灵兽提交
parent
571591eb81
commit
0182141c66
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@ -1569,8 +1569,8 @@
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[11568] = GetLanguageStrById("/分钟</color>"),
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[11568] = GetLanguageStrById("/分钟</color>"),
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[11569] = GetLanguageStrById("灵兽涅槃"),
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[11569] = GetLanguageStrById("灵兽涅槃"),
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[11570] = GetLanguageStrById("涅槃"),
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[11570] = GetLanguageStrById("涅槃"),
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[11571] = GetLanguageStrById("确认花费 <color=#FF0000>%s</color>将%s涅槃为初始状态,并<color=#55C78AFF>100%s返还</color>养成消耗"),
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[11571] = GetLanguageStrById("确认花费<color=#FF0000>%s</color>%s将%s涅槃为初始状态,并<color=#55C78AFF>100%s返还</color>养成消耗"),
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[11572] = GetLanguageStrById("确认花费 <color=#55C78AFF>%s</color>将%s涅槃为初始状态,并<color=#55C78AFF>100%s返还</color>养成消耗"),
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[11572] = GetLanguageStrById("确认花费<color=#55C78AFF>%s</color>%s将%s涅槃为初始状态,并<color=#55C78AFF>100%s返还</color>养成消耗"),
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[11573] = GetLanguageStrById("确认放生"),
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[11573] = GetLanguageStrById("确认放生"),
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[11574] = GetLanguageStrById("放生后获得"),
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[11574] = GetLanguageStrById("放生后获得"),
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[11575] = GetLanguageStrById("放生"),
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[11575] = GetLanguageStrById("放生"),
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@ -19,6 +19,7 @@ function this:InitComponent(gameObject)
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this.infoTxt=Util.GetGameObject(gameObject,"Body/Text"):GetComponent("Text")
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this.infoTxt=Util.GetGameObject(gameObject,"Body/Text"):GetComponent("Text")
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--this.num=Util.GetGameObject(gameObject,"Body/Num"):GetComponent("Text")
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--this.num=Util.GetGameObject(gameObject,"Body/Num"):GetComponent("Text")
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this.numImage=Util.GetGameObject(gameObject,"Body/Image"):GetComponent("Image")
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this.numImage=Util.GetGameObject(gameObject,"Body/Image"):GetComponent("Image")
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this.numImage.gameObject:SetActive(false)
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this.cancelBtn=Util.GetGameObject(gameObject,"CancelBtn")
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this.cancelBtn=Util.GetGameObject(gameObject,"CancelBtn")
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this.confirmBtn=Util.GetGameObject(gameObject,"ConfirmBtn")
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this.confirmBtn=Util.GetGameObject(gameObject,"ConfirmBtn")
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Util.GetGameObject(gameObject,"ConfirmBtn/Text"):GetComponent("Text").text=Language[11570]
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Util.GetGameObject(gameObject,"ConfirmBtn/Text"):GetComponent("Text").text=Language[11570]
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@ -65,9 +66,9 @@ function this:OnShow(_parent,...)
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fun = args[3]
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fun = args[3]
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--判断妖晶是否充足
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--判断妖晶是否充足
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if coin>BagManager.GetItemCountById(id) then
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if coin>BagManager.GetItemCountById(id) then
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this.infoTxt.text=string.format(Language[11571],coin,GetLanguageStrById(lingshouConfig.Name),"%")
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this.infoTxt.text=string.format(Language[11571],coin,GetLanguageStrById(itemConfig[id].Name),GetLanguageStrById(lingshouConfig.Name),"%")
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else
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else
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this.infoTxt.text=string.format(Language[11572],coin,GetLanguageStrById(lingshouConfig.Name),"%")
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this.infoTxt.text=string.format(Language[11572],coin,GetLanguageStrById(itemConfig[id].Name),GetLanguageStrById(lingshouConfig.Name),"%")
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end
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end
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FindFairyManager.ResetItemView(this.root,this.root.transform,itemList,10,1,sortingOrder,false,args[2])
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FindFairyManager.ResetItemView(this.root,this.root.transform,itemList,10,1,sortingOrder,false,args[2])
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end
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end
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