView, self.transform)
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self.btnBack = Util.GetGameObject(self.gameObject,"btnBack")
self.map = Util.GetGameObject(self.gameObject,"Map")
self.Grid = Util.GetGameObject(self.map,"Grid")
self.Bg = Util.GetGameObject(self.map,"Bg")
self.Privi = Util.GetGameObject(self.map,"Privi")
self.RightUp = Util.GetGameObject(self.map,"RightUp")
self.RightDown = Util.GetGameObject(self.map,"RightDown")
self.mapData = {}
for i = 1, 6 do
self.mapData[i] = {}
self.mapData[i].Obj = Util.GetGameObject(self.Bg,"Map ("..i..")")
self.mapData[i].Name = Util.GetGameObject(self.mapData[i].Obj,"Title/Text"):GetComponent("Text")
self.mapData[i].Icon = Util.GetGameObject(self.mapData[i].Obj,"Title/Image"):GetComponent("Image")
self.mapData[i].Btns = Util.GetGameObject(self.mapData[i].Obj,"Btns")
self.mapData[i].btnDetail = Util.GetGameObject(self.mapData[i].Btns,"Detail")
self.mapData[i].btnUpgrade = Util.GetGameObject(self.mapData[i].Btns,"Upgrade")
self.mapData[i].btnCancel = Util.GetGameObject(self.mapData[i].Btns,"Cancel")
self.mapData[i].btnSpeedUp = Util.GetGameObject(self.mapData[i].Btns,"SpeedUp")
end
self.curSelect = 0
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end
function HomeLand:BindEvent()
--帮助按钮
-- Util.AddClick(self.helpBtn, function()
-- UIManager.OpenPanel(UIName.HelpPopup, HELP_TYPE.HomeLand, self.helpPosition.x,self.helpPosition.y)
-- end)
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Util.AddClick(self.btnBack, function()
PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
self:ClosePanel()
end)
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Util.AddClick(self.Bg, function()
self.curSelect = 0
for j = 1, 6 do
self.mapData[j].Btns:SetActive(false)
end
end)
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for i = 1, 6 do
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--打开菜单
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Util.AddOnceClick(self.mapData[i].Obj,function ()
if self.curSelect ~= i then
self.curSelect = i
for j = 1, 6 do
self.mapData[j].Btns:SetActive(false)
end
self.mapData[i].Btns:SetActive(true)
PlayUIAnim(self.mapData[i].Btns)
end
end)
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--打开信息界面
Util.AddOnceClick(self.mapData[i].btnDetail,function ()
UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.HomeLandBuildingDetail,HomeLandManager.BuildData[i])
end)
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end
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end
function HomeLand:AddListener()
-- Game.GlobalEvent:AddEvent(GameEvent.Bag.BagGold, self.OnShow,self)
end
function HomeLand:RemoveListener()
-- Game.GlobalEvent:RemoveEvent(GameEvent.Bag.BagGold, self.OnShow,self)
end
--待功能扩展(试图打开某个状态)
function HomeLand:OnOpen()
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self.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.XiuXing })
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end
function HomeLand:OnSortingOrderChange()
end
function HomeLand:OnShow()
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-- self.playerInfoView:OnShow()
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end
function HomeLand:OnClose()
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for j = 1, 6 do
self.mapData[j].Btns:SetActive(false)
end
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end
function HomeLand:OnDestroy()
self.spLoader:Destroy()
SubUIManager.Close(self.UpView)
self.UpView = nil
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-- if self.playerInfoView then
-- SubUIManager.Close(self.playerInfoView)
-- self.playerInfoView = nil
-- end
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end
return HomeLand