【死灵试炼】资源及相关代码导入,但代码未使用

dev_chengFeng
gaoxin 2021-05-21 13:45:10 +08:00
parent a8c8d08775
commit 006eae4bd9
28 changed files with 18439 additions and 0 deletions

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require("Base/BasePanel")
require("View/FourElementSingleWave")
FourElementMonsterCampPanel = Inherit(BasePanel)
local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
local this = FourElementMonsterCampPanel
this.grid = {}
this.singledataList = {}
local curType = 0
local trailData = {}
local itemId = 0
local costNum = 0
local freeTimes = 0
local buyTimes = 0
local storeDataId = 0
local callBack
local redTrailType = {
[1] = RedPointType.PersonTrailHelp,
[2] = RedPointType.BuddishTrailHelp,
[3] = RedPointType.DemonTrailHelp,
[4] = RedPointType.TaoistTrailHelp,
}
--初始化组件(用于子类重写)
function FourElementMonsterCampPanel:InitComponent()
this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform)
this.btnBack = Util.GetGameObject(self.gameObject, "InfoRoot/btnBack")
this.helpBtn = Util.GetGameObject(self.gameObject, "InfoRoot/help")
this.helpPosition=this.helpBtn:GetComponent("RectTransform").localPosition
this.pre = Util.GetGameObject(self.gameObject, "InfoRoot/pre")
this.grid = Util.GetGameObject(self.gameObject, "InfoRoot/grid")
local rootHight = this.grid.transform.rect.height
local width = this.grid.transform.rect.width
this.scrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView,this.grid.transform,
this.pre, nil, Vector2.New(width, rootHight), 1, 1, Vector2.New(40, 10))
this.scrollView.moveTween.MomentumAmount = 1
this.scrollView.moveTween.Strength = 2
this.titleText = Util.GetGameObject(self.gameObject, "InfoRoot/tiitleRoot/title"):GetComponent("Text")
this.canFightWaves = Util.GetGameObject(self.gameObject, "InfoRoot/bottomLayout/canFightWaves"):GetComponent("Text")
this.freeMoppingTimes = Util.GetGameObject(self.gameObject, "InfoRoot/bottomLayout/freeMoppingTimes"):GetComponent("Text")
this.buyMoppingTimes = Util.GetGameObject(self.gameObject, "InfoRoot/bottomLayout/buyMoppingTimes"):GetComponent("Text")
this.addBtn = Util.GetGameObject(self.gameObject, "InfoRoot/bottomLayout/addBtn")
this.btnRank = Util.GetGameObject(self.gameObject, "InfoRoot/btnRank")
this.btnHelpFight = Util.GetGameObject(self.gameObject, "InfoRoot/btnHelpFight")
this.btnHelpFight:GetComponent("Image").sprite = Util.LoadSprite("s_silingshilian_zhuzhananniu_zh")
end
--绑定事件(用于子类重写)
function FourElementMonsterCampPanel:BindEvent()
Util.AddClick(this.btnBack, function ()
self:ClosePanel()
if callBack then callBack() end
end)
Util.AddClick(this.helpBtn, function ()
if curType == 1 then
UIManager.OpenPanel(UIName.HelpPopup,HELP_TYPE.FoueElementPeo,this.helpPosition.x,this.helpPosition.y)
elseif curType == 2 then
UIManager.OpenPanel(UIName.HelpPopup,HELP_TYPE.FoueElementBud,this.helpPosition.x,this.helpPosition.y)
elseif curType == 3 then
UIManager.OpenPanel(UIName.HelpPopup,HELP_TYPE.FoueElementDem,this.helpPosition.x,this.helpPosition.y)
elseif curType == 4 then
UIManager.OpenPanel(UIName.HelpPopup,HELP_TYPE.FoueElementTao,this.helpPosition.x,this.helpPosition.y)
end
end)
Util.AddClick(this.addBtn, function ()
if buyTimes < 0 then
PopupTipPanel.ShowTip("今日已无购买次数")
else
if BagManager.GetItemCountById(itemId) < costNum then
PopupTipPanel.ShowTip(string.format(Language[10343], itemConfig[itemId].Name))
return
end
MsgPanel.ShowTwo(string.format("是否花费%s%s购买一次扫荡次数",costNum,itemConfig[itemId].Name),function() end,function()
ShopManager.RequestBuyShopItem(SHOP_TYPE.FUNCTION_SHOP,storeDataId,1,function()
PrivilegeManager.RefreshPrivilegeUsedTimes(trailData.buyTimeId, 1)
this.UpdatePrivilage()
end)
end,"取消","确定")
end
end)
Util.AddClick(this.btnRank, function ()
UIManager.OpenPanel(UIName.RankingSingleListPanel,rankKingList[curType+14])
end)
Util.AddClick(this.btnHelpFight, function ()
local MyHeroData = HeroManager.GetHeroDataByProperty(curType,0)
MonsterCampManager.GetFriendHelpHeros(curType,function(data)
UIManager.OpenPanel(UIName.GeneralBigPopup,GENERAL_POPUP_TYPE.FourElementHelpFight,trailData.monsterWave + 1,curType,data,MyHeroData)
end)
end)
end
this.UpdatePrivilage = function()
if this.singledataList[trailData.monsterWave] then
this.singledataList[trailData.monsterWave]:UpdatePrivilage()
end
storeDataId,itemId,costNum = MonsterCampManager.GetCost(curType)
freeTimes,buyTimes = MonsterCampManager.GetTimeTip(curType)
this.freeMoppingTimes.text = "免费扫荡:" ..freeTimes
this.buyMoppingTimes.text = "购买次数:" ..buyTimes
end
--添加事件监听(用于子类重写)
function FourElementMonsterCampPanel:AddListener()
Game.GlobalEvent:AddEvent(GameEvent.FourEle.UpdatePri, self.UpdatePrivilage,self)
Game.GlobalEvent:AddEvent(GameEvent.FourEle.RefreshView, self.OnShow,self)
end
--移除事件监听(用于子类重写)
function FourElementMonsterCampPanel:RemoveListener()
Game.GlobalEvent:RemoveEvent(GameEvent.FourEle.UpdatePri, self.UpdatePrivilage,self)
Game.GlobalEvent:RemoveEvent(GameEvent.FourEle.RefreshView, self.OnShow,self)
end
--界面打开时调用(用于子类重写)
function FourElementMonsterCampPanel:OnOpen(index)
curType = index
BindRedPointObject(redTrailType[curType],Util.GetGameObject(this.btnHelpFight, "redPoint"))
this.UpView:OnOpen({showType = UpViewOpenType.ShowLeft, panelType = PanelType.MonsterCamp })
end
--界面打开时调用(用于子类重写)
function FourElementMonsterCampPanel:OnShow()
trailData = MonsterCampManager.GetCurFourElementMonsterInfo(curType)
if trailData.openState == 0 then
self:ClosePanel()
return
end
storeDataId,itemId,costNum = MonsterCampManager.GetCost(curType)
this.titleText.text = FourElementName[curType]
this.canFightWaves.text = "可挑战层数:"..trailData.canFightTime
freeTimes,buyTimes = MonsterCampManager.GetTimeTip(curType)
this.freeMoppingTimes.text = "免费扫荡:" ..freeTimes
this.buyMoppingTimes.text= "购买次数:" ..buyTimes
this.InitMonsterShow()
local waves = MonsterCampManager.GetFourElementTotalWave()
if not PlayerPrefs.HasKey("FourElement"..PlayerManager.uid) then
PlayerPrefs.SetInt("FourElement"..PlayerManager.uid,-1)
end
if waves ~= PlayerPrefs.GetInt("FourElement"..PlayerManager.uid) then
PlayerPrefs.SetInt("FourElement"..PlayerManager.uid,waves)
local propertyId = SacredTreeManager.GetUnLockNewProperty(waves)
if propertyId > 0 then
UIManager.OpenPanel(UIName.RewardItemPopup,nil,nil,nil,CompShowType.fourElement,nil,nil,nil,propertyId)
local power = FormationManager.GetFormationPower(FormationTypeDef.FORMATION_NORMAL)
if power - MonsterCampManager.oldpower > 0 then
UIManager.OpenPanel(UIName.WarPowerChangeNotifyPanelV2,{oldValue = MonsterCampManager.oldpower,newValue = power})
end
end
end
end
function this.SingleDataShow(go, data)
local singledata = FourElementSingleWave:New(go)
singledata:InitComponent(go,data,curType)
singledata:OnOpen()
return singledata
end
function this.InitMonsterShow()
local curwaves = trailData.monsterWave + 1 --当前可挑战层
local monsterInfo = MonsterCampManager.GetFourElementMonstersInfo(curType,curwaves)
table.sort(monsterInfo,function(a,b) return a.wave > b.wave end)
this.scrollView:SetData(monsterInfo, function (index, go)
local tempData = this.SingleDataShow(go, monsterInfo[index])
this.singledataList[monsterInfo[index].wave] = tempData
end)
if MonsterCampManager.CurOffsetIndex < 0 then
this.scrollView:SetIndex((#monsterInfo-trailData.monsterWave-2))
else
this.scrollView:SetIndex((#monsterInfo-MonsterCampManager.CurOffsetIndex-2))
end
end
--界面关闭时调用(用于子类重写)
function FourElementMonsterCampPanel:OnClose()
ClearRedPointObject(redTrailType[curType],Util.GetGameObject(this.btnHelpFight, "redPoint"))
MonsterCampManager.CurOffsetIndex = -1
end
--界面销毁时调用(用于子类重写)
function FourElementMonsterCampPanel:OnDestroy()
for k,v in pairs(this.singledataList) do
v:OnDestroy()
end
this.singledataList = {}
SubUIManager.Close(this.scrollView)
end
return FourElementMonsterCampPanel

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require("Base/BasePanel")
MonsterCampMainPanel = Inherit(BasePanel)
local this = MonsterCampMainPanel
local orginLayer
local monsterGroup = ConfigManager.GetConfig(ConfigName.MonsterGroup)
local monsterConfig = ConfigManager.GetConfig(ConfigName.MonsterConfig)
local attriConfig = ConfigManager.GetConfigDataByKey(ConfigName.GodHoodTreeSetting,"Id",0)
local campTowerSetting = ConfigManager.GetConfigDataByKey(ConfigName.CampTowerSetting,"Id",1)
local trails = {}
local redTrailType = {
[1] = RedPointType.PersonTrail,
[2] = RedPointType.BuddishTrail,
[3] = RedPointType.DemonTrail,
[4] = RedPointType.TaoistTrail,
}
--初始化组件(用于子类重写)
function MonsterCampMainPanel:InitComponent()
orginLayer = 0
this.btnBack = Util.GetGameObject(self.gameObject, "btnBack")
this.waveNum = Util.GetGameObject(self.gameObject, "Bg/waveImg/wave"):GetComponent("Text")
this.nextWave = Util.GetGameObject(self.gameObject, "Bg/btnWave")
this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform)
for i = 1 ,4 do
table.insert(trails,Util.GetGameObject(self.gameObject, "Bg/SiLingDi/trail"..i))
end
this.btnShenYing = Util.GetGameObject(self.gameObject, "Bg/SiLingDi/shenyingPro")
this.btnShenYing:GetComponent("Image").sprite = Util.LoadSprite("j_jianmushenshu_anniu_02_zh")
this.btnShenYingText = Util.GetGameObject(this.btnShenYing, "Text"):GetComponent("Text")
this.shenYingProgressText = Util.GetGameObject(self.gameObject, "Bg/SiLingDi/progress/Text"):GetComponent("Text")
this.shenYingProgressIma = Util.GetGameObject(self.gameObject, "Bg/SiLingDi/progress/Image"):GetComponent("Image")
end
--绑定事件(用于子类重写)
function MonsterCampMainPanel:BindEvent()
Util.AddClick(this.btnBack, function ()
PlayerManager.carbonType = 1
UIManager.OpenPanel(UIName.CarbonTypePanelV2)
self:ClosePanel()
end)
Util.AddClick(this.nextWave, function ()
JumpManager.GoJump(1011)
end)
Util.AddClick(this.btnShenYing, function ()
UIManager.OpenPanel(UIName.GeneralBigPopup,GENERAL_POPUP_TYPE.ShenYingShuXing)
end)
for i = 1 ,#trails do
BindRedPointObject(redTrailType[i],Util.GetGameObject(trails[i],"redPoint"))
end
BindRedPointObject(RedPointType.HeartDemon,Util.GetGameObject(self.gameObject, "Bg/BgRoot/redPoint"))
end
--添加事件监听(用于子类重写)
function MonsterCampMainPanel:AddListener()
Game.GlobalEvent:AddEvent(GameEvent.FourEle.RefreshView, this.OnShow)
end
--移除事件监听(用于子类重写)
function MonsterCampMainPanel:RemoveListener()
Game.GlobalEvent:RemoveEvent(GameEvent.FourEle.RefreshView, this.OnShow)
end
--界面打开时调用(用于子类重写)
function MonsterCampMainPanel:OnOpen(...)
SoundManager.PlayMusic(SoundConfig.BGM_Carbon)
this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.MonsterCamp })
end
function MonsterCampMainPanel:OnShow()
local totalWaves = MonsterCampManager.GetFourElementTotalWave()
LogGreen(totalWaves.." totalWaves")
local nextWaves = SacredTreeManager.NextAttriFloor()
LogGreen(nextWaves.." nextWaves")
this.waveNum.text = MonsterCampManager.monsterWave
this.btnShenYingText.text = SacredTreeManager.CulAttri().."/"..#attriConfig.PropertyUnlcokLevels
this.shenYingProgressText.text = string.format("四灵试炼进度:%d/%d",totalWaves,nextWaves)
this.shenYingProgressIma.fillAmount = totalWaves/nextWaves
for i = 1,#trails do
local singleFourElementData = MonsterCampManager.GetCurFourElementMonsterInfo(i)
this:SetSingleTrailData(trails[i],singleFourElementData)
end
local waves = MonsterCampManager.GetFourElementTotalWave()
if not PlayerPrefs.HasKey("FourElement"..PlayerManager.uid) then
PlayerPrefs.SetInt("FourElement"..PlayerManager.uid,-1)
end
if waves ~= PlayerPrefs.GetInt("FourElement"..PlayerManager.uid) then
PlayerPrefs.SetInt("FourElement"..PlayerManager.uid,waves)
local propertyId = SacredTreeManager.GetUnLockNewProperty(waves)
if propertyId > 0 then
UIManager.OpenPanel(UIName.RewardItemPopup,nil,nil,nil,CompShowType.fourElement,nil,nil,nil,propertyId)
end
end
end
function this:GetOpenTime(id)
local str = nil
local isFunction = false
local config = ConfigManager.GetConfigData(ConfigName.CampTowerSetting,1)
if config then
for k,v in ipairs(config.CampOpenDay) do
isFunction = false
for n,m in ipairs(v) do
if tonumber(n) == 1 and tonumber(m) == id then
isFunction = true
else
if isFunction then
if str then
str =str.. Language[10336]..NumConvertWeek[tonumber(m)]
else
str = Language[10337]..NumConvertWeek[tonumber(m)]
end
end
end
end
end
end
return str
end
function MonsterCampMainPanel:SetSingleTrailData(go,data)
local title = Util.GetGameObject(go, "title"):GetComponent("Image")
local curwave = Util.GetGameObject(go, "curwave"):GetComponent("Text")
local canFightWave = Util.GetGameObject(go, "canFightWave"):GetComponent("Text")
local openTime = Util.GetGameObject(go, "openTime"):GetComponent("Text")
title.sprite = Util.LoadSprite(FourElementNameImage[data.fourElementType])
curwave.text = (data.monsterWave + 1)..""
if data.canFightTime >= campTowerSetting.TimesStoreMax then
canFightWave.text = string.format("可挑战层数:<color=#%s>%s</color>","FE9C00",data.canFightTime)
else
canFightWave.text = string.format("可挑战层数:<color=#%s>%s</color>","FFEED3",data.canFightTime)
end
openTime.text = this:GetOpenTime(data.fourElementType).."开启"
Util.SetGray(go, data.openState == 0)
Util.AddOnceClick(go,function()
if data.openState == 1 then
UIManager.OpenPanel(UIName.FourElementMonsterCampPanel,data.fourElementType)
else
PopupTipPanel.ShowTip("未在开启时间内!")
end
end)
end
function MonsterCampMainPanel:OnSortingOrderChange()
end
--界面关闭时调用(用于子类重写)
function MonsterCampMainPanel:OnClose()
end
--界面销毁时调用(用于子类重写)
function MonsterCampMainPanel:OnDestroy()
SubUIManager.Close(this.UpView)
trails = {}
for i = 1 ,#trails do
ClearRedPointObject(redTrailType[i],Util.GetGameObject(trails[i],"redPoint"))
end
ClearRedPointObject(RedPointType.HeartDemon,Util.GetGameObject(self.gameObject, "Bg/BgRoot/redPoint"))
end
return MonsterCampMainPanel

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