修复新的ui结构导致引导报错的问题
parent
e415076e53
commit
01d215097b
|
@ -125,9 +125,7 @@ function this.ExecuteBehavior(beType, beArgs)
|
|||
end
|
||||
_trigger.onPointerUp = _trigger.onPointerUp + endFunc
|
||||
elseif beType == 2 then --点击界面按钮
|
||||
LogGreen(beArgs)
|
||||
LogGreen(UIManager.uiNode.gameObject.name)
|
||||
local btn = Util.GetGameObject(UIManager.uiNode, beArgs):GetComponent("Button")
|
||||
local btn = Util.GetGameObject(UIManager.uiRoot, beArgs):GetComponent("Button")
|
||||
this.button:GetComponent("Button").onClick:RemoveAllListeners()
|
||||
Util.AddClick(this.button, function()
|
||||
-- if UIManager.IsOpen(UIName.FightPointPassMainPanel) then
|
||||
|
|
Loading…
Reference in New Issue