【boss详情】战斗中断完成,该创建新界面
parent
daa0038197
commit
0382600bb8
|
|
@ -116,8 +116,7 @@ function BattleLogic.CheckFirstCamp()
|
|||
end
|
||||
end
|
||||
|
||||
function BattleLogic.StartOrder()
|
||||
--
|
||||
function BattleLogic.InitOrder()
|
||||
BattleLogic.CurOrder = BattleLogic.CurOrder + 1
|
||||
if BattleLogic.CurOrder == 1 then
|
||||
local playerData = fightData.playerData
|
||||
|
|
@ -144,7 +143,6 @@ function BattleLogic.StartOrder()
|
|||
end
|
||||
end
|
||||
|
||||
|
||||
else
|
||||
RoleManager.ClearEnemy()
|
||||
local orderList = fightData.enemyData[BattleLogic.CurOrder]
|
||||
|
|
@ -159,14 +157,19 @@ function BattleLogic.StartOrder()
|
|||
MonsterManager.AddMonster(enemyMonsterList[i])
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
-- 检测先后手
|
||||
BattleLogic.CheckFirstCamp()
|
||||
-- 开始战斗,延时一帧执行,避免战斗还没开始就释放了技能
|
||||
BattleLogic.TurnRoundNextFrame()
|
||||
-- 战斗开始
|
||||
BattleLogic.Event:DispatchEvent(BattleEventName.BattleStart)
|
||||
end
|
||||
|
||||
function BattleLogic.StartTurnRound()
|
||||
BattleLogic.CheckFirstCamp()-- 检测先后手
|
||||
BattleLogic.TurnRoundNextFrame()-- 开始战斗,延时一帧执行,避免战斗还没开始就释放了技能
|
||||
BattleLogic.Event:DispatchEvent(BattleEventName.BattleStart)-- 战斗开始
|
||||
end
|
||||
|
||||
|
||||
function BattleLogic.StartOrder()
|
||||
BattleLogic.InitOrder()
|
||||
BattleLogic.StartTurnRound()
|
||||
end
|
||||
|
||||
-- 获取当前轮数
|
||||
|
|
|
|||
|
|
@ -407,33 +407,19 @@ end
|
|||
--敌军出现的表现
|
||||
function this.EnemyAppear()
|
||||
SoundManager.PlaySound(SoundConfig.Sound_BattleStart_03)
|
||||
local go
|
||||
if BattleLogic.CurOrder == 1 then
|
||||
go = this.FirstEffect
|
||||
elseif BattleLogic.CurOrder == 2 then
|
||||
go = this.FirstEffect
|
||||
elseif BattleLogic.CurOrder == 3 then
|
||||
go = this.ThirdEffect
|
||||
end
|
||||
local go = this.FirstEffect
|
||||
go:SetActive(true)
|
||||
--TODO:动态计算敌军站位
|
||||
for i=1, 6 do
|
||||
local index = i
|
||||
local enemyLivePos = Util.GetTransform(this.EnemyPanel, "live_"..i)
|
||||
local enemyPos = Util.GetTransform(this.EnemyPanel, tostring(i))
|
||||
local scale = i > 3 and 0.5 or 0.6--(1 - math.abs(i-pos[1]+posOffset) * 0.15) --敌人依次缩放出现
|
||||
local scale = i > 3 and 0.5 or 0.6
|
||||
enemyLivePos:DOScale(Vector3.one * scale * 1.1, 0.5):SetEase(Ease.OutExpo)
|
||||
enemyPos:DOScale(Vector3.one * 1.1, 0.5):SetEase(Ease.OutExpo):OnComplete(function ()
|
||||
enemyLivePos:DOScale(Vector3.one * scale, 0.2):SetEase(Ease.InExpo)
|
||||
enemyPos:DOScale(Vector3.one, 0.2):SetEase(Ease.InExpo):OnComplete(function ()
|
||||
|
||||
if index == 4 then
|
||||
-- 提前播放音效
|
||||
-- if BattleLogic.CurOrder == 1 then
|
||||
-- SoundManager.PlaySound(SoundConfig.Sound_BattleStart_04)
|
||||
-- end
|
||||
|
||||
elseif index == 6 then
|
||||
if index == 6 then
|
||||
--显示血条
|
||||
for r, v in pairs(tbRole) do
|
||||
if r.camp == 0 then
|
||||
|
|
@ -446,19 +432,15 @@ function this.EnemyAppear()
|
|||
go:SetActive(false)
|
||||
playerHP = 0
|
||||
this.PlayerHPTxt.text = Language[10269]..math.floor(playerHP / playerMaxHP * 100).."%"
|
||||
|
||||
enemyHP = 0
|
||||
this.EnemyHPTxt.text = Language[10270]..math.floor(enemyHP / enemyMaxHP * 100).."%"
|
||||
|
||||
|
||||
Timer.New(function ()
|
||||
if BattleLogic.CurOrder == 1 then
|
||||
BattleManager.StartBattle()
|
||||
else
|
||||
BattleManager.ResumeBattle()
|
||||
end
|
||||
end, 0.1):Start()
|
||||
|
||||
-- Timer.New(function ()
|
||||
-- if BattleLogic.CurOrder == 1 then
|
||||
-- BattleManager.StartBattle()
|
||||
-- else
|
||||
-- BattleManager.ResumeBattle()
|
||||
-- end
|
||||
-- end, 0.1):Start()
|
||||
if BattleLogic.CurOrder == 1 then
|
||||
Game.GlobalEvent:DispatchEvent(GameEvent.Guide.GuideBattleStart)
|
||||
end
|
||||
|
|
@ -472,7 +454,6 @@ function this.EnemyAppear()
|
|||
go2.transform.localScale = Vector3.one
|
||||
go2.transform.position = enemyPos.position + Vector3.New(0, 120, 0)*0.00375
|
||||
go2:SetActive(true)
|
||||
|
||||
addDelayRecycleRes("fx_Effect_enemy_birth", go2, 2)
|
||||
end
|
||||
end)
|
||||
|
|
@ -538,23 +519,7 @@ function this.BattleOrderChange(order)
|
|||
this.PlayerHP.fillAmount = 0
|
||||
|
||||
BattleManager.PauseBattle()
|
||||
-- this.BG:GetComponent("RectTransform").anchoredPosition = Vector2.zero
|
||||
-- this.BG:GetComponent("Image").sprite = Util.LoadSprite(scene[order])
|
||||
|
||||
if order > 1 then
|
||||
-- this.LastBG:GetComponent("Image").sprite = Util.LoadSprite(scene[order-1])
|
||||
-- this.LastBG:SetActive(true)
|
||||
-- this.LastBG:GetComponent("Image"):DOFade(1,0):OnComplete(function ()
|
||||
-- this.LastBG:GetComponent("Image"):DOFade(0,1):OnComplete(function ()
|
||||
-- this.LastBG:SetActive(false)
|
||||
-- end)
|
||||
-- end)
|
||||
|
||||
-- this.BG:GetComponent("Image"):DOFade(0,0):OnComplete(function ()
|
||||
-- this.BG:GetComponent("Image"):DOFade(1,1)
|
||||
-- end)
|
||||
|
||||
--
|
||||
PlayUIAnimBack(this.gameObject,function ()
|
||||
for _,v in pairs(tbRole) do
|
||||
v.hpSlider.fillAmount = 0
|
||||
|
|
@ -565,38 +530,29 @@ function this.BattleOrderChange(order)
|
|||
end
|
||||
end
|
||||
|
||||
PlayUIAnim(this.gameObject)--, this.EnemyAppear)
|
||||
PlayUIAnim(this.gameObject)
|
||||
this.EnemyAppear()
|
||||
end)
|
||||
else
|
||||
this.UpRoot:SetActive(false)
|
||||
this.DownRoot:SetActive(false)
|
||||
this.PlayerPanel:SetActive(false)
|
||||
-- RoleShowView.Show(function()
|
||||
-- RoleShowView.Recycle()
|
||||
|
||||
this.UpRoot:SetActive(true)
|
||||
this.DownRoot:SetActive(true)
|
||||
PlayUIAnim(this.gameObject)
|
||||
|
||||
-- Timer.New(function()
|
||||
-- SoundManager.PlaySound(SoundConfig.Sound_BattleStart_02)
|
||||
-- end, 1):Start()
|
||||
|
||||
playerMaxHP = 0
|
||||
BattleLogic.StartOrder()
|
||||
-- for _,v in pairs(tbRole) do
|
||||
-- v.hpSlider.fillAmount = 0
|
||||
-- v.hpPassSlider.fillAmount = 0
|
||||
-- v.hpCache = 0
|
||||
-- if v.spSlider then
|
||||
-- v.spSlider.fillAmount = 0
|
||||
-- end
|
||||
-- end
|
||||
this.PlayerPanel:SetActive(true)
|
||||
PlayUIAnim(this.PlayerPanel)
|
||||
this.EnemyAppear()
|
||||
-- end)
|
||||
this.UpRoot:SetActive(true)
|
||||
this.DownRoot:SetActive(true)
|
||||
PlayUIAnim(this.gameObject)
|
||||
playerMaxHP = 0
|
||||
this.PlayerPanel:SetActive(true)
|
||||
PlayUIAnim(this.PlayerPanel)
|
||||
this.EnemyAppear()
|
||||
BattleLogic.InitOrder()
|
||||
Timer.New(function ()
|
||||
if BattleLogic.CurOrder == 1 then
|
||||
BattleManager.StartBattle()
|
||||
else
|
||||
BattleManager.ResumeBattle()
|
||||
end
|
||||
BattleLogic.StartTurnRound()
|
||||
end,6):Start()
|
||||
end
|
||||
|
||||
--刷新敌军站位
|
||||
|
|
|
|||
Loading…
Reference in New Issue