TCX_LongZhu
parent
57fd5d34c3
commit
03579e1c48
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@ -56,12 +56,13 @@ function this:InitComponent()
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self.rechargeShopItem = Util.GetGameObject(self.gameObject, "scrollbg/scrollroot/item")
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self.titleBg = Util.GetGameObject(self.gameObject, "titlebg")
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self.titleImg = Util.GetGameObject(self.gameObject, "titlebg/title")
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self.titleText = Util.GetGameObject(self.gameObject, "titlebg/title/titleText")
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self.helpBtn = Util.GetGameObject(self.gameObject, "titlebg/helpBtn") --scrollbg/titlebg/
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self.helpPosition = self.helpBtn:GetComponent("RectTransform").localPosition
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-- 创建循环列表
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if not self.ScrollView then
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self.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, self.scrollRoot.transform,
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self.shopItem, nil, Vector2.New(1000, 1024), 1, 3, Vector2.New(80, 0))
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self.shopItem, nil, Vector2.New(1000, 1024), 1, 2, Vector2.New(80, 0))
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self.ScrollView.moveTween.MomentumAmount = 1
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self.ScrollView.moveTween.Strength = 2
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end
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@ -509,6 +510,7 @@ function this:ShopItemAdapter(shopItem, itemData)
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local itemPrice = Util.GetGameObject(bg, "pricebg/price"):GetComponent("Text")
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local costIcon = Util.GetGameObject(bg, "pricebg/costIcon"):GetComponent("Image")
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local discountbg = Util.GetGameObject(bg, "discountbg/zekouImage")
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local discountbg1 = Util.GetGameObject(bg, "discountbg")
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local empty = Util.GetGameObject(shopItem, "empty")
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local yihuode = Util.GetGameObject(shopItem, "yihuode")
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local lock = Util.GetGameObject(shopItem, "lock")
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@ -550,12 +552,14 @@ function this:ShopItemAdapter(shopItem, itemData)
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if price == 0 then
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discountbg1:SetActive(true)
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discountbg1:GetComponent("Image").sprite = self.spLoader:LoadSprite("X1_jingjichang_mianfei_zh")
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discountbg:SetActive(false)
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else
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local isDiscount = itemInfo.IsDiscount == 1
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discountbg:SetActive(isDiscount)
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if isDiscount then
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discountbg:GetComponent("Image").sprite = self.spLoader:LoadSprite("s_shop_zhekou_0" ..
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itemInfo.DiscountDegree .. "_zh")
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--local str = "s_shop_zhekou_0" ..itemInfo.DiscountDegree .. "_zh"
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--LogError("FFFFFFFFFFFFFFFFFFFF"..str)
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discountbg:GetComponent("Text").text = ""..itemInfo.DiscountDegree
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end
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end
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-- 消耗物品的信息
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