【车迟斗法】boss轮转

dev_chengFeng
ZhangBiao 2021-01-13 17:59:12 +08:00
parent 349f2fe64c
commit 0015ffaed6
1 changed files with 5 additions and 23 deletions

View File

@ -16,8 +16,11 @@ local _TabFontColor = { default = Color.New(130 / 255, 128 / 255, 120 / 255, 1),
this.timer = Timer.New() this.timer = Timer.New()
local challengeNum = 0 local challengeNum = 0
local lootNum = 0 local lootNum = 0
<<<<<<< HEAD
local isPlayAnim = true local isPlayAnim = true
local bossNum = 0 local bossNum = 0
=======
>>>>>>> a064d83bf... boss
--初始化组件(用于子类重写) --初始化组件(用于子类重写)
function GuildCarDelayMainPanel:InitComponent() function GuildCarDelayMainPanel:InitComponent()
this.live2dRoot = Util.GetGameObject(self.gameObject, "live2dRoot") this.live2dRoot = Util.GetGameObject(self.gameObject, "live2dRoot")
@ -55,13 +58,6 @@ function GuildCarDelayMainPanel:InitComponent()
this.RankListPre, nil, Vector2.New(-v2.x*2, -v2.y*2), 1, 1, Vector2.New(50,8)) this.RankListPre, nil, Vector2.New(-v2.x*2, -v2.y*2), 1, 1, Vector2.New(50,8))
this.ScrollView.moveTween.MomentumAmount = 1 this.ScrollView.moveTween.MomentumAmount = 1
this.ScrollView.moveTween.Strength = 1 this.ScrollView.moveTween.Strength = 1
bossNum = 0
for i, v in ConfigPairs(ConfigManager.GetConfig(ConfigName.WorldBossConfig)) do
if v.Id > 0 then
bossNum = bossNum + 1
end
end
end end
--绑定事件(用于子类重写) --绑定事件(用于子类重写)
@ -189,9 +185,7 @@ end
function this.ShowTitleAllData() function this.ShowTitleAllData()
curMonsterId = GuildCarDelayManager.bossIndexId curMonsterId = GuildCarDelayManager.bossIndexId
curMonsterIdConFig = ConfigManager.GetConfigData(ConfigName.WorldBossConfig,curMonsterId) curMonsterIdConFig = ConfigManager.GetConfigData(ConfigName.WorldBossConfig,curMonsterId)
--获取上一个boss数据 Log("curMonsterId:"..curMonsterIdConFig.Boss)
local lastMonsterId,lastMonsterIdConFig = this.GetLastBoss(curMonsterId)
Log("curMonsterId:"..curMonsterIdConFig.Boss.." lastMonsterId:"..lastMonsterIdConFig.Boss)
this.name.text = heroConfig[curMonsterIdConFig.Boss].ReadingName this.name.text = heroConfig[curMonsterIdConFig.Boss].ReadingName
this.proImage.sprite=Util.LoadSprite(GetProStrImageByProNum(heroConfig[curMonsterIdConFig.Boss].PropertyName)) this.proImage.sprite=Util.LoadSprite(GetProStrImageByProNum(heroConfig[curMonsterIdConFig.Boss].PropertyName))
curProgress = GuildCarDelayManager.progress curProgress = GuildCarDelayManager.progress
@ -230,8 +224,7 @@ function this.ShowTitleAllData()
this.RemainTimeDown(this.timeTextGo,this.timeText,this.timeNumText,GuildCarDelayManager.endTime - GetTimeStamp(),timeText) this.RemainTimeDown(this.timeTextGo,this.timeText,this.timeNumText,GuildCarDelayManager.endTime - GetTimeStamp(),timeText)
end end
if testLiveGO then if testLiveGO then
poolManager:UnLoadLive(GetResourcePath(heroConfig[lastMonsterIdConFig.Boss].Live), testLiveGO) GameObject.DestroyImmediate(testLiveGO)
poolManager:UnLoadLive(GetResourcePath(heroConfig[curMonsterIdConFig.Boss].Live), testLiveGO)
end end
local pos = heroConfig[curMonsterIdConFig.Boss].Position local pos = heroConfig[curMonsterIdConFig.Boss].Position
testLiveGO = poolManager:LoadLive(GetResourcePath(heroConfig[curMonsterIdConFig.Boss].Live), this.live2dRoot.transform, Vector3.one*heroConfig[curMonsterIdConFig.Boss].Scale, Vector3.New(pos[1], pos[2], 0)) testLiveGO = poolManager:LoadLive(GetResourcePath(heroConfig[curMonsterIdConFig.Boss].Live), this.live2dRoot.transform, Vector3.one*heroConfig[curMonsterIdConFig.Boss].Scale, Vector3.New(pos[1], pos[2], 0))
@ -244,17 +237,6 @@ function this.ShowTitleAllData()
this.RefrePanelRedPoint() this.RefrePanelRedPoint()
end end
function this.GetLastBoss(curBossId)
local lastIndex = 0
if curBossId == 1 then
lastIndex = bossNum
else
lastIndex = curBossId - 1
end
local lastMonsterIdConFig = ConfigManager.GetConfigData(ConfigName.WorldBossConfig,lastIndex)
return lastMonsterIdConFig.Boss,lastMonsterIdConFig
end
-- tab节点显示自定义 -- tab节点显示自定义
function this.TabAdapter(tab, index, status) function this.TabAdapter(tab, index, status)
local tabLab = Util.GetGameObject(tab, "Text") local tabLab = Util.GetGameObject(tab, "Text")