【跨服天梯】修改
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9b83785b6d
commit
004c56ce90
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@ -1403,8 +1403,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 137, y: 1.9}
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m_SizeDelta: {x: 602.86, y: 201.33}
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m_AnchoredPosition: {x: 255.7, y: 1.9}
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m_SizeDelta: {x: 864.6, y: 201.3}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &8627966088746689758
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CanvasRenderer:
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@ -4851,8 +4851,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 137, y: 1.9}
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m_SizeDelta: {x: 602.86, y: 201.33}
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m_AnchoredPosition: {x: 255.70001, y: 1.9}
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m_SizeDelta: {x: 864.6, y: 201.3}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &1780904953495839689
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CanvasRenderer:
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@ -5373,8 +5373,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 137, y: 1.9}
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m_SizeDelta: {x: 602.86, y: 201.33}
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m_AnchoredPosition: {x: 255.70001, y: 1.9}
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m_SizeDelta: {x: 864.6, y: 201.3}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &2151655759273255593
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CanvasRenderer:
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@ -9086,8 +9086,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 137, y: 1.9}
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m_SizeDelta: {x: 602.86, y: 201.33}
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m_AnchoredPosition: {x: 255.70001, y: 1.9}
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m_SizeDelta: {x: 864.6, y: 201.3}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &7174524862990147623
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CanvasRenderer:
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@ -1312,7 +1312,8 @@ FUNCTION_OPEN_TYPE = {
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POKEMON=79,--灵兽山
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XiaoYaoYou = 80, -- 逍遥游
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RoleAwake = 81, -- 神将觉醒
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JumpServer = 82, -- 跨服玩法
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JumpServer_HightLadder = 82, -- 跨服天梯玩法
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JumpServer = 85, -- 跨服玩法
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}
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TaskGetBtnIconDef = {
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@ -56,7 +56,7 @@ function JumpServerHightLadderPanel:BindEvent()
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UIManager.OpenPanel(UIName.RankingSingleListPanel,rankKingList[15])
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end)
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Util.AddClick(this.rewardSortBtn,function()
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UIManager.OpenPanel(UIName.JumpServerHightLadderRewardSortPanel,FUNCTION_OPEN_TYPE.JumpServer)
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UIManager.OpenPanel(UIName.JumpServerHightLadderRewardSortPanel,FUNCTION_OPEN_TYPE.JumpServer_HightLadder)
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end)
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Util.AddClick(this.recordBtn,function()
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UIManager.OpenPanel(UIName.JumpServerHightLadderRecordPopup)
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@ -65,7 +65,7 @@ function JumpServerHightLadderPanel:BindEvent()
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JumpManager.GoJump(3005)
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end)
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Util.AddClick(this.formationBtn,function()
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-- if not ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.JumpServer) then
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-- if not ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.JumpServer_HightLadder) then
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-- PopupTipPanel.ShowTip(Language[10082])
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-- return
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-- end
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@ -172,23 +172,25 @@ function this.CheckJumpServerhightLadderMainCityRedPoint()
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end
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--剩余免费挑战次数红点
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function this.JumpServerHightLadderMianFeiNumRedPoint()
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local isOpen = ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.JumpServer)
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local isOpen = ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.JumpServer_HightLadder)
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if not isOpen then
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return false
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end
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if not this.GetHightLadderDataEnterable() then
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return false
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end
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if this.GetCanBattleCount() > 0 then
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LogPink("跨服天梯剩余免费挑战次数红点true")
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return true
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if stage == 2 then
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if this.GetCanBattleCount() > 0 then
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LogPink("跨服天梯剩余免费挑战次数红点true")
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return true
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end
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end
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LogPink("跨服天梯剩余免费挑战次数红点false")
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return false
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end
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--跨服天梯可以膜拜红点
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function this.JumpServerHightLadderWorshipRedPoint()
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local isOpen = ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.JumpServer)
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local isOpen = ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.JumpServer_HightLadder)
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if not isOpen then
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return false
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end
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@ -147,7 +147,7 @@ end
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function this.BtnClick(id)
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if id == JumpServer_Type.HightLadder then
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if ActTimeCtrlManager.SingleFuncState(id) == false then --如果未解锁
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if ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.JumpServer_HightLadder) == false then --如果未解锁
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PopupTipPanel.ShowTip(ActTimeCtrlManager.SystemOpenTip(JumpServer_Type.HightLadder))
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return
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end
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