【家园】提交
parent
8eb6abec8e
commit
d2efbd920c
File diff suppressed because it is too large
Load Diff
|
@ -1,10 +1,32 @@
|
|||
local HomeLand = quick_class("HomeLand", BasePanel)
|
||||
function HomeLand:InitComponent()
|
||||
self.spLoader = SpriteLoader.New()
|
||||
if not self.playerInfoView then
|
||||
self.playerInfoView = SubUIManager.Open(SubUIConfig.PlayerInfoView, self.transform)
|
||||
end
|
||||
-- if not self.playerInfoView then
|
||||
-- self.playerInfoView = SubUIManager.Open(SubUIConfig.PlayerInfoView, self.transform)
|
||||
-- end
|
||||
self.UpView = SubUIManager.Open(SubUIConfig.UpView, self.transform)
|
||||
self.btnBack = Util.GetGameObject(self.gameObject,"btnBack")
|
||||
self.map = Util.GetGameObject(self.gameObject,"Map")
|
||||
self.Grid = Util.GetGameObject(self.map,"Grid")
|
||||
self.Bg = Util.GetGameObject(self.map,"Bg")
|
||||
self.Privi = Util.GetGameObject(self.map,"Privi")
|
||||
self.RightUp = Util.GetGameObject(self.map,"RightUp")
|
||||
self.RightDown = Util.GetGameObject(self.map,"RightDown")
|
||||
|
||||
self.mapData = {}
|
||||
for i = 1, 6 do
|
||||
self.mapData[i] = {}
|
||||
self.mapData[i].Obj = Util.GetGameObject(self.Bg,"Map ("..i..")")
|
||||
self.mapData[i].Name = Util.GetGameObject(self.mapData[i].Obj,"Title/Text"):GetComponent("Text")
|
||||
self.mapData[i].Icon = Util.GetGameObject(self.mapData[i].Obj,"Title/Image"):GetComponent("Image")
|
||||
self.mapData[i].Btns = Util.GetGameObject(self.mapData[i].Obj,"Btns")
|
||||
self.mapData[i].btnDetail = Util.GetGameObject(self.mapData[i].Btns,"Detail")
|
||||
self.mapData[i].btnUpgrade = Util.GetGameObject(self.mapData[i].Btns,"Upgrade")
|
||||
self.mapData[i].btnCancel = Util.GetGameObject(self.mapData[i].Btns,"Cancel")
|
||||
self.mapData[i].btnSpeedUp = Util.GetGameObject(self.mapData[i].Btns,"SpeedUp")
|
||||
end
|
||||
|
||||
self.curSelect = 0
|
||||
end
|
||||
|
||||
function HomeLand:BindEvent()
|
||||
|
@ -13,10 +35,28 @@ function HomeLand:BindEvent()
|
|||
-- UIManager.OpenPanel(UIName.HelpPopup, HELP_TYPE.HomeLand, self.helpPosition.x,self.helpPosition.y)
|
||||
-- end)
|
||||
|
||||
-- Util.AddClick(self.BtnBack, function()
|
||||
-- PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
|
||||
-- self:ClosePanel()
|
||||
-- end)
|
||||
Util.AddClick(self.btnBack, function()
|
||||
PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
|
||||
self:ClosePanel()
|
||||
end)
|
||||
for i = 1, 6 do
|
||||
Util.AddOnceClick(self.mapData[i].Obj,function ()
|
||||
if self.curSelect ~= i then
|
||||
self.curSelect = i
|
||||
for j = 1, 6 do
|
||||
self.mapData[j].Btns:SetActive(false)
|
||||
end
|
||||
self.mapData[i].Btns:SetActive(true)
|
||||
PlayUIAnim(self.mapData[i].Btns)
|
||||
end
|
||||
end)
|
||||
end
|
||||
Util.AddClick(self.Bg, function()
|
||||
self.curSelect = 0
|
||||
for j = 1, 6 do
|
||||
self.mapData[j].Btns:SetActive(false)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
function HomeLand:AddListener()
|
||||
|
@ -29,7 +69,7 @@ end
|
|||
|
||||
--待功能扩展(试图打开某个状态)
|
||||
function HomeLand:OnOpen()
|
||||
self.UpView:OnOpen({ showType = UpViewOpenType.ShowRight, panelType = PanelType.XiuXing })
|
||||
self.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.XiuXing })
|
||||
end
|
||||
|
||||
|
||||
|
@ -37,20 +77,23 @@ function HomeLand:OnSortingOrderChange()
|
|||
end
|
||||
|
||||
function HomeLand:OnShow()
|
||||
self.playerInfoView:OnShow()
|
||||
-- self.playerInfoView:OnShow()
|
||||
end
|
||||
|
||||
function HomeLand:OnClose()
|
||||
for j = 1, 6 do
|
||||
self.mapData[j].Btns:SetActive(false)
|
||||
end
|
||||
end
|
||||
|
||||
function HomeLand:OnDestroy()
|
||||
self.spLoader:Destroy()
|
||||
SubUIManager.Close(self.UpView)
|
||||
self.UpView = nil
|
||||
if self.playerInfoView then
|
||||
SubUIManager.Close(self.playerInfoView)
|
||||
self.playerInfoView = nil
|
||||
end
|
||||
-- if self.playerInfoView then
|
||||
-- SubUIManager.Close(self.playerInfoView)
|
||||
-- self.playerInfoView = nil
|
||||
-- end
|
||||
end
|
||||
|
||||
return HomeLand
|
Loading…
Reference in New Issue