功能解锁UI修改
parent
71140a84d7
commit
009bf6b0af
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@ -11,13 +11,14 @@ GameObject:
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- component: {fileID: 263484944}
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- component: {fileID: 263484946}
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- component: {fileID: 3225005313150070876}
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- component: {fileID: 9222665767812020159}
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m_Layer: 5
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m_Name: name
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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m_IsActive: 1
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--- !u!224 &263484944
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RectTransform:
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m_ObjectHideFlags: 0
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@ -67,7 +68,7 @@ MonoBehaviour:
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_FontData:
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m_Font: {fileID: 12800000, guid: be22547d075a3fa439f78ce38cdb4beb, type: 3}
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m_FontSize: 35
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m_FontSize: 36
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m_FontStyle: 0
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m_BestFit: 0
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m_MinSize: 3
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@ -80,6 +81,21 @@ MonoBehaviour:
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m_LineSpacing: 1
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m_Text: "\u5F02\u5996"
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LanguageIndex: 0
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--- !u!114 &9222665767812020159
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 263484943}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: -900027084, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_EffectColor: {r: 0, g: 0, b: 0, a: 0.5}
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m_EffectDistance: {x: 1, y: -1}
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m_UseGraphicAlpha: 1
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--- !u!1 &458348165
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GameObject:
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m_ObjectHideFlags: 0
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@ -267,7 +283,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 441, y: 0.000038146973}
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m_AnchoredPosition: {x: 441, y: -0.000009827567}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &764029605
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@ -67849,7 +67865,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &661902147309056301
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RectTransform:
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m_ObjectHideFlags: 0
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@ -68166,7 +68182,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 441, y: 0.000045776367}
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m_AnchoredPosition: {x: 441, y: -0.000011451179}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &3234776055937844155
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@ -103,6 +103,7 @@ function this.ShowPlayerAndLevelPassOpenFun()
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for i = 1, #openFunDataList do
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local go = newObjToParent(this.itemPro.gameObject, this.curopenListPre.gameObject)
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Util.GetGameObject(go, "name"):GetComponent("Text").text = openFunDataList[i].Name
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Util.GetGameObject(go, "name"):GetComponent("Text").text = openFunDataList[i].Name
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Util.GetGameObject(go, "frame"):GetComponent("Image").sprite =
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this.spLoader:LoadSprite(GetQuantityImageByquality(1))
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Util.GetGameObject(go, "icon"):GetComponent("Image").sprite =
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@ -110,7 +111,7 @@ function this.ShowPlayerAndLevelPassOpenFun()
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Util.GetGameObject(go, "icon"):GetComponent("Image"):SetNativeSize()
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local iconTextImage = Util.GetGameObject(go, "icon/iconTextImage")
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if openFunDataList[i].scriptshow and openFunDataList[i].scriptshow > 0 then
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iconTextImage:SetActive(true)
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iconTextImage:SetActive(false)
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iconTextImage:GetComponent("Image").sprite =
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this.spLoader:LoadSprite(GetResourcePath(openFunDataList[i].scriptshow))
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else
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@ -136,7 +137,7 @@ function this.ShowPlayerAndLevelPassOpenFun()
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Util.GetGameObject(go, "icon"):GetComponent("Image"):SetNativeSize()
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local iconTextImage = Util.GetGameObject(go, "icon/iconTextImage")
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if nextFunDataList[i].scriptshow and nextFunDataList[i].scriptshow > 0 then
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iconTextImage:SetActive(true)
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iconTextImage:SetActive(false)
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iconTextImage:GetComponent("Image").sprite =
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this.spLoader:LoadSprite(GetResourcePath(nextFunDataList[i].scriptshow))
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else
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