修复新的ui结构导致引导报错的问题

dev_chengFeng
gaoxin 2020-09-02 17:10:19 +08:00
parent e415076e53
commit 01d215097b
1 changed files with 1 additions and 3 deletions

View File

@ -125,9 +125,7 @@ function this.ExecuteBehavior(beType, beArgs)
end
_trigger.onPointerUp = _trigger.onPointerUp + endFunc
elseif beType == 2 then --点击界面按钮
LogGreen(beArgs)
LogGreen(UIManager.uiNode.gameObject.name)
local btn = Util.GetGameObject(UIManager.uiNode, beArgs):GetComponent("Button")
local btn = Util.GetGameObject(UIManager.uiRoot, beArgs):GetComponent("Button")
this.button:GetComponent("Button").onClick:RemoveAllListeners()
Util.AddClick(this.button, function()
-- if UIManager.IsOpen(UIName.FightPointPassMainPanel) then