miduo_client/Assets/ManagedResources/~Lua/Modules/DynamicActivity/ZhenQiYiBaoPage.lua

193 lines
6.6 KiB
Lua
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local ZhenQiYiBaoPage = quick_class("ZhenQiYiBaoPage")
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local allData={}
local itemsGrid = {}--item重复利用
local this=ZhenQiYiBaoPage
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local parent
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function ZhenQiYiBaoPage:ctor(mainPanel, gameObject)
self.mainPanel = mainPanel
self.gameObject = gameObject
self:InitComponent(gameObject)
self:BindEvent()
end
function ZhenQiYiBaoPage:InitComponent(gameObject)
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this.time = Util.GetGameObject(gameObject, "tiao/time"):GetComponent("Text")
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this.itemPre = Util.GetGameObject(gameObject, "ItemPre3")
this.scrollItem = Util.GetGameObject(gameObject, "scrollItem")
local rootHight = this.scrollItem.transform.rect.height
local width = this.scrollItem.transform.rect.width
this.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, this.scrollItem.transform,
this.itemPre, nil, Vector2.New(width, rootHight), 1, 1, Vector2.New(0, 35))
this.ScrollView.moveTween.MomentumAmount = 1
this.ScrollView.moveTween.Strength = 2
end
--绑定事件(用于子类重写)
function ZhenQiYiBaoPage:BindEvent()
end
--添加事件监听(用于子类重写)
function ZhenQiYiBaoPage:AddListener()
end
--移除事件监听(用于子类重写)
function ZhenQiYiBaoPage:RemoveListener()
end
local sortingOrder = 0
--界面打开时调用(用于子类重写)
function ZhenQiYiBaoPage:OnOpen()
end
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
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function ZhenQiYiBaoPage:OnShow(_sortingOrder,_parent)
parent = _parent
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sortingOrder = _sortingOrder
this:OnShowData()
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ZhenQiYiBaoPage:SetTime()
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end
function ZhenQiYiBaoPage:OnShowData()
allData = ConfigManager.GetAllConfigsDataByDoubleKey(ConfigName.RechargeCommodityConfig, "ShowType", 23, "Type", GoodsTypeDef.DirectPurchaseGift)
if allData then
this.SortData(allData)
this.ScrollView:SetData(allData, function (index, go)
this.SingleDataShow(go, allData[index])
end)
end
end
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function ZhenQiYiBaoPage:SetTime()
if self.timer then
self.timer:Stop()
self.timer = nil
end
local endTime = ActivityGiftManager.GetTaskEndTime(ActivityTypeDef.pozhenzhuxian_Treasure)
local timeDown = endTime - GetTimeStamp()
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this.time.text = Language[12321]..TimeToDHMS(timeDown)
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self.timer = Timer.New(function()
timeDown = timeDown - 1
if timeDown < 1 then
parent:ClosePanel()
end
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this.time.text = Language[12321]..TimeToDHMS(timeDown)
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end, 1, -1, true)
self.timer:Start()
end
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function ZhenQiYiBaoPage:SortData()
if allData==nil then
return
end
table.sort(allData, function(a,b)
local aboughtNum = a.Limit - OperatingManager.GetGoodsBuyTime(GoodsTypeDef.DirectPurchaseGift, a.Id) > 0 and 2 or 1
local bboughtNum = b.Limit - OperatingManager.GetGoodsBuyTime(GoodsTypeDef.DirectPurchaseGift, b.Id) > 0 and 2 or 1
if aboughtNum == bboughtNum then
if a.Sequence == b.Sequence then
return a.Price < b.Price
else
return a.Sequence < b.Sequence
end
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else
return aboughtNum > bboughtNum
end
end)
end
--刷新每一条的显示数据
function this.SingleDataShow(pre,value)
if pre==nil or value==nil then
return
end
--绑定组件
local shopItemData = value
local price = Util.GetGameObject(pre, "btnBuy/price"):GetComponent("Text")
local buyInfo = Util.GetGameObject(pre, "buyInfo")
local btnBuy = Util.GetGameObject(pre, "btnBuy")
local grid = Util.GetGameObject(pre, "scrollView/grid")
local shadow = Util.GetGameObject(pre, "shadow")
--local goodData = OperatingManager.GetGiftGoodsInfo(GoodsTypeDef.DirectPurchaseGift, value.Id)
local boughtNum = OperatingManager.GetGoodsBuyTime(GoodsTypeDef.DirectPurchaseGift, value.Id) or 0
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local shows = shopItemData.RewardShow
buyInfo:GetComponent("Text").text =Language[11454].. shopItemData.Limit-boughtNum.."/".. shopItemData.Limit..Language[10054] ..")"
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if shopItemData.Limit - boughtNum > 0 then
price.text = string.format(MoneyUtil.GetMoneyUnitName(), MoneyUtil.GetMoney(shopItemData.Price))--shopItemData.Price..MoneyUtil.GetMoneyUnitName()
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btnBuy:GetComponent("Button").enabled = true
Util.SetGray(btnBuy, false)
else
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price.text = Language[10526]
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btnBuy:GetComponent("Button").enabled = false
Util.SetGray(btnBuy, true)
end
--滚动条复用重设itemview
if itemsGrid[pre] then
for i = 1, 4 do
itemsGrid[pre][i].gameObject:SetActive(false)
end
for i = 1, #shows do
if itemsGrid[pre][i] then
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itemsGrid[pre][i]:OnOpen(false, {shows[i][1],shows[i][2]}, 0.9,false,false,false,sortingOrder)
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itemsGrid[pre][i].gameObject:SetActive(true)
end
end
else
itemsGrid[pre]={}
for i = 1, 4 do
itemsGrid[pre][i] = SubUIManager.Open(SubUIConfig.ItemView, grid.transform)
itemsGrid[pre][i].gameObject:SetActive(false)
local obj= newObjToParent(shadow,itemsGrid[pre][i].transform)
obj.transform:SetAsFirstSibling()
obj.transform:DOAnchorPos(Vector3(0,-3,0),0)
obj:GetComponent("RectTransform").transform.localScale=Vector3.one*1.1
obj.gameObject:SetActive(true)
end
for i = 1, #shows do
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itemsGrid[pre][i]:OnOpen(false, {shows[i][1],shows[i][2]}, 0.9,false,false,false,sortingOrder)
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itemsGrid[pre][i].gameObject:SetActive(true)
end
end
--local costId, finalNum, oriCostNum = ShopManager.calculateBuyCost(SHOP_TYPE.FINDTREASURE_GIFT, data.id, 1)
Util.AddOnceClick(btnBuy, function()
if shopItemData.Limit <= boughtNum then
PopupTipPanel.ShowTip(Language[10540])
else
--直购商品
PayManager.Pay(value.Id, function(id)
this.RechargeSuccessFunc(id)
end)
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end
end)
end
--界面打开时调用(用于子类重写)
function ZhenQiYiBaoPage:OnOpen()
end
function this.RechargeSuccessFunc(id)
FirstRechargeManager.RefreshAccumRechargeValue(id)
--OperatingManager.RefreshGiftGoodsBuyTimes(GoodsTypeDef.GiftBuy, id)
this.OnShowData()
end
function ZhenQiYiBaoPage:OnClose()
end
--界面销毁时调用(用于子类重写)
function ZhenQiYiBaoPage:OnDestroy()
if self.timer then
self.timer:Stop()
self.timer = nil
end
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sortingOrder = 0
end
function ZhenQiYiBaoPage:OnHide()
if self.timer then
self.timer:Stop()
self.timer = nil
end
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sortingOrder = 0
end
return ZhenQiYiBaoPage